THE FORMIDINE RIFT MYSTERY (Part 4)

Javert

Volunteer Moderator
Interesting debate here.

In general, the strategy of chain interdicting everybody that is not an identified friend is quite probably the only strategy that will give them a chance of surviving.

I think that having a KOS rule with no discussion once interdicted is going a bit far - this runs the risk of making the whole event boring. Problem is, if it's too easy for Salomé and her team, that is in a sense a victory, but it's also going to be claimed as boring by the opposition - many people probably hope for a dogfight in which the actual protagonists are involved. The strategy being taken here is to avoid that from happening at all costs.

Sadly, I don't have a better answer.

That said, it's easy to hypothesize about it here - nobody tried to do this before so we will just have to see how it goes.

The biggest danger is probably from a) Traitors on their white list and b) very bad luck with instancing.

Edit - there is also a danger from a well coordinated team of ramming ships with no weapons if they are going to ignore ships without weapons.
 
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:( There go my plans for operating as a battlefield scavenger.

Heh - could you imagine the griefing carnage that would happen if players did drop mats? Especially if those mats were tied with whatever upgrades they had?

The migration to Solo would cause earthquakes. ;)


(either that or people would be offering to be blown up to give people the mats they need, for a price ;) )
 
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True to an extent - the iEagle/iCourier is extremely weight-sensitive. Sticking decent guns on it (and the heavier distributor and power plant that requires) can slow them down *a lot* compared with a "racer + interdictor" build. Whether they're still fast enough to escape depends on what's interdicting them and how evasively the pilot flies.

Also different objectives, which makes the calculations a little different:
- Courier interdictor drops an FDL: the FDL could stick around to destroy the courier, but it could equally just low wake. Even with an FDL's firepower killing a well-flown courier is going to take more than the 10 seconds needed to get back to supercruise.

- FDL drops a Courier: the FDL is definitely going to open fire; the Courier has to get clear to low wake or be driven out of the system for a couple of minutes if it high wakes. FDL has a fair fraction of the speed of the courier, so it'll take a while to get out of masslock/weapons range.

There's some "tough talk" in there too, of course :)

Masslock and long range are certainly something I'd consider a problem with the strategy. There's also a good chance that people there just for pvp/grief kills will run their own speed builds. I know what I'd build if I were expecting a fight with ships built for speed and there are plenty of options for a wing to make their escape hard. A well built courier with guns can still push 670-700. High waking if you are in an instance with a VIP and are friendly to them is the last thing you should want to do. Chances are you won't be able to jump right back into that instance and there's always a risk someone less friendly will take your place. There will be griefers who settle for any target they can get. That's more my concern here, since it's going to be the largest portion of any action that's going on.

Instance saturation is the more effective tool. The best way to do that is to not set a strategy that will discourage independents from showing up. Maybe if people enjoy the experience they might shutter less at playing in open from time to time. Getting blown up while near defenseless won't be very encouraging.
 
About Rebecca being Mind-Wiped instead of just killed off;

Rebecca most likely has friends and family who would notice if she's gone.
 
About Rebecca being Mind-Wiped instead of just killed off;

Rebecca most likely has friends and family who would notice if she's gone.

But she could have just been ambushed in space. Not that unlikely of an end to lot's of folks out there. ;)
 
About Rebecca being Mind-Wiped instead of just killed off;

Rebecca most likely has friends and family who would notice if she's gone.

Assuming it's the same Rebecca, from 'Altera' :
‘Now you realise that I despise what you stand for,’ she snapped. ‘Why not kill me? No one is
left who would care, or even notice.’
The man paused and regarded her for a moment.
‘We never waste anything with… potential.’ He leant back and folded his arms. ‘I suggest
you finish your drink.’
‘Going to zap my mind again are you?’
He nodded.
‘Yes, we are.’

No friends, no family, but potential.
 
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I agree. Don't be intimidated by PAC. If you can join in the event, play it however you want to play it.

I think PAC is shooting themselves in the foot with this demand. It appears to me the majority of players want to see the VIPs succeed. Having them armed is a good thing. I have no interest in killing any of the VIPs, but if I did the first thing I would have done is get on the PAC whitelist. They just can't discriminate motives. Salome may survive because unaffiliated people are there who can shoot back.

It isn't weapons that indicate threat. An FSD Interdictor does though. I wouldn't carry one. But I won't go into that maelstrom without weapons.

Both ridiculous and off the mark. So what, they will consider armed Sidewinders a threat too? I just left their Discord. I will be around, observe, and will high wake if one of the droids interdicts me.
 
Just posted on PAC Discord

Sataris - Today at 11:56 AM

The PVP groups that are helping to protect Salomé will kill any ship with weapons on sight if they are not in a friendly PVP wing. This is to minimize the chance of anyone getting the drop on her and the other VIPs that are missed by the interdictors.

We are bringing the heavy lifting to clear instances so please let us do our jobs during this event. If you show up with guns, and have not already been vetted as a member of a known friendly PVP group, or placed in a PVP wing, you will be killed by us.

I asked them to pin this. Hoping to cut down on the idiots showing up with a hero complex

Doubling-down on the "We are in charge" shtick and anyone else is an idiot with a hero complex. Sigh.
 
Just posted on PAC Discord



Doubling-down on the "We are in charge" shtick and anyone else is an idiot with a hero complex. Sigh.

Well I think that settles it. I was still of two minds whether or not to turn up. I simply don't want to be a part of anything involving people with that attitude.
 
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My Suggested Strategy for Independent Pilots

Other than a potential blockade preset in the void between the bubble and 46, I expect the only danger to be at the beginning and the end. Even still, if you want to participate somewhere that matters then you'll need to be in one or both of those locations and you'll need more than an interdictor and speed if you want to help and survive the pvp.

Demanding that pilots not bring guns or risk their wrath is a joke. It creates a situation with no regard for the in game experience of other players. It turns them into cannon fodder and scapegoats so they can run along playing the heroic role of protector while in reality their just being villains and hijacking a community event. They do this knowing full well that the majority of independent pilots have no chance of getting into an instance with one of the VIP's and will likely just get attacked and be defenseless for no other reason than they demanded it be that way.

They claim that fast ships with interdictors can distract pvp and then use speed to escape all while making the threat that those same fast ships will be obliterated by them before they can escape if they bring guns. No contradiction there. They obviously believe in their strategy...

Here's my counter offer. Every independent pilot shows up armed to the teeth. We will out number them. Maybe not in every instance but certainly across all instances. Let these jackals waste their time interdicting people there to help. Either they stick to their strategy and waste valuable resources and spread themselves thin to enforce their cowardly proclamation or they back off of it and provide a more solid defense. They demand that other players die so they can risk nothing. There's only cowardice in that.

I really suggest using mines to anyone who wants to interdict and run. Get them engineered as best you can and make sure you get special effects for them. A very simple defensive strategy while you try to escape is mine as you go so they have to fly through them to try and keep range with you. You'll want at least one mine with the Ion Disruptor special effect (it shuts down their thrusters). Mix in one with Radiant Canister to blind their sensors and Shift Lock to reboot their FSD. You don't have to stick around to fight with guns but you shouldn't be someone's scapegoat either!

I'm liking the cut of your jib :)
 
Instance saturation is the more effective tool. The best way to do that is to not set a strategy that will discourage independents from showing up. Maybe if people enjoy the experience they might shutter less at playing in open from time to time. Getting blown up while near defenseless won't be very encouraging.
I fully expect - whatever strategy PAC and the numerous other sides think they have - the actual plan on the day will in practice be "create enough chaos that no-one knows what's going on and at least one VIP gets through while everyone is shooting everyone else". I have no idea whether it will be effective or not.
 
Just wanted to share two thought.

When I first started playing--before I'd heard of barnacles or the Formidine Rift, I thought it would be nice to have a little backstory. Maybe CMDR Halceon's father disappeared on a mission to the edge of the galaxy many years before, I thought. And now he's finally made enough to trade up from a Sidewinder to something that will allow him to set off exploring and searching for what happened. All I can say is that Drew and the powers-that-be have inadvertently done a great job of not only crafting an interesting story line, but also catering to the backstory known only to me. Thanks!

Second, watching the event on the 29th shape up, I think it's really interesting that the first book ended with deaths over which Solome felt remorse. And now, after presumably resolving not to be in that position again, we real human beings are taking this event and setting up a situation where it's possible that many more "innocent' commanders will be shot by the forces protecting her once again. I'd love to see the effect on her character development if that in fact does take place. I tend to view her more favorably than some, but I wonder if she'll start to feel cursed to repeat the same mistakes. It looks like there are a lot of ways that an author can read the events that might occur and weave them into this and future books.

Finally, I was also fun to see that the explorer name plates offered one that was close enough to my own sig that I could again feel that Frontier was catering just to me. I guess It's an obvious design, and maybe I saw it somewhere first as well.

I have another character still waiting in the rift, and I hope the action will steer that way again sometime.
 
I'll be dissapointed if i'm not kos now :p

And on the Hexedit stuff.....

"I've seen things you people wouldn't..... remember" :p
 
I fully expect - whatever strategy PAC and the numerous other sides think they have - the actual plan on the day will in practice be "create enough chaos that no-one knows what's going on and at least one VIP gets through while everyone is shooting everyone else". I have no idea whether it will be effective or not.

Time for chaos.

Don't let secretive organizations that claim they fight for freedom dictate what free explorers can do.
We are not their claqueurs, not their lackeys, not their pawns they can push around in their imagined game of chess.
We don't accept them to be the distributors of what they think is the truth.
We don't accept them to decide our destiny.
We don't fall for their delusion of grandeur.

Freedom
Truth
 
Just wanted to share two thought.

Second, watching the event on the 29th shape up, I think it's really interesting that the first book ended with deaths over which Solome felt remorse. And now, after presumably resolving not to be in that position again, we real human beings are taking this event and setting up a situation where it's possible that many more "innocent' commanders will be shot by the forces protecting her once again. I'd love to see the effect on her character development if that in fact does take place. I tend to view her more favorably than some, but I wonder if she'll start to feel cursed to repeat the same mistakes. It looks like there are a lot of ways that an author can read the events that might occur and weave them into this and future books.

I just had a horrible thought. Salome discovers that while trying to protect the galaxy against murderous thugs, her protectors turn out to be murderous thugs who will kill anyone on sight for no reason.

In frustration and anger, she commits suicide.
 
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