Frontier planning 4th product.

Frontier have been a multi-game studio since 1994 some of the comments seem to assume they didn't exist before Elite.

Concentrating on one product and expecting a developer to drop everything and work on a game you previously bought but doesn't meet your subjective pre-conception of "good"? That seems hugely detrimental to the games market. There is opportunity to read reviews and even get refunds these days. I have a library of steam games and I don't think the developers of any of them are updating them significantly having moved on to sequels and new titles. It's a ludicrous business model to expect them to work flat out on something that's been and gone. Frontier's approach of expanding while having further iterations of the core game seems like a good compromise.

Multi-game studios can hire more developers and enhance core technologies, they are also more likely to be resilient to the changing market. I was previously employed by Codemasters and had access to core tech that was used on multiple games and platforms and worked on by a separate team. Those kinds of studios have been around since the 80's and survived turbulent times. There are studios that do very well out of a single franchise, but they are the exception to the rule and often if you dig deeper you find if they really are successful they have diversified in their portfolio somewhere.

Not so much with perpetually crowd funded titles such as Star Citizen though. I really hope PC gamers aren't looking for a future where developers don't put anything out on it's own merits anymore, instead taking cash in advance and concentrating on show pleasing demonstrations and concept work. That may be the beginning of the end for PC gaming in terms of quality and complete units of work. Maybe the future really is the DayZ model, judging by some of the comments in this thread it seems it's the way to go for developers and it's a poor position for consumers ultimately. Even if Star Citizen somehow turns out to be great (and none of their pre-release claims of Alpha modules being comparable to AAA games have been achieved) it still isn't a model I want to see applied to other developers. It just isn't a good thing. I don't even see how it's in SC's interest to release a final product when the alpha P2W state is the business model they have refined over the years.

I prefer the old model, developer makes a game and then we pay for it. We get to decide if it's good based on what's out there. We don't decide it's going to be good five to ten years in advance and consume marketing for a decade and reasons to spend more money on the game's development. What a horrible state of affairs.
 
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Viajero

Volunteer Moderator
To be honest this is just another example of how with Frontiers silence players are left to jump to conclusions based on whatever scraps of information are available.

I find it interesting how Star Citizens super transparent approach certainly hasn't hurt their bottom line and has been effective in helping to stop unhelpful speculation

Probably off topic but hey.

I find Star Citizen approach anything but "super transparent". Not sure where the transparency was when Star Marine was announced "in weeks not months" only to be delayed almost 2 years, leaving the community in the dark for almost that much time, only to arrive completely nerfed down of its promised content but never hesitating to accept any pledges related to that hype at the time. Or when CIG announced in Aug 2016 that 3.0 was aimed to be delivered before end of that year (do you really think CIG did not know that estimate was totally unrealistic? Where was the transparency?). Or when CIG commented on SQ42 aimed for 2015, then announced for 2016 only to be pulled out last minute (do you really think they did not know well in advance? Where was the transparency?), now to 2017 and still with about zero information about where its development is at. Etc etc. No, CIG approach is one of "bread and circuses" where the goal is to keep the community hyped up as much as possible so to maximize pledging while any missed estimates in timelines, actual missing or cancelled content, or appalling polish/quality levels, are just unfortunate collateral damage. Plus Alpha excuses everything.

With regards to your comment on its bottom line, it is difficult to judge when their pledge counter has not been publicly audited by any independent third party, and when you have zero information about how much they have spent so far and how much is the spend on a monthly basis at this time. In the mean time FDEV audited (and therefore much more actually transparent) accounts has been showing a similar level of revenues in previous years and which, by the way, this fiscal year will also be significantly larger than CIG´s alleged funding tracker.

With regards to "stopping unhelpful speculation" (?) not sure if you follow its development regularly but for those of us who do it is clear Star Citizen is probably one of the games with the highest levels of rampant speculation out there at the moment. Speculation on finances, speculation on actual release date, speculation on what will be in the gold version etc etc.

I would say FDEV approach to communication is far from perfect and can be improved in certain areas, no doubt, but overall it is doing just fine, especially when compared to your example.
 
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Expanding the portfolio is great for the reasons mentioned already, mainly more stability for the company and improving core technologies (I expect all the future games will run on the Cobra engine as well).

However, ED fans would probably react to this news less cautious, if they would't have the feeling that ED is developing slower than expected by the players (including me) but also by FDev themselves. If there wouldn't be the 5 month delay (and counting) of "season" 3, FDev could develop as many games as they want in parallel. However, season 3 wasn't launched at the end of last year and there are fears (justified or not, who knows?), that FDev is over-stretching their powers.
 
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I think the irony is lost on some people who complain about a company developing multiple games, when they themselves are busy buying and playing multiple games.

If all companies only ever released and iterated on one game then we would not have the choice and creativity in game development we have today.
 
Hmm, it seems ED revenue was used to support the development of Planet Coaster. While I appreciate it's not good for any company to have all its eggs in one basket, I didn't buy ED cosmetics to support Planet Coaster (which isn't released on my favoured platform for a start).

Better get used to it:

4unXNYQ.jpg


Besides, would you have prefered them to take out a loan and be in debt? How else would you suggest they fund the development of a new franchise?
 
Better get used to it:

http://i.imgur.com/4unXNYQ.jpg

Besides, would you have prefered them to take out a loan and be in debt? How else would you suggest they fund the development of a new franchise?


I agree it's reasonable for FD to use its profits to fund development of what it likes.

However, I don't think it's reasonable to ask people to buy cosmetic products to fund the further development of ED unless it is doing so. Maybe it is, I don't know the figures.
 
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I agree it's reasonable for FD to use its profits to fund development of what it likes.

However, I don't think it's reasonable to ask people to buy cosmetic products to fund the further development of ED unless it is doing so. Maybe it is, I don't know the figures.

Planet Coaster sold well and revenue from that game is probably paying for developers now working on S3/S4 of ED.

What your suggesting is they silo funds from cosmetic items and ensure they are only applied to the appropriate game.

That's a nice theory but would make for confusing accounting with little real benefit.

At the end of the day Frontier make a bunch of games and put funding into future projects that help them pay their staff and continue to develop a bunch more games.

I think Elite is a strong enough brand and Frontier will continue to invest in it. If it needs to be treated like a charity then it probably isn't going to have a good future anyway.
 
Dunno

But it does remind me of CCP and how they neglected their core product - eve online - in order to aggressively pursue growth.

Part of CCP problem is that they were wholly reliant on Eve for years and didn't have the in house experience to develop new games from scratch so struggle with several projects before cancelling them and going back to Eve, an then they successfully launch Eve Valkyrie.

But it never good to be soley reliant on franchise and one game. I have more confident and faith in a company that got a constant stream of new games coming out. That capable of generating new ideas.

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No more Frontier Development games for me until they make Elite a good game.

Elite is a good game in my opinion through. Gamers all have different opinions on what a good game is, Frontier can't try to please them all.
 
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I agree it's reasonable for FD to use its profits to fund development of what it likes.

However, I don't think it's reasonable to ask people to buy cosmetic products to fund the further development of ED unless it is doing so. Maybe it is, I don't know the figures.

I'm pretty sure cosmetic items are just paying for the servers at the minute, if they were earning more than that from cosmetics I think they would have spent more time boasting about it.
 
Hmm, it seems ED revenue was used to support the development of Planet Coaster. While I appreciate it's not good for any company to have all its eggs in one basket, I didn't buy ED cosmetics to support Planet Coaster (which isn't released on my favoured platform for a start).

You don't get the right to pick or choose where the money you give frontier goes no more than I get the right to decided what products tesco stocks.

If you want a say on where Frontier chooses to go with the money they earn then buy shares in the company and get a seat on the board.
 
What I'm suggesting is that is what FD say they are doing.

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When you say you're pretty sure, you mean you're guessing?
If they were making vast amounts of money from cosmetics they would be boasting about it to their shareholders, they aren't.
 

Viajero

Volunteer Moderator

Hmm, the only relevant part of that speculation is that a job add at Warner reads "We are looking for a talented storyteller with a deep understanding of British culture and grammatical presentation"

Not much to conclude that the work planned is Harry Potter related to be honest. Could be but it is a bit of a stretch. I can think of many reasons why a game dev company may need someone with understanding of British culture/grammar, and none of them need to be Harry Potter related. But who knows.
 
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I said a while back that the best way to expand Elite was to create a "Thargoids" game (based in the same galaxy) for XBox players. PS4 could have been a third race thrown into the mix. Then they come gunning for us and we go gunning for them while the console folks sorted each other out.

Then you'd have cross platform PvP, literally PC vs. consoles. Would be glorious.
 
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