[Suggestion] Mega-ship Colonia Ferry

I very much like YinYin's "do it in multiple hops" idea, and especially like doing a low-key CG to get materials for the next jump.

Having a week at each location allows people a low-investment introduction to deep space exploring - "You have a week to go exploring around the area near this system, be back here this time next week, pick up some Yttrium to help if you happen to find some. Have fun!"
Not only that, but doing multiple hops means that if you do miss the megaship jump for some reason, it's not even that far to catch up within a week, if you wish to.

I don't think this should replace flying yourself to Colonia for experienced pilots, because they can do that anyway now. I certainly don't think a weekly insta-jump the whole way is a good idea, personally.
But a multi-hop trip as YinYin suggested would be a different way of getting there, which could appeal to newer pilots. You might even make friends along the way, since presumably it'd be a group of people going each time. It'd be an adventure.

Yea, the multi-hop idea works for me, although I think you would definitely need it to be bi-directional. When I was in Peru did this - https://www.peruhop.com and it's set up like this from Lima to Cusco (and the longest I've ever been on a bus for a single trip). You could hop off at any point and the next day the next bus on the route picked you up.

Like I said, if doing this helps these resupply stations grow into small bubble areas (most likely lots of refineries generating materials) - so while there players could do some mining and exploration, and maybe even get missions generated while here - then I think that would go a long way to making this work.
 
Perhaps I will also support AiryKai. If the ship is a kind of ferry between the bubble and the colony, then it should not move quickly. Let there be 2-4 weeks of one flight in one direction with a break in the intermediate systems that are on the way between the colony and the bubble. And also, should not have landing slots for large ships. And the Colonia will be largely independent of the bubble.
 
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Am I reading this right? People want the Colonia ferry to be delayed on purpose to take 3+ weeks to get there?
Good job, that kills the purpose of that ferry. If it takes more than two days to get to colonia, it's a dead feature on arrival, apart from three explorers who will use it once and then carry on.
 
Am I reading this right? People want the Colonia ferry to be delayed on purpose to take 3+ weeks to get there?
Good job, that kills the purpose of that ferry. If it takes more than two days to get to colonia, it's a dead feature on arrival, apart from three explorers who will use it once and then carry on.

Well I think there are two options being suggested.

1) A point-to-point, one jump that would happen after downtime once every few weeks. It's a ferry, not a bus service.

2) A convoy that's more like a train - does jumps between points on the Colonia Network. Allows players to hop on and take a ride and explore and exploit the systems around here. Again jump is instant after downtime.

It's not that the jump itself would take weeks, it would be instance like Jacques used to be - but rather a daily service out to Colonia would probably be a bad idea, and certainly take away from the effort and enjoyment you can have from doing the 20k ly.
 

Robert Maynard

Volunteer Moderator
There seems to be some misinterpretation on what I'm proposing, I'm not suggesting a 'dock for week as it slowly travels' or 'multiple pit stops along the way', I'm suggesting a two way Point A to B and back Ferry.

It's more likely to be disagreement than misinterpretation - travel takes time in this game.
 
Well I think there are two options being suggested.

1) A point-to-point, one jump that would happen after downtime once every few weeks. It's a ferry, not a bus service.

2) A convoy that's more like a train - does jumps between points on the Colonia Network. Allows players to hop on and take a ride and explore and exploit the systems around here. Again jump is instant after downtime.

It's not that the jump itself would take weeks, it would be instance like Jacques used to be - but rather a daily service out to Colonia would probably be a bad idea, and certainly take away from the effort and enjoyment you can have from doing the 20k ly.

Three actually, I never stated a long downtime delay between point to point travel, definitely didn't suggest a few weeks between trips.


There's a weird tendency to ignore and change my suggestion and add on unnecessary time-wasters. The hard truth is this; there is nothing of actual interest to do in empty space, unless a lot more content is added the trip to Colonia is currently a really long waste of free time, of which a lot of players, especially newer ones, do not have for a game.
 
it would be instance like Jacques used to be - but rather a daily service out to Colonia would probably be a bad idea, and certainly take away from the effort and enjoyment you can have from doing the 20k ly


There's literally nothing unique, and you must be kidding about that "effort" and "enjoyement".
If it takes more than two days to get to jaques from the bubble, the ferry is a dead feature on arrival. Literally the reason why I'd hop on that ferry is to save time, remove that and it's pointless.
 
There's literally nothing unique, and you must be kidding about that "effort" and "enjoyement".
If it takes more than two days to get to jaques from the bubble, the ferry is a dead feature on arrival. Literally the reason why I'd hop on that ferry is to save time, remove that and it's pointless.

Took me 12 hours, and that included a stop for some tea and biscuits and then scanning every star for the last 10k ly.

- - - Updated - - -

Three actually, I never stated a long downtime delay between point to point travel, definitely didn't suggest a few weeks between trips.

No, you are correct - you stated one week. I see that as probably the minimum wait time between jumps (to refuel, repair and restock a megaship). Anyone can still reference your OP.

There's a weird tendency to ignore and change my suggestion and add on unnecessary time-wasters. The hard truth is this; there is nothing of actual interest to do in empty space, unless a lot more content is added the trip to Colonia is currently a really long waste of free time, of which a lot of players, especially newer ones, do not have for a game.

Like I said, if the go multi-point then that should allow those support areas to increase in size, just like Colonia is.


Also really? "weird tendency" - you registered yesterday and had 2 posts at the point you created this thread. So you're other two posts must have been quite contentious?

Also you seem to be missing on on two things:

A) There is plenty of stuff to scan between Sol and Colonia, and that's part of the game
B) Discovery doesn't happen in a day. It took from roughly 3000BC to some about 1919 before you could cross the Atlantic in less than a day, everything in between that took longer and/or several stops along the way. You seem to want to jump to the end of this process.
 
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Yes weird tendency, multiple posters in this first thread I made are changing what they see fit and claiming that was my suggestion, then adding on an 'improvement'. My one week delay was a proposed minimum wait between jumps, but I actually suggested multiple hops per week.

You even did it again by adding in a wait time after every jump, I did not suggest that, please properly say it's your suggestion and don't hint at it being mine, I did not imply that there should be a long delay.
 
Took me 12 hours, and that included a stop for some tea and biscuits and then scanning every star for the last 10k ly.

...And what now?



If the ferry transfer will take more than two days, everyone will just go there manually and not bother with your stupid pointless immersun 4 week ferry rides apart from three explorers who will do the trip once and not bother further = dead feature.

Ferry will take less than two days, or bust. Go away with your immersions.
 
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Yes weird tendency, multiple posters in this first thread I made are changing what they see fit and claiming that was my suggestion, then adding on an 'improvement'. My one week delay was a proposed minimum wait between jumps, but I actually suggested multiple hops per week.

You even did it again by adding in a wait time after every jump, I did not suggest that, please properly say it's your suggestion and don't hint at it being mine, I did not imply that there should be a long delay.

I think you are confused? You appear to be arguing with yourself now.

Do you understand what a forum is? You made a suggestion, which was:

"Now that Mega-Ships are in the game and Colonia is expanding ever so quickly, why not have a new Mega-Ship ferry service? Every week during the server reset the Mega-ship in question will make a large Witchspace jump to Colonia, and anyone docked onboard will be taken with it."

Others have agreed, like myself, with the general idea. We might slightly disagree with the implementation and make suggestions around this idea. This is generally how brainstorming works.

Also

You even did it again by adding in a wait time after every jump

Well of course? Unless your expecting commanders to grab the ship as it flies by? Of course there would need to be a wait for repair, refuel and restocking - and allowing commanders time to hop on the next jump.

This is all moot anyway - it's a suggestion that's been made, maybe Frontier will implement something like this, maybe they won't.

From a technical point of view it'll most likely work exactly like Jacques, with the jump happening after the downtime.

Any timetable for travel will be decided by Frontier and tested to make sure it doesn't break game balance, nor take away from the explorers who came before those that take the bus.

They'll decide it it's one hop, or multiple.
 
Three actually, I never stated a long downtime delay between point to point travel, definitely didn't suggest a few weeks between trips.

There's a weird tendency to ignore and change my suggestion and add on unnecessary time-wasters.
Yes weird tendency, multiple posters in this first thread I made are changing what they see fit and claiming that was my suggestion, then adding on an 'improvement'.

I did not see a single comment claiming anything discussed below your first post being your suggestion. There were a few comments confused about the details and subsequent replies on how individuals would envision it and why. If you do not want to participate in discussing your idea you can unsubscribe from this thread and ignore it quite easily.

The hard truth is this; there is nothing of actual interest to do in empty space, unless a lot more content is added the trip to Colonia is currently a really long waste of free time, of which a lot of players, especially newer ones, do not have for a game.

The Colonial Connection systems have a planetary base each, are all set in a differently coloured beautiful nebula and have tons of extraction sites as well as a nav beacon.

If you are in such a system with a whole bunch of other players on the trip that is hardly empty space or a waste of free time.

My one week delay was a proposed minimum wait between jumps, but I actually suggested multiple hops per week.

You never mentioned anything of a minimum and if multiple hops were made per week, this actually makes it a maximum.
 
...And what now?



If the ferry transfer will take more than two days, everyone will just go there manually and not bother with your stupid pointless immersun 4 week ferry rides apart from three explorers who will do the trip once and not bother further = dead feature.

Ferry will take less than two days, or bust. Go away with your immersions.

If it's the jump from Sol to Colonia, it'll actually be instant after the server downtime when they do stuff like move ships (well Jacques, before he set up home in Colonia).


> Servers go down
> UPDATE SPACESHIPS SET Location = "Colonia" WHERE Location = "Sol" and Ship_Name = "GSV Oh God this thread will go on for ages won't it";
> Servers go up

The time taken I'm suggesting is the time the ship waits for refuel and repair. There is literally no mechanic in game for you to actually sit for two days inside a mega ship and if this is what you are suggesting I'm saying, then you got that wrong.
 
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Neat, editing posts to make my claim earlier wrong

No wonder this forum has a bad rep, you make a suggestion and the resident forum master jumps on you for being new.
 
The time taken I'm suggesting is the time the ship waits for refuel and repair. There is literally no mechanic in game for you to actually sit for two days inside a mega ship and if this is what you are suggesting I'm saying, then you got that wrong.


I know that that's how mega ships work, and never said otherwise.
I'm clearly saying that the trip won't take longer than two days otherwise it's a useless feature. Not saying anything about what happens inbetween the trip - be it stops in nebulas or in the half so people can jump off, I don't care, as long as it doesn't take longer than two days to reach colonia from bubble, and back.
 
Like this right here, I never had suggested a mechanic for waiting two days on a mega ship, I said that you get on before a server reset and when the server refreshes and you sign back in the Megaship is at it's destination. You can offer your own idea but stop putting words in my mouth by claiming I had suggested a two day waiting mechanic.

We are aware of that and fully on board with it. Blocking a player from playing the game is a no-go. The weekly server maintenance is already bad enough as a down time.

But Eid was confused earlier about how travel time would be experienced.


Was reply to someone else, my mistake, don't know how to delete

No worries. Unfortunately we cannot delete posts.
 
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