Asteroid bases

Owning systems just makes a mockery of the games established fiction and 1:1 scale, while guild mechanics might eventually make it in, I can't see this ever happening.

I'd imagine a system that was owned and blockaded would just wither and die anyway without trade, can't see a plausible reason for it.
The most profitable route IMO for a station owning guild would be to protect the trade lanes and let people in...like the NPC stations do.

Asteroid bases will probably happen though, as small scale bases rather than stations controlling territory
 
It lets you avoid conflict.
THat just seems wrong to me in a multiplayer game

You're looking at Elite from the Eve Online mentality. Lots of people make that mistake, I know I did initially after 7 years of playing Eve Online - it was a natural assumption that the next big space game would be something similar.

But Elite is the complete opposite to Eve Online in most respects.

In Elite you are a tiny insignificant speck in an infinite gameworld - the largest gameworld ever devised. That alone makes the mechanics of games like Eve pointless to try and impose on a virtual environment of this size. Those mechanics work in Eve because everyone is squeezed into a tiny tiny box (compared to ED). People are forced to interact due to its finite size and travel choke points. The whole game revolves around those interactions.

In Elite you could be online with 500,000 people and never see another player, so vast is it. It doesn't deserve to be lumped in with traditional MP games and the way they go about things. I believe we're seeing the birth of a unique multiplayer genre.

Switch your thinking from one of constant MP interaction, to one of occasional or casual encounters, and you'll start to understand all the concerns you've raised are moot points. You will probably see 50 times more npcs than you will real players once everyone starts to spread out, far and wide.

Multiplayer interaction is something that isn't forced, its something you occasionally experience on your personal journey through the game. There will be ways and means to get more of it - via in-game wars and conflicts you can sign up for, friends lists you can accumulate and add to, and probably even mission bulletin boards where players can seek other individuals to undertake a certain task together, but expect anything remotely like the Eve Online experience and you'll be sorely disappointed. This game will never be Eve 2.0.
 
Last edited:
Here's a quote from a Q&Q session:

Commander Brix: Will there be pirate hideout stations in Elite Dangerous that are built from remains of old ships (like Anacondas), maybe even anchored to asteroids?

David Braben: We do plan a 'bottom of the range' station that is made from a melted-then-inflated asteroid (as featured on the recent cover of EDGE magazine).

(Read it in the PDF found here) :)
 
Got to admit I'm a tad disappointed in how irrelevant many seem to want to be.
Almost like all they want is a single player game.
 
Here's a quote from a Q&Q session:

Commander Brix: Will there be pirate hideout stations in Elite Dangerous that are built from remains of old ships (like Anacondas), maybe even anchored to asteroids?

David Braben: We do plan a 'bottom of the range' station that is made from a melted-then-inflated asteroid (as featured on the recent cover of EDGE magazine).

(Read it in the PDF found here) :)

no mention of them to be player owned ;)
 
Got to admit I'm a tad disappointed in how irrelevant many seem to want to be.
Almost like all they want is a single player game.

you have the right to be disappointed, sure.

i, for my part, am disappointed how many players want to be "rulers of the universe" or want to force their playstyle on others.

different games cater for different people. they always have and always will.
 
Yea please I dont wanna be 'ruled' by a neckbeard basement dwelling moron who wants to impose his game style on me.

you have the right to be disappointed, sure.

i, for my part, am disappointed how many players want to be "rulers of the universe" or want to force their playstyle on others.

different games cater for different people. they always have and always will.
 
Got to admit I'm a tad disappointed in how irrelevant many seem to want to be.
Almost like all they want is a single player game.
It is the very core idea of the game, DB's vision. We all will play it our own way, but with the chance of meeting others. It is not a "group" orientated game in the sense of a traditional MMO. It is a new approach. :)


no mention of them to be player owned ;)
Nope, and to my knowledge that is not planned, ever. At most some KS backers get a station named after them (potentially with a free hangar for a ship).
 
you have the right to be disappointed, sure.

i, for my part, am disappointed how many players want to be "rulers of the universe" or want to force their playstyle on others.

different games cater for different people. they always have and always will.

I've just always liked large amounts of player agency.
In my brief EVE days I was a loner but I liked how I'd have to take into account the large player corps. That these player comprised groups were able to influence the universe.

Player relevance. I love it.

ED is still looking good mind. I'll certainly be playing it.
 
Got to admit I'm a tad disappointed in how irrelevant many seem to want to be.
Almost like all they want is a single player game.

It's not what we want. Its:

What's technically possible.

What fits within the thread created by a series of games 30 years in the making.

What Sandro, Mike and the Devs want.

What DB decides.

It really isn't a twitch based EvE without any of that boring player manufacturing stuff. In a lot of respects it can't be and not just because as many seem to think - us old stick in the muds don't want it.

How can you have territorial control when you have to all respects infinite territory? There's no conflict driver It just doesn't exist. If you try to invent one, the defeated enemy isn't vanquished, he's got another 4 billion systems to choose from so he's just moved house.

That permeates the whole game, the Galaxy is at the core of it. No matter how important a 7K man guild is in Eve, it's just a speck of dust in ED. Hence there's no point getting uptight about grouping mechanics - If you don't see someone does it really matter whether they fly through system A or System B when there's potentially 300 ways to get from A to C.

Re-adjust and think small gang PVP and you'll have a right laugh. Try to consider galactic domination and you'll just give yourself an ulcer :)
 
Last edited:
Got to admit I'm a tad disappointed in how irrelevant many seem to want to be.
Almost like all they want is a single player game.

What does a single player game have to do with being irrelevant? What does a multiplayer game have to do with being irrelevant?
 
Yea please I dont wanna be 'ruled' by a neckbeard basement dwelling moron who wants to impose his game style on me.

Yeah because that stereotype is so proven by EVE online...oh wait
Mittani: http://static.giantbomb.com/uploads/original/9/93998/2481022-mittani.jpg
Chirrba: http://images.gameskinny.com/gameskinny/b5b6d168a25e0dc690c95b02b612fa7e.jpg
(Guy without the beard).

Not saying you should be rulled by anyone but do not resort to 1980s stereotypes for gamers to win points.
 
I've just always liked large amounts of player agency.
In my brief EVE days I was a loner but I liked how I'd have to take into account the large player corps. That these player comprised groups were able to influence the universe.

Player relevance. I love it.

ED is still looking good mind. I'll certainly be playing it.

i played EVE for years...since Beta.
i knew from the very beginning it will be a great game and even though i wasn't a huge PvP player, i accepted the rules and let the developers do their thing.
now i'm playing ED beta and like the different approach.
it's not like you don't have any influence on the universe but you're just a little wheel in the machine.
but is this that much different to being a mindless drone in an EVE Corp?
YOU had no influence...your organisation might had.

in ED you have the choice of helping one of the bigger powers to change things...just like you did with your buddies in EVE.
and if you like, you're still able to combine forces with other players to even have more influence on the galayx.

but you will not be a major power challenging the Empire for example.
 
i played EVE for years...since Beta.
i knew from the very beginning it will be a great game and even though i wasn't a huge PvP player, i accepted the rules and let the developers do their thing.
now i'm playing ED beta and like the different approach.
it's not like you don't have any influence on the universe but you're just a little wheel in the machine.
but is this that much different to being a mindless drone in an EVE Corp?
YOU had no influence...your organisation might had.

in ED you have the choice of helping one of the bigger powers to change things...just like you did with your buddies in EVE.
and if you like, you're still able to combine forces with other players to even have more influence on the galayx.

but you will not be a major power challenging the Empire for example.

Well, personally, I have played even for 7+ years and still do. To me it does not make much sense for not supporting organizations. The nature of players in multiplayer is to group up, if you don't like groups you can still enjoy it as a solo player. Heck, supporting organizations brings a whole swath of new player generated content that will keep people interested in the game. Why do you think people have been playing EvE for so long? it's not the lack of competition, its because of the freedom you have there.

But at the same time, I can also see why FD have opted not to really support organizations. Because the player mentality again is to group up. If you have a limit of 30-50 people in an instance, you can't really have big groups competing with each other. Let's not also mention that there will probably be severe lag, I mean EvE has worked on lag since it's inception and after all this time and having the ability to support 2,000+ players in a system, its still super slow response. It's not something that would work in Elite where you actually control the ship and fly it. So at least in that retrospect I can see why they chose not to do it.

But if people want to group, there is really nothing stopping them from grouping and flying together, they just need to keep in mind the instance size limit and that not all of them might show up together in that instance.

Anyway speaking of owning asteroid hangers, will we be able to own more than one ship at a time, or will be limited to only one?
 
To really understand the planned player experience in this game, think about this.

Elite does not care about you. You get a leaky ship, some credits, a pilot license and get thrown into a dystopian galaxy where loitering is punished by dismemberment and dead slaves can be sold as mutton to unsuspecting starving masses. Do as you like..xD

Most games make the player a protagonist, a demigod immortal that kicks asses and chews bubble gum while having the game whispering "you are awesome dude!" and patting you on the back whilst farting achievements along the way.

This game makes you a peon, an insignificant speck in a universe of immense scale, proportion and cruelty. Even at this unfinished, unpolished and bug ridden phase, the whole thing is humbling really. ED is planned to be the quintessential PvA player experience...I really hope that FDEV can manage it too, as its far more complex and difficult than it sounds. ;)
 
Last edited:
Got to admit I'm a tad disappointed in how irrelevant many seem to want to be.
Almost like all they want is a single player game.

You got it a bit backwards there, bud. In a single player game you are almost always the center of the universe. In a multiplayer game no one has any more reason/chance than any other to be the center of the universe
 
In this interview Braben mentions players can buy inflatable space stations. Players can make a space station by melting the core of an asteroid and it expands in the hollowed interior. This was also described in detail in the sci-fi books Troy trilogy.

Player owned asteroid bases will be added sometime after release of the full game. We should be able to visit other asteroid bases, walk around inside in first person etc.
 
Last edited:
the asteroid is a concept art. They focus to create astonishing stuffs and contents by using procedural generations and with great artists. i believe they can do its really well. what we want is like diversity and really well made things.

im sure these things will be there like as we can see on the concept arts :)
 
Back
Top Bottom