It's a space sim as far as it can reasonably go without becoming tediously boring .... heck if I had launched my ship from Earth when the game first launched, in reality I would not have reached beyond Jupiter, so far.
So it has to introduce a faster-than-light-speed-drive just to give us a game worth playing. Once that is invented some time in the future, the bets are off to what that will be like, how a ship would handle, etc etc., so give the devs a break because they have "simulated" one view of faster than light flying. In that respect it is a simulator.
It is also attempting to portray what worlds will be like when they are encountered on long treks into the galaxy. They may not be very accurate, but they are an attempt at portraying "reality" (whatever that may turn out to be), and so far humanity hasn't discovered much to contradict what Elite is actually portraying. In that respect it is a simulator.
But even a pure simulator would remain boring, so gamey aspects have to be introduced, such as the imagination of a galactic civilization, trading, fighting with lasers etc. etc.
There are gamey introductions that appear distinctly odd and contradictory - Quester91 (above #488) has highlighted the glaring ones.
But it doesn't detract from the fact that this is a space game based on a simulation. In short it is a space-sim game. It doesn't pretend to be otherwise, and never has. We knew what we were getting from the old space sim game of the original Elite, but now in a richer more dynamic form.
Granted, the richness and dynamism requires improvement. "More Depth" is a term widely used that expresses frustration with the way the existing mechanics tie together. I doubt that few would argue with that.
FD have created the dots on the page, now they need to work out how to join them together
