- So no mention of mission system bugs (highlighted by the abuse of Quince) being fixed or even looked at. The fix is easy when you determine what mission types can or can't be stacked. Fix so that you HAVE to take your passenger to the beacon they asked you to in order to complete the mission.
- 2.4 Will likely be Thargoids
- No detailed thoughts towards deepening the core gameplay ? THIS is what needs addressing and soon. Bolting on new features won't fix the game. It just makes the 'mile long' get even longer while the 'inch deep' remains. Can Anarchy systems be made to be anarchic ? Dangerous to be in perhaps ? Various NPC ships with engineered weapons, shields and hulls.
- Forget the proposed 'karma' system, it's way too hand-holding. A proper crime & punishment system is needed and one that's as harsh as being killed for pad loitering - just for consistencies sake. Revoking insurance re-buys was a good idea though so I'd keep that.
- Pushing forward without sorting out current game-wide issues will not be good in the long run.
- Multicrew to allow SRV usage would be handy to at some point btw.
- Equip SRV with standard issue welding laser so when in the black we can source rare/very rare materials to repair our ships hulls using the turret (don't even think about hull repair limpets. It's boring and rehashing already used game mechanics).
I'm at an all time low with Elite atm and the failure to address core issues, turning a blind eye to Quince along with the lack of depth overall is contributing to this. I know I'm very much not alone.
My YT channel is the ONLY thing pushing me on with this game atm but soon even that won't be enough.
- 2.4 Will likely be Thargoids
- No detailed thoughts towards deepening the core gameplay ? THIS is what needs addressing and soon. Bolting on new features won't fix the game. It just makes the 'mile long' get even longer while the 'inch deep' remains. Can Anarchy systems be made to be anarchic ? Dangerous to be in perhaps ? Various NPC ships with engineered weapons, shields and hulls.
- Forget the proposed 'karma' system, it's way too hand-holding. A proper crime & punishment system is needed and one that's as harsh as being killed for pad loitering - just for consistencies sake. Revoking insurance re-buys was a good idea though so I'd keep that.
- Pushing forward without sorting out current game-wide issues will not be good in the long run.
- Multicrew to allow SRV usage would be handy to at some point btw.
- Equip SRV with standard issue welding laser so when in the black we can source rare/very rare materials to repair our ships hulls using the turret (don't even think about hull repair limpets. It's boring and rehashing already used game mechanics).
I'm at an all time low with Elite atm and the failure to address core issues, turning a blind eye to Quince along with the lack of depth overall is contributing to this. I know I'm very much not alone.
My YT channel is the ONLY thing pushing me on with this game atm but soon even that won't be enough.
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