Why is this game so unneccesarily inconvenient?

I see this said a lot.
I have absolutely no idea why someone would think that a game developer should 'respect their time'.

In fact, it seems like people are just trying to blame someone else for their lack of patience - but I'm happy to listen to alternative theories.

Time is $
 
1: Finding Modules
Does the Station where you are at have no A-class shields? Take the B-class or C-class until you find your A-class. You will survive if you try to do, and don't engage fights that you can't survive. How do you know this? practice! dying is part of the game.

2. Trading commodities
The ingame trade tool is AWESOME if you take some time and get used to it. You should dock at stations to get the latest trade data, and if docked you can also buy trade data from systems around within 20ly radius. Take the galaxymap filter for commodities import/export and than you just need to READ where to buy and where to sell the stuff. This way you'll definitly make profit. Wanna make more profit? Collect experience and learn which commodities are most worthfully to trade. of course this will cost time but i call this "growing"

3: Planetary Stations
They are a nice additional experience in the game. You can explore them, use them as a base in systems that doesn't have orbital stations and you can jump immediatly in the SRV. Of course you don't have to land there!! It's absolute optional. They are just a base to build on for the developers. Of course there is not much to find because the Planets doesn't have atmosphere for now.
Having problems because you want to jump immediatly from surface to next system? open the galaxymap and make a quick stop in an other system. sometimes this would be really faster than cruising around the planet.
Planetary landing isn't necessary and absolute OPTIONAL. Don't do it if you don't like it.

4: Travel mechanics
Stellar Bodies have an impact in Space and Time! using a method that compresses space to travel faster is also affected! Don't want to get slowed down? fly around! Ever tryed to stop on the street your car from 100mp/h to 0mp/h in lesser than 1 second? Even if this would be possible, inertia would smash you^^ Also if you wouldn't get slowed down, every pilot who forgets to break would vaporize a planets surface on his impact! let us be serious, game mechanic and (game-)realism make it necessary that you slow down if you get too close to a stellar body.
If you don't like it to travel through space, i would suggest you not to rant but to search for an other game. Because not the game is here the problem....

5: (Engineer??-) Prospecting
We don't have the machines to just dig a huge hole into a mountain and get the juicy mats in tons. We are just some amateurs in this galaxy who search for rare materials that lay on the ground just because no human ever was there (or not enough). It's not like mining for a company, it's more like gold washing. sitting on a river and hoping to get some nuggets during others just dig out tonnes of it because they have the heavy machines.
The Wave scanner is a really good help to reduce the prospecting time A LOT if you really want to learn how it works. It's not just different rocks, they all have their own content of materials and if you search for a specific one, you don't need to shoot all rocks but only these ones.
The Part about RNG....i don't say anything about it right here now. But Frontier has improved it a lot as response to the community. constructive criticism helps more than just "crap, crap, crap,....all useless here"

You mentioned "doing something else". i compare it here with combat just as an example. What would happen if you wouldn't need to work for a combat ship but get the best instant for free? You would shoot a few hours, decide that it made fun but you got bored and move on quitting the game. What's the benefit in doing so?


I have the impression, that your judgement about Elite is not fair because you didn't give it a real chance to show you how it works. Much of the things you are pointing at, are clearly self-explanatory. Just try to understand how it woks. It's intended that not everything is explained down to the smallest detail in order to demand the understanding.
It's more like baking a cake to eat it afterwards rather than just taking the finished cake.
 
Or you can use EDDB.IO to find the modules and ships you want, or do all your shopping at Jameson.


Or you can use EDDB.IO and find the routes and goods to and from anywhere in the galaxy.

We have them because they are part of Horizons. Of course, you're under no obligation to actually visit any of them. If you don't like them, don't go there. There's nothing there you can't find orbiting somewhere else.



"Ye cannae change the larws o' physics!"



Someone has not been making their requisite sacrifices to RNGesus. It's a pretty rare bird when I cannot find the material, data or resource I need within 10 minutes. Then I just find something else to do, and almost always whatever I was looking for turns up.


After all that crapping, you must be exhausted. Take a break, take a breath, relax and remember: It's Only a Game. It is designed to waste time and accomplish nothing. You will never receive anything for being "the best" at a game. If you're not enjoying it, you're either doing it wrong, or it's just not for you.

eddb.io and inara are fan made bandaids for what should be in the game.

You can change the "laws of physics" in a simulated reality. Not to mention the properties of an alcubierre warp drive are mostly unknown to us at this time.

He was "crapping" for a change to make a game more enjoyable, nothing wrong with that. Some people play games for relaxation, not to get snide comments that they should "tale a breath, relax"
 
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There are some fair points here, the need to be some quality of life improvements to the game - anything that unnecessarily wastes the player's time needs to be done away with:

1. FSD charge times when not in combat - at 10 seconds each for h-jumps, this amounts to an extra minute of wasted time for every 6 jumps. Also is that 4,3,2,1 countdown even necessary? Another 4 seconds wasted. A minute wasted every 4 jumps.
2. It's the 34rd century, looking up where to buy modules and prices for commodities on GalNet in game should be a thing. (or even where to find compromised nav beacons, hazres, etc)
3. In system supercruise is sometimes painstakingly slow. Make any FSD higher than E rating have a boost in supercruise acceleration, velocity, and turn rates.
4. Scooping for materials or even using limpets is really clunky. Why can't there just be something like a "grey goo" nanorobot swarm that acts essentially like an automatic tractor beam?
5. RNGineer crafting material limit. Also, why aren't crafting materials (or even some commodities - platinum etc) available for credits? No one but players mine platinum or SRV for Arsenic? Talk about immersion breaking.

"Debunking" the OP with non sequitur fallacies doesn't make at least some of his points invalid.

1. Countdown is part of the loading screen. How long do you have to wait for the FSD cooldown after you have aligned with your next jump? I'm willing to bet it's not long.
2. So you would rather FD spend development time on that instead of any sort of game play when you can tab out right now. I don't agree.
3. SC turn rates are based on the ship. How much faster should we go in SC and why? I would rather content for SC be added instead of more instant gratification crap.
4. Limpets are clunky? You must not have a large enough controller because I have no problem while mining.
5. Crafting material limit - what about it? How about just throw the worthless crap away? Buying commodities/materials would simply bypass the whole engineer progression.

It looks to me like you just want things faster - not actual QoL.
 
1. Countdown is part of the loading screen. How long do you have to wait for the FSD cooldown after you have aligned with your next jump? I'm willing to bet it's not long.
2. So you would rather FD spend development time on that instead of any sort of game play when you can tab out right now. I don't agree.
3. SC turn rates are based on the ship. How much faster should we go in SC and why? I would rather content for SC be added instead of more instant gratification crap.
4. Limpets are clunky? You must not have a large enough controller because I have no problem while mining.
5. Crafting material limit - what about it? How about just throw the worthless crap away? Buying commodities/materials would simply bypass the whole engineer progression.

It looks to me like you just want things faster - not actual QoL.

Quality of life is defined as satisfaction, so yes what I proposed is QoL.

1. So my NVMe SSD takes just as long as my friend's mechanical HDD - 14 seconds - when loading a system? Doubtful. The real loading screen is the witchspace sequence.
2. Fair enough, it's your opinion, but it should still be in game for the sake of immersion. Again, it's the 3300's.
3. Why not? There's a reason most people go for A rated FSDs or engineered range. Or would you call that "instant gratification" over E rated FSDs? It would also take relatively little dev time, tweaking a few variables here and there.
4. Fair enough again, it's your opinion, and I stand by mine.
5. Limit is too low, especially for data. How many copies of "firmware" (my PC bios) can I store on my 21st century 1 TB SSD? And you're telling me I can only store 500 copies on a ship's computer in 3300? And with buying of materials, implement it for immersion. Like I said, only players mining for Arsenic or Technetium is immersion breaking, if you want to use the old method of SRVing for materials after such an update you can continue to do so. It also wouldn't "bypass" anything if the prices are balanced, it would only add more gameplay (you can do what you want to earn engineer stuff instead of being forced into a particular activity). And for the record, I actually enjoy SRVing.

For some reason, most of the time "immersion" is cited, the proposed change would lessen gameplay, I rarely see "immersion" as a tool to improve gameplay like what I've proposed.
 
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Must admit, I wouldn't be against the idea of some kind of "ship's log" which keeps a record of market prices at places you've visited and allowed you to apply various filters and sorting methods.
It wouldn't need to be a "live" display of current prices. It'd just be a snapshot of the prices the last time you were there, to give you some idea of prices at places you've visited.

Not really keen on the other ideas though.
 
Quality of life is defined as satisfaction, so yes what I proposed is QoL.

1. So my NVMe SSD takes just as long as my friend's mechanical HDD - 14 seconds - when loading a system? Doubtful. The real loading screen is the witchspace sequence.
2. Fair enough, it's your opinion, but it should still be in game for the sake of immersion. Again, it's the 3300's.
3. Why not? There's a reason most people go for A rated FSDs or engineered range. Or would you call that "instant gratification" over E rated FSDs?
4. Fair enough again, it's your opinion, and I stand by mine.
5. Limit is too low, especially for data. How many copies of "firmware" (my PC bios) can I store on my 21st century 1 TB SSD? And you're telling me I can only store 500 copies on a ship's computer in 3300? And with buying of materials, implement it for immersion. Like I said, only players mining for Arsenic or Technetium is immersion breaking, if you want to use the old method of SRVing for materials after such an update you can continue to do so.

1. Load screens aren't just tied to your computer.
2. Immersion is a crap argument about anything in this game now that we have space wizards and holo-me.
3. You still haven't answered why we should go faster in SC.
4. Considering you can run more than one controller I have to lol at this.
5. How many copies of a file from 20 years ago can you store on your current SSD? Why don't you do some inventory management? You also forgot the whole bypassing the engineers mechanic.

Instant satisfaction is what you are after and there are plenty of other games that cater to that.
 
I see this said a lot.
I have absolutely no idea why someone would think that a game developer should 'respect their time'.

In fact, it seems like people are just trying to blame someone else for their lack of patience - but I'm happy to listen to alternative theories.

WHAT??

You dont think a game dev should respect the time of its player base? WOW. Im beside myself here.

Im not even going to bother explaining it to you because its obvious you dont get it. Try getting a wife, a job and a few kids. Then maybe we can have this discussion. SMH
 
1. Load screens aren't just tied to your computer.
2. Immersion is a crap argument about anything in this game now that we have space wizards and holo-me.
3. You still haven't answered why we should go faster in SC.
4. Considering you can run more than one controller I have to lol at this.
5. How many copies of a file from 20 years ago can you store on your current SSD? Why don't you do some inventory management? You also forgot the whole bypassing the engineers mechanic.

Instant satisfaction is what you are after and there are plenty of other games that cater to that.

Having enough patience to get the big 3 (while tolerating the current drawbacks) isn't "instant satisfaction". Every other argument you make is addressed by my previous post.

Edit: BIOs are "files from 20 years ago". Seems like someone isn't really into PCs. Also, as a programmer, there's a mantra at least where I work that every second you save when a user runs a program, can be multiplied by the number of users and that's how much time you've saved the world.
 
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Having enough patience to get the big 3 (while tolerating the current drawbacks) isn't "instant satisfaction". Every other argument you make is addressed by my previous post.

Edit: BIOs are "files from 20 years ago". Seems like someone isn't really into PCs. Also, as a programmer, there's a mantra at least where I work that every second you save when a user runs a program, can be multiplied by the number of users and that's how much time you've saved the world.
It gets easier and easier to get the big three and no you didn't address all of my arguments but I expected that.
does your edit have to do with anything? Files (of any kind) will be the same size 1000 years in the future? I could care less about your mantra either since it doesn't apply.
The only QoL in your list is looking up modules in game and getting shorter load screens. The rest of it is the usual I want it now stuff that's all the rage with the kids these days.
 
Must admit, I wouldn't be against the idea of some kind of "ship's log" which keeps a record of market prices at places you've visited and allowed you to apply various filters and sorting methods.
It wouldn't need to be a "live" display of current prices. It'd just be a snapshot of the prices the last time you were there, to give you some idea of prices at places you've visited.

Not really keen on the other ideas though.

actually, there is

when you visit a station, all the data is stored and can be displayed as nearly useless animated vector on the galmap. i have yet to find out how to use this information for anything but working on the background simulation (aka as to make money)
 
It gets easier and easier to get the big three and no you didn't address all of my arguments but I expected that.
does your edit have to do with anything? Files (of any kind) will be the same size 1000 years in the future? I could care less about your mantra either since it doesn't apply.
The only QoL in your list is looking up modules in game and getting shorter load screens. The rest of it is the usual I want it now stuff that's all the rage with the kids these days.

Actually I've had the big three since 2.1 dropped, right after the cutter and corvette were released. Making assumptions to make ad hominem fallacies is usually an indication of an argument falling flat.

I even reiterated that my rebuffs to your last comment were the arguments I made in my previous comment before that. Ignoring that it exists doesn't make your argument any more compelling.

Also, the fact that firmware have been getting smaller as a percentage of storage medium over the last decades, I could literally fit thousands of copies of my motherboard bios on any modern hard drive/SSDs.
 
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eddb.io and inara are fan made bandaids for what should be in the game.

You can change the "laws of physics" in a simulated reality. Not to mention the properties of an alcubierre warp drive are mostly unknown to us at this time.

He was "crapping" for a change to make a game more enjoyable, nothing wrong with that. Some people play games for relaxation, not to get snide comments that they should "tale a breath, relax"

When someone is that worked up.. "take a breath, relax" isn't snide, it's healthy advise. Sure, Elite does have its shortcomings - what game doesn't? And as much as it would be great to have the functionality of EDDB.IO in Elite, how much overhead do you think that would add?

And while yes, you can change the laws of physics in a game - in a simulated reality, this is a global change, and may not always be for the better. One of the aims of Elite is to cling as much to realism as possible, so a large stellar object, exerting a gravitational effect on space around it slowing a passing ship... well, yeah. That's pretty much what happens. Of course, you don't have to fly that close to planets to get from point A to point B, even though that may be a straight line - a straight line may be the shortest distance between two points, but it isn't always the fastest. An 8-second course correction that prevents a 35 second slowdown is the faster route.

Finally, nearly everybody has some idea of what their vision of Elite is - but none of them are actually involved in making Elite - which conforms to someone else's vision of what it should be. Suggestions are fine - I've made plenty of my own, but its the manner in which these are presented that gauges the reaction they received, especially from the Community.
 
Every nerf or bug the game gets makes it slightly less enjoyable.
Every new feature the game gets makes it slightly more enjoyable.

Sadly the nerfs and bugs are outweighing the new features. For me at least. :(
 
Simply because some people like those things.
1. Everything being in the same stations feels cheap, and prevents the need for moving around at the bubble at all.
2. None of that is required for a general trade route. You can see economy type, imports and exports, system state. All of which is enough for finding adequate trade routes. Is it enough for the perfect super high paying route? No. But no game shows you the optimal path towards anything. Just because these tools that do exist doesn't mean they are required.
3. Most people don't care to spend an extra 2 minutes to land on a planet. Its easily avoidable by just not going to them.
4. If you weren't slowed down by objects you would spend more time flying past them and not enough time dropping quick enough. Space is also big. Most players of the game want that feeling preserved.
5. Rare goods are in all video games. The rest is opinion, opinion not shared with everyone. My 100s of pictures disagree with your all planets are the same statement.

This game is designed around a specific type of person. A person that is patient, pro-active, and enjoys the feeling of accomplishment. Every one of your complaints suits those kinds of peoples interests. This game is not designed around the mainstream audience that you are clearly a part of. I personally would suggest you stop playing. The game will never suit you and you are just making yourself unhappy by playing. Find a game you enjoy instead.
 
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