*David Hume thrashes in his grave*
*Chuckles in the background*
Is David Hume a laughing zombie? Those are almost unheard of.
*David Hume thrashes in his grave*
*Chuckles in the background*
Is David Hume a laughing zombie? Those are almost unheard of.
our common understanding of cause and effect relies solely on our habituated assumption.
All I know for sure is that if I shine one of these beam laser thingamabobs at a ship long enough it eventually goes snap-crackle-pop.
In my opinion, if they create a Karma system, it should create proper responses from the station services as well. Like: “You have nerves showing up here...“.
Maybe a random chance of the ship beeing damaged in the hangar by sabotage.
I actively reject such social values as the useless baggage they are!
Not a griever though.
More occasions than you care to remember?
So, what colour IS the boat-house at Hearford?![]()
*David Hume thrashes in his grave*
*Chuckles in the background*
I wholeheartedly disagree unless you wish to provide the likes of Kant's justification for objectivity which I will surely have a field day at picking apart.
Edit:
With that being said, I agree with introduction of a crime and punishment system despite being a pirate. We need to discourage senseless destruction in secured space and introduce proper mechanics and avenue for players that wish to prey on other players.
I'm all for peas and carrots, but right & wrong, noble & ignoble, and similar principles are uselessly subjective, often only serving to confuse meaning and obfuscate things like cause and effect.
I don't think any of these arguments benefit by the term griefer. A better term often used by the anti-social types themselves is salt miners.
If these people take pleasure from spoiling others precious leisure time purely to mine salt then the CandP system needs to address this. Failure to do so will send more to groups or solo or to abandon the game altogether.
None of these options are desirable. Groups have limits on the numbers of players they support, which offers even less opportunity for chance encounters. The biggest don't allow for any PVP outside of combat zones. Therefore piracy becomes a dead profession.
I do feel for the proper pirates like Gluttony Gang, who probably lose out the most by self proclaimed griefer groups. Half surprised they haven't tried to do something about that themselves.
I do think pirates need a new mechanic. Perhaps an increase in FSD cooldown coupled with weapons systems offline and no boost capability for 30 seconds to allow pirates to 'make demands' and encourage dialogue. Of course wings would need a delayed drop in too. Anyway this is for a different thread I'm sure.
Being a psychopath should be a career.Being a psychopath should also be a career with unlockable engineers, special modules, paintjobs etc AS LONG AS there is a way for CMDRs to hunt them more easily.
I've nothing further to add to any of this other than to say how dare people take a perfectly innocent word from the dictionary and abuse it for their own ends. Grief is something I wouldnt wish upon anyone, when you really do find that moment you will be in no doubt whatsoever, and it certainly wont be defined by a drivelling moment of 'loss' in a computer game.
Shame on all of you who think grief is an acceptable way to define actions you dont like in a computer game. My god..
*shakes head with sheer disdain*
Being a psychopath should be a career.
I've read some zany stuff in this forum but this is up there.
http://i.imgur.com/2ouDWXa.gif
Word.
I genuinely think some people who post here complaining about 'griefing' would be reaching for the razor blades if they experienced ten minutes of Ultima Online, Pirates of the Burning Sea or THAT OTHER SPACE GAME.
Being a psychopath should indeed be an option. And I do believe implemented well, this could be an interesting playing style for some.Hmmm... Certainly career is not the correct description.
However, being a psychopath in game should certainly be an option. And then you find out that society doesn't actually like psychopaths, and that you are severely limited in what you can do when you have this mindset...
In the same way this biased, blinkered and loaded mentality forgets the fact that we live in a violent world; Its everywhere as Darwin stated re survival of the fittest...
Actually those of us who live in societies governed by the rule of law and a generally agreed upon code of social conduct are not subject to the principle of survival of the fittest