Code action against CoR

Oh, I'm sorry the whole karma discussion must have evaded you

Thought that was what you meant, you see, that tracks player behaviour over long periods of time and finds trends, so yeah, your claim of pirates getting insta killed for pirating another player is indeed hyperbole laced nonsense. In fact the only guys claiming the karma system is like that are some PVP'ers who are frightened that their uber engineered wing, consequence free safe space may come to an end.
 
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however that said I'm not that bothered because gameplay mechanics for pirates currently suck and aren't profitable anyway. But you can bet I think that the stolen vs abandoned element is something that should figure in to any piracy revamp that happens in the future
Very true.

And stolen goods should be more valuable than they are now, especially when it comes to weapons and such stuff. It's not something that a wanted man can walk into the shops for. Pirates could have their own version of a commodity market, where prices are set by availability. But very easy to exploit. Just drop goods as stolen and sell them there.

In other words, I wouldn't know either.
 
Very true.

And stolen goods should be more valuable than they are now, especially when it comes to weapons and such stuff. It's not something that a wanted man can walk into the shops for. Pirates could have their own version of a commodity market, where prices are set by availability. But very easy to exploit. Just drop goods as stolen and sell them there.

In other words, I wouldn't know either.


I was thinking along the same lines - it is a difficult no-win situation. In your example there would need to be consequences on traders for not delivering cargo

"you bought items XXX-1234 through to XXX-1567 and now you don't have them? But you didn't sell them? What happened to them?"

"Uh... hole in my cargo bay?"

But that's not easily doable, either. The only way to do that would be to restrict trade to mission like situations, or perhaps having to assign a destination at the moment of pickup. For example, when you buy your atmospheric processors you have to indicate their intended destination (system only, not station maybe) and as a result they wouldn't be sellable anywhere else. They're 'tagged' for that system.

But that puts more work on a trader that they might not appreciate how locks them in. Though personally I think it would be more interesting to have to set up a manifest like that and know where you're going beforehand.

Thing is, there's a line between realism and fun to be had, and making things too complex will take away from that.
 
Thought that was what you meant, you see, that tracks player behaviour over long periods of time and finds trends, so yeah, your claim of pirates getting insta killed for pirating another player is indeed hyperbole laced nonsense. In fact the only guys claiming the karma system is like that are some PVP'ers who are frightened that their uber engineered wing, consequence free safe space may come to an end.

I thought you knew what I meant but you felt the need to play dumb, hence a little edit to make it clear to the dumb it was a bit of hyperbole. However I'm waiting with baited breath to see how FD intends to track behaviour over long periods because I'm sure your aware that the code and independent pirates will destroy ships if they do not cooperate.

As a side note, pirates don't generally operate in uber engineered wings looking to explode the weak, they tend to be loners wanting some cargo. Unfortunately that's where this forum shows huge prejudice and ignorance, or maybe they're just playing dumb
 
Stolen goods could be made more valuable while avoiding exploits by simply adding X credits to both the buy and sell value of every commodity. The profit margin for buying and selling them would remain the same, but being able to sell them without having bought them first would be much more lucrative.

The two downsides I can see are that newer players would have a harder time bankrolling an entry into trading, and being destroyed with a hold full of goods would become much more financially damaging. The first problem could probably be overcome by leaving some cheaper commodities in place, but giving them lower profit margins to discourage anybody but new players from dealing in them. I'm not sure the second problem is actually a problem at all, at least not once there's a karma system in place to discourage randomly destroying traders.

Edit: Actually, it would make mining much more profitable as well. But that could be handled by lowering asteroid yields to result in the same profit for a given amount of mining time.
 
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I was thinking along the same lines - it is a difficult no-win situation. In your example there would need to be consequences on traders for not delivering cargo

"you bought items XXX-1234 through to XXX-1567 and now you don't have them? But you didn't sell them? What happened to them?"

"Uh... hole in my cargo bay?"

But that's not easily doable, either. The only way to do that would be to restrict trade to mission like situations, or perhaps having to assign a destination at the moment of pickup. For example, when you buy your atmospheric processors you have to indicate their intended destination (system only, not station maybe) and as a result they wouldn't be sellable anywhere else. They're 'tagged' for that system.

But that puts more work on a trader that they might not appreciate how locks them in. Though personally I think it would be more interesting to have to set up a manifest like that and know where you're going beforehand.

Thing is, there's a line between realism and fun to be had, and making things too complex will take away from that.

It doesn't need to be just restricted trade via missions, just actual property owned by factions is of higher value. A continuation on the 'chained missions', steal a missions givers cargo from them and receive an inbox message with possible outcomes. Of course that implies they know you have it in the first place.
 
I thought you knew what I meant but you felt the need to play dumb, hence a little edit to make it clear to the dumb it was a bit of hyperbole. However I'm waiting with baited breath to see how FD intends to track behaviour over long periods because I'm sure your aware that the code and independent pirates will destroy ships if they do not cooperate.

As a side note, pirates don't generally operate in uber engineered wings looking to explode the weak, they tend to be loners wanting some cargo. Unfortunately that's where this forum shows huge prejudice and ignorance, or maybe they're just playing dumb


Maybe I was pulling your leg a bit but I'm not sure too many are going to buy your ninja edit, if you did realise I probably knew what I was talking about and realised, not pretending you were all along, that you were being hyperbolic then fair play.

As for the balance, yeah, Frontier have a hell of a job on their hands because, believe it or not, I want PVP piracy to be a thing. There needs to be a tangible measure of 'successful piracy' to counter the times and effects when pirates have to destroy their targets. Further to what we were discussing earlier as well Frontier have to remove the incentive for pirates to ask for abandoned cargo by offering fair payouts in anarchy systems.
 
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However there are those among us (myself included) that do not view Mobius as a PG, but rather a de facto PvE extension of Open that shouldn't have been allowed by Fdev, whereby those that are really wanting to play in Open but also have it be their "Safe Space" is seen as an atrocity, to be violated and pillaged in retaliation for this form of cowardice.

Having said that I have never "mode invaded" and don't really care to, and I'm banned from both Mobius groups anyway so it's a moot point.

Okay, I wasn't going to make this post. I don't usually get involved in poo-flinging, and while writing it I had a couple of warning sirens reminding me to ask myself if getting all irate and slightly less civil than my usual happy self was a good and mature way to do things, but hey, I'm irritated - which I suspect makes you and people like you smile - so here we go.

The above makes your little sub-faction of code sound like nothing other than a bunch of bullies who want to bully people who go out of their way to stay clear of you.

Let me make this very clear.

I am in mobius because I want to enjoy a game I've (to date) paid about £80 for (or £1280 if we're including hardware) without the unwanted interference of a self indulgent group of folks who have gotten a reputation in a variety of different games for being a bloody nuisance.

I'm not sure how to explain this in a way that you haven't heard before - on the basis that none of the previous comments along these lines seem to have gotten this into your understanding - there are people who do - not - like - PVP. People even, who do not like multiplayer.

I like trading, I like exploring, I like mission running, occasionally I might even go and have a scrap with some NPCs. But I play in Mobius because whatever I choose to do with my £80, I will do it without the interference, and influence of people like you.


  • I will do it without your consent,
  • I will do it without your approval,
  • I will do it whether you like it or not.

I will play my game the way I want to play it, without affecting anyone, without disrupting anyone else's game, in short - without ing anyone else off.

I do not fly with the intention of being your content. I am not here for your entertainment.

You can pvp with the folks who want to PVP. Fight with the folks who will fight back. Maybe winning a fair scrap against combat ships flown by combat pilots will actually give your lot a positive claim to fame, maybe you might eventually become respected for being elite combat pilots.

Based on the description of your activities thus far in this thread, I don't think you deserve to have any other reputation than that of bullies who pick poorly armed targets unsuited to match your ships in combat, of nuisances who deny systems to other players simply because those other players can't be bothered with the hassle and frustration of trying to fly around you.

In an ideal world, everyone who hated PVP would be able to move to Mobius, and everyone who loved it would be able to turn open into a balls-out free for all, until FD started wondering why new player accounts were becoming inactive en masse after the first couple of weeks. Then they might question what sort of measures to take to ensure that Elite Dangerous is a game that everyone likes to play.

As for mode invading, well, Mobius isn't an official part of the game so it's unfortunate that a ban from the group is the worst that can happen to trolls and salt farmers like yourselves. But hey, them's the breaks. You're salty because I refuse to pay for the privelege of being your entertainment, I'm salty because there isn't an officially sanctioned way of keeping PVE lovers and PVE haters on opposite sides of a diamond-hard impenetrable wall.

Code might have started out as RPing "Yahaarrr" loving pirates, fond of a bit of in character fun and good clean RPing, but if the quoted post is any indication, it seems to be becoming a haven for malcontents, trolls and bullies.

Oh well. Enjoy open. You won't ever find me in there. A shame, because I think a bit of consentual PVP could be fun.
Having an hour's work and 16 million credits destroyed because my unarmed AspEx can't withstand an Elite Engineered CMDR Anaconda? Not so fun.

Meh, after this rant I'm still fuming. [mad] Whoever said getting it off your chest is good for the soul was talking out of his aft thrusters.
 
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Riceak is new in this role. He's not filling GFs shoes. It's an entirely new role we are calling "Quartermaster". We won't negotiate and have no need for an Ambassador. We will simply use him to make declarations such as this when we see fit.

Oh, an other player group not understanding the need of good PR. This time after having good PR. This is going to be entertaining.


We are simply saying it more clearly now; "We play evil bad guys in a space ship game, we want to steal your stuff and blow you up, and we do not care that that hurts your feelings."

Ah, I'm starting to like the new The Code. They might prove more entertaining than the PR disaster called CoR.

I need more forum bingo cards…
 
Based on the description of your activities thus far in this thread, I don't think you deserve to have any other reputation than that of bullies who pick poorly armed targets unsuited to match your ships in combat...

Yes because pirates tend to go around robbing the most heavily-armed military vessels rather than vulnerable, cargo-laden targets... :rolleyes:

Meh, after this rant I'm still fuming. [mad] Whoever said getting it off your chest is good for the soul was talking out of his aft thrusters.

..Relax man, it's only a game [haha]
 
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Incredible. The above makes your little sub-faction of code sound like nothing other than a bunch of bullies who want to bully people who go out of their way to stay clear of you.

Let me make this very clear.

I am in mobius because I want to enjoy a game I've (to date) paid about £80 for …

And you are out. Sorry to inform you, but you just made a major mistake.

Relax, lean back and enjoy the show. You will probably never encounter a member of The Code and there is absolutely no reason why you should care about whatever a member of The Code writes. They can write as much as they want about how much salty they feel about mobius.
It simply doesn't matter.

Next time.
 
Yes because pirates tend to go around robbing the most heavily-armed military vessels rather than vulnerable, cargo-laden targets... :rolleyes:

..Relax man, it's only a game [haha]

that's the thing with sandboxes I guess. I'm boring enough to enjoy a nice methodical 4 hour passenger cruise, relaxing and listening to music.
Other folks prefer guns and shootings and flames and explosions.

I guess sparks will always fly when those two sorts of players get together.
Feeling calmer now :).
 
And you are out.

I've been out since I was 15.

you just made a major mistake.

Are you threatening me? Seriously?

Relax, lean back and enjoy the show. You will probably never encounter a member of The Code and there is absolutely no reason why you should care about whatever a member of The Code writes. They can write as much as they want about how much salty they feel about mobius.
It simply doesn't matter.

Next time.

What show? This thread?
I don't care so much about the opinions of posters in their capacity as members of code as I do in their capacity of players who demonstrate quite clearly why PVE groups like Mobius are sorely needed. It's certainly true that they can write whatever they want and I wouldn't dream of suggesting otherwise. But you're right in that none of this should - looking at it objectively - really annoy me. There's always mobius, and if there wasn't, there's always solo.
 
…Are you threatening me? Seriously?
No, I'm not threatening you. Seriously. Or rather un-seriously, but I'm not threatening you. Threatening people is way to exhausting. I would need to remember names and reasons and then do something I don't want to.

No. I'm not threatening you.
I made an observation. You made an mistake and I guess other commenters will use this mistake to try to extract more salt from you.



What show? This thread?
Yes. This thread. This forum. This game.

… But you're right in that none of this should - looking at it objectively - really annoy me. There's always mobius, and if there wasn't, there's always solo.

You are right. Enjoy playing the game the way you want to play it.
 
I'm still laughing at them. Good luck with that stellar 25% influence in your home system. Maybe you should get on that?
 
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