A case for tractor beams

So this topic has been discussed before, a simple search for "tractor beam" results in over 350 topics where it is brought up. But I've been thinking about this for some time, ever since I got into mining. So here are some of my thoughts on having them in-game.

To begin, im not really sure if tractor beams would be lore friendly or not, but I if artificial gravity is a thing, then why not tractor beams? A utility slot or even an internal slot could be utilized to direct a beam of artificial gravity at a specific object in space. There would have to be some limiting factors in the utilization of this device like only operable in space since planetary gravity near the surface might interfere with the beam direction. It could only be used on small objects under a certain mass, such as cargo containers and mining fragments. There would be an advantage to using it over collector limpets, but not so much that limpets would be obsolete.

for instance, only one tractor can be in use at any given time, making limpets much faster at collecting objects than a tractor beam. It would also take more power to operate than a limpet operation module of the same rating/class.

the benefits would be that it doesn't take ammo, and it collects objects in order of closest to furthest. The higher class/rating would improve speed and distance at which it pulls an object, but would take more power to operate accordingly.

You could even modify them at engineers to add longer pull distance, lower power usage, or increase pull speed.

some of the potential benefits to this that I can see right off hand would be the ability to pull specific objects, though I feel like limpets are going to get this ability at some point in the future, not having to carry limpets in your cargo hold, freeing up space for other cargo and not limiting your jump range.

what does everyone else thing about this? Is it too much? Are tractor beams too lore breaking to exist in the first place? If so, then I guess it's back to the age-old discussion of how to make limpets better. (I have a few ideas on that subject as well).
 
OP, however nice case for these things you may make, Frontier openly stated, that they will try hard to avoid any too apparent space-magic stuff (I mean, yea, it's a sci-fi, but still...) and tractor beams were one of the things specifically mentioned as off the table.
Sorry.
 
what does everyone else thing about this? Is it too much? Are tractor beams too lore breaking to exist in the first place? If so, then I guess it's back to the age-old discussion of how to make limpets better. (I have a few ideas on that subject as well).
For cargo and manufactured materials, it wouldn't be unreasonable to introduce some form of magnetic collection system - I presume that's what we have already for retrieving the SRV into our ships, and that system can work from a fairly high altitude (if the ship can't find a place to land when recalled, it will hover at a height of around 50 feet or more, and the SRV retrieval still works).

However, a magnetic system would not work for collection of mined fragments, as most of them are non-ferrous.
 
OP, however nice case for these things you may make, Frontier openly stated, that they will try hard to avoid any too apparent space-magic stuff (I mean, yea, it's a sci-fi, but still...) and tractor beams were one of the things specifically mentioned as off the table.
Sorry.


I still don't understand why FSD Interdictors are not 'space-magic' but a tractor beam would be. I don't think FSDIs are ever fully explained how they work in the Elite lore, but in conventional sci-fi an Interdictor generates artificial gravity to impede the FTL drive and make the target ship drop, similar to when you emergency drop if you fly too close to a planet's gravity well.

A FSDI is basically a very powerful tractor beam, powerful enough to operate superliminally and tug a spacecraft out of FTL travel. If such a thing can exist in Elite's universe I see no reason why a tractor beam can't exist.
 
I still don't understand why FSD Interdictors are not 'space-magic' but a tractor beam would be. I don't think FSDIs are ever fully explained how they work in the Elite lore, but in conventional sci-fi an Interdictor generates artificial gravity to impede the FTL drive and make the target ship drop, similar to when you emergency drop if you fly too close to a planet's gravity well.

A FSDI is basically a very powerful tractor beam, powerful enough to operate superliminally and tug a spacecraft out of FTL travel. If such a thing can exist in Elite's universe I see no reason why a tractor beam can't exist.

Yes, FSDI is a powerful tractor beam in a same way Earth is a powerful tractor beam.

Yet Frontier gave us Earth in the game and won't give us tractor beams? Preposterous! [squeeeee]
 
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Yes, FSDI is a powerful tractor beam in a same way Earth is a powerful tractor beam.

Yet Frontier gave us Earth in the game and won't give us tractor beams? Preposterous! [squeeeee]

I don't think FSDi's necessarily have anything to do with being a tractor beam or gravity, they just disrupt FSDs, which have nothing directly to do with gravity, just mass (else we would accelerate very rapidly toward stars). For all we know they could just send a signal on the same frequency an FSD operates (assuming some kind of oscillation or harmonic resonance or whatever sciency thing you want to call it) that slaves one FSD to another. I dunno, just pseudo science spit ballin here. ;)
 
Tractor beams are not magic. You can make them with electromagnets. The material being captured doesn't need to be ferrous. It just needs to be a conductor, ie metalllic. Pretty sure there is a good amount of metal in ships and cargo canisters, and also in many minable materials.

[video=youtube_share;bRDKOcfrI-Y]https://youtu.be/bRDKOcfrI-Y[/video]

For objects that are not conductors it is theoretically possible to pull them with scattered photons:

http://opfocus.org/index.php?topic=story&v=15&s=5
 
Tractor beams are not magic. You can make them with electromagnets. The material being captured doesn't need to be ferrous. It just needs to be a conductor, ie metalllic. Pretty sure there is a good amount of metal in ships and cargo canisters, and also in many minable materials.

https://youtu.be/bRDKOcfrI-Y

For objects that are not conductors it is theoretically possible to pull them with scattered photons:

http://opfocus.org/index.php?topic=story&v=15&s=5
Can we also get repellant beams?
 
Tractor beams are not magic. You can make them with electromagnets. The material being captured doesn't need to be ferrous. It just needs to be a conductor, ie metalllic. Pretty sure there is a good amount of metal in ships and cargo canisters, and also in many minable materials.

https://youtu.be/bRDKOcfrI-Y

For objects that are not conductors it is theoretically possible to pull them with scattered photons:

http://opfocus.org/index.php?topic=story&v=15&s=5

I hope you are aware of the fact that using any magnetic (conductive) metals for building anything that is supposed to move through space is a really terrible idea ;)
 
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If we can't have tractor beams, which I am fully willing to accept *I Guess /sigh*, then can we do something about collector limpets? Why does one limpet take up one entire spot in cargo? Why can't they just be considered ammo, since you buy them at the rearm service, and store in your limpet control unit, just like any other type of ammo. Cap it at say, 500 per? maybe more, maybe less, I dunno. Remove the timer on them, or increase it by at least a factor of 5, and allow the option in ship setting, like turret control, to pick up what you tell them to, and nothing else.
 
We defenetly need a tractor beam for mining.

It was present in Frontier Elite II. It was really usefull, more than limpet collector. It could had a short range like 500m maximum.

It would make Mining easier. Limpet often explode for no reason... for example after you collect one material for engineer.
 
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