There's no skill to pressing fire group button. It's an unnecessary complication of what should've been possible in the first place. You're excusing poor design with...well, .
IF it was my game , on the PC version i would have every single control in the game definable to a key of our choice, therefore allowing us total control on the PC do configure how we like (which would then be superb for voice attack)
but..... its not my Game.. its FDs game, and regardless of whether extra fire buttons is a good idea or not, they have come forth and stated it is how it is because they want it that way. As users this is all we can ask for. Some one made a suggestion, FD responded and gave reasons why it is as it is.
we can either like it or lump it, as my father would say.
I choose to like it - or at the very least, work with it
logically autopilot is a very good point.... but if you take it to the logical conclusion, then, no one would fly ships anyway. why would you? you would just program the ship to fly itsself, and with no need to worry about living organisms inside the ship (aside from perhaps cargo) then there would be no worry about such thing as red or blackouts so ships could handle in a far faster manner. But this would radically change the game from a "space ship flying game" to a simple resource management game where we just program our ships where to go..
of course now unlimited telepresence comes in in 2.3 and really thows the cat in amongst the pigeons
