Sounds like your PC spec is more of the issue than the engine.
Yawn.
Did he even list his specs here? So quick to shoot the messenger.
Sounds like your PC spec is more of the issue than the engine.
They can't change the UI colour, can't unbeige the planets, can't animate gas giants or clouds on Earthlikes. Along with static portraits, static stations devoid of movement...
This is surely how FD will approach it, but in all honesty, it's not the generation (procedural) of buildings that could be an issue, but rather the rendering on our own machines.
edit: like you say, maybe one day
Funny I have a 970 GTX and it's running smooth as silk...
Without inspecting the Cobra code and timings, all of this is idle speculation.
I suspect that these issues (and some others mentioned in this thread) have absolutely no relevance to this discussion; that is, they are issues with the game itself and not the Cobra engine.
Without inspecting the Cobra code and timings, all of this is idle speculation.
Even the slowdowns at stations and planets may have nothing to do with the Cobra engine, although they might. I think some of the slowdowns are due to excessive overdraw (rendering pixels of distant objects, which are later covered by objects which are closer) and excessive levels of detail (distant objects are rendered with too much unnecessary detail). The slowdowns at stations could be due to these 2 issues and possibly one other: Not properly streaming textures and geometry, which can overload the CPU, even if the GPU isn't overly taxed. The slowdown in stations when displaying menus is definitely impacted by overdraw, since the menus are semi-transparent. If the menus were opaque, the framerate would be much higher (assuming occlusion is properly implemented).
Some of this is under the player's control. Excessive geometry detail is absolutely part of the problem, since if I reduce the graphics quality from Ultra, my framerate greatly improves inside of stations.
This means it is almost certain that the Cobra engine can handle rendering planets with atmospheres, cities, and forests, it's just a matter of adjusting the graphics load to be something reasonable, for the individual player's hardware.
Watched the video, barely an animated texture anywhere and no people in evidence at all makes me wonder why you think probably.
They can't change the UI colour, can't unbeige the planets, can't animate gas giants or clouds on Earthlikes. Along with static portraits, static stations devoid of movement and life and planetary hubs where the only things moving are skimmers, ships and lights blinking on and off (not even a random SRV driving about)...
I'm starting to think probably not.
Funny I have a 970 GTX and it's running smooth as silk...
Looking through this thread, it seems like people the the ultra-high end systems are the ones having the problems, while as people with "good but not best" are not. I have a point to make, but I want to make sure I'm reading this correctly.
Can the engine support populated cities?
Planet Coaster implies yes.
Can it support cities that wont be a disappointment to many?
Based on the usual unrealistic expectations people have of a computer game I'd say not a chance.
A huge ammount of the criticism thrown at FDEV comes from this. The game so many people want just aint possible.
You have mentioned your graphics card:-
But you have ignored requests for information about the other specifications of your rig.I've got a brand new EVGA 1080ti FTW3 overclocked to 2070mhz boost clock and my game still stutters and drops frames when I drop into a station, or come out of glide over a planetary base. At 1080p 60hz no less!
You have STILL NOT ANSWERED the questions about your overall rig configuration thus of course people may jump to conclusions. You keep bringing up the graphics card aspect and NOTHING else, if you actually answered the questions (rather than evading/ignoring them) perhaps people would not need to jump to conclusions.So... I'm personally done arguing with the "Its your hardware" crowd. They never bother to read other posts before throwing in their two cents which is usually totally off base and clueless.
I have seen 100% repeatable stutter issues with specific game engines under specific circumstances but after reporting these issues to the relevant developer they normally get addressed eventually. However, you need to be VERY specific with your test criteria and thus far I have not noted any description of the issue you are encountering that would actually qualify. If you care to specify the EXACT circumstances (Star System, Planet, Lat/Long/Alt/Heading) for at least one occurrence where you are getting the issues you are reporting then perhaps people may be inclined to try and reproduce the issue on their rigs. In addition, FD may actually be able to get a better idea as to what the underlying root cause might be. A dxdiag report would not go amiss either.The drops I get are 100% reproducable at these specific locations within the game. Other areas that are more demanding on the GPU/CPU run like butter. Hardly evidence of a hardware issue with my system.
I have reached the same conclusion. The question comes down to WHICH settings combo is pulling different assets that cause the engine to choke. The drops I get are 100% reproducable at these specific locations within the game. Other areas that are more demanding on the GPU/CPU run like butter. Hardly evidence of a hardware issue with my system.
I am not convinced YET that the problem is related specifically to high end cards, there have been reports of other players with the same top end cards that have not encountered the issue claimed by some but then the exact circumstances of the claimed issue(s) are currently unclear at best.Looking through this thread, it seems like people the the ultra-high end systems are the ones having the problems, while as people with "good but not best" are not. I have a point to make, but I want to make sure I'm reading this correctly.
Unfortunately, many many people gladly judge things they know nothing about, and will deny that any problems they have could be related to themselves, it is not their fault, unless it is a topic of interest for them, why should they know, but I wish people would realise there's nothing wrong in being wrong or not knowing something, I'll gladly admit if I'm wrong or don't know something, being wrong is a step in learning.
I am not convinced it is a feature support issue like you may have encountered in the past. There are at-least some other people with 10xx series cards do not seem to have encountered the same issue.