There's a pure comedy gold thread about "griefing", which [edit] I won't spoil for those who haven't read the first page [/edit].
But that actually might hide a bit more serious topic. As there are plans to introduce ident on/off, you might not know if you're being attacked by NPCs or PCs. That way griefers* might be able to hide their status as a PC, and thus avoid detection and evade repercussions. This would frustrate the victims, and attempts to investigate griefing reports, resulting in a poorer gaming experience for non-griefers (99% of playerbase).
Anyone who understands how ident on/off is supposed to work can shed light on that?
DISCLAIMER: no disclaimer, read the above again if you feel the urge to rant about PvP, Goons, forum metagaming or the price of rice in Thailand.
* griefing defined as "repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game." from Urban Dictionary.
But that actually might hide a bit more serious topic. As there are plans to introduce ident on/off, you might not know if you're being attacked by NPCs or PCs. That way griefers* might be able to hide their status as a PC, and thus avoid detection and evade repercussions. This would frustrate the victims, and attempts to investigate griefing reports, resulting in a poorer gaming experience for non-griefers (99% of playerbase).
Anyone who understands how ident on/off is supposed to work can shed light on that?
DISCLAIMER: no disclaimer, read the above again if you feel the urge to rant about PvP, Goons, forum metagaming or the price of rice in Thailand.
* griefing defined as "repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game." from Urban Dictionary.
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