Read First Why I will play 'all' and why I think you should too

The problem with switching at will from All and Private online play is that it gives players the ability to basically cheat.

Think of it this way: if some game offered a PvP-anywhere world, but players could go invisible at will, indefinitely and perform anything they wanted sans PvP, do you think this would not be abused? From traders doing their trade runs in wealthy anarchic systems in complete safety, miners and mission runners not bothering to even look at their radar, to large PvP groups penetrating deep in faction space and completely sidestepping any possible roadblock opposing faction players might put in certain systems.

You seem to be ignoring NPCs ... if I switch to a private group (and in effect remove you all from my online universe) I still have to contend with them. A trader running an Anarchy system still has to deal with pirates; a blockade can't effectively be done by players - that's NPCs who run them, and switching to a private group still keeps them in the game. Finally, large PvP groups penetrating deep into "enemy" territory again have to deal with NPCs ;)

Should also throw in at this point that players can only form up to 32 pilot instances but NPCs are practically unlimited.

I will add though - if NPCs are cannon fodder for you then more power to you - personally I find them a challenge, which is fine with me.


But I think if you create a commander for offline play or one to play with just your friends, that commander should be completely cut off from the All group. No going back and forth. No sidestepping pirates I had to evade for real so you can tilt the supply/demand of a lucrative system before I could get there. No ducking in the private group, flying through a blockaded system, then popping back up, blowing up some miners and disappearing again like some sort of uber stealth fighter.

I think you might be a little confused by the online / offline concept (or at the very least be suggesting something that I would fight very hard about) - No where has FD indicated that an offline player (which resides on your PC complete with their own universe) can then be taken online. It would be far too easy to hack your commander for which the implications are obvious.

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Irrespective as to how you feel on this matter FD promised during the KS that people could play how they want and with whom. If they change this and force a restriction (EG: Solo / Group players can't join the All pilots, and vice versa) I have no objections - equally if they keep things how they are and let you switch at will I am also happy. I don't have an ego to bruise nor anything to prove in game - I just want a game I can play how I want, when I want, with who I want, and the icing - It's Elite ... The 13 year old kid who spent far too long alone in his bedroom will be awoken again thanks to DB / FD / the backers :)
 
Comments like the above scream your position from your other post. FD have given players (like those replying to you) the option to get out of your style of a gaming universe and still enjoy the game. Why would you deny them that enjoyment?

I wouldn't. They have solo offline mode if they do not want to play online. Why would they want to go in and out of the All group unless they want to gain an advantage? You can have an offline and an online commander too, why not? Just don't mix the two.



Ultimately? Sorry but there is no ultimately, that is just your position, your opinion of MMO's, which you are entitled to. (This is a MMO? Or is it really something else, something completely different? Best you stick with calling it MMOesque.) Keeping it all together and destroying many peoples idea of fun as well? Not a good idea that. EVE tried that and now it's player base is static, dead and what many perceive, a hell hole.

No, not a good model for FD to follow that. FD have a mixture of options catering for all kinds of play styles, so why would you call those play styles cheating? Surely FD know what actual cheating is, yes?

Not if they allow ducking in/out under the radar in online mode. That is hardcoded /invul mode. As I said, I have no issue with people wanting to go at it solo. But I do have issue if they're allowed to pick and choose when to stick to their guns with the rest of us and when to just take the easy road and leave us poor saps wading through pirate traps, station camps and player hunting groups while all they do is dodge NPCs. And when they feel like pew pew, they pop back in the "PvP group" formerly known as "All"? Sounds fair to you?


Um? No, it has core systems, it has in game mechanic restrictions (jump drive engine ranges), that will hold large groups of people in star clusters at first (time and time again as the new join the game). That is a hell of a lot of frustration for people being forced to play your perceived style of game.

Star clusters numbering in hundreds. There are fringe colonies a thousand light years from core worlds. There will be multiple stations in every system. I think you underestimate the size of the game world. Many players fully intend to just go off in a direction and leave core worlds behind immediately.


As for your A, B and C issues, FD have methods in their design to make their system work. Just because you can pose the question does not mean FD cannot answer it with their design methods.

:)

You cannot make a system based on logic which is supposed to deal with contradicting requests. You WILL end up saying *DOES NOT COMPUTE* and step on someone's toes. That's why I would rather they designed a system where players themselves can take ingame action to encourage situations which they desire (and make bad choice, and fail, and explode, and win the internet), instead of trying to design an automated system that is supposed to please everyone and is thus bound to fail.
 
It strikes me a little odd in some ways that I've seen quite a number of people have a lot to say about MP and yet they have absolutely no intention of playing in it - expressing their planed exclusion as a way to hostage the developers. If its not like this, I won't be playing in it..
I have to say that I not seen this behavior (can't say I've read every thread mind you) and If I say "If it isn't going to be like this I wont be playing it" it is not a threat or demand to the developer... simply put... if I don't like it, then I don't like it...
 
I wouldn't. They have solo offline mode if they do not want to play online. Why would they want to go in and out of the All group unless they want to gain an advantage? You can have an offline and an online commander too, why not? Just don't mix the two.

i already told why i will switch between the modes.
the only advantage i expect of SP is not meeting you or anybody else.
why not sp offline when not feeling social?
because i'm a "one game, one character" type.

play the game the way you want to...but don't ever try to force your "vision" on me (because THAT is antisocial).
 
I think you meant "why not SP online"

Until FD say otherwise, you can't mix the modes. (Offline / Online should not ever be allowed to mix for obvious reasons - Online SP / Online Group / Online All - perfect :))

no, i asked the question that would have followed.
if i say "sometimes i dont want to socialize" the obvious question would have been "so why don't you play sp offline then?"
 
First, it was more of tongue in cheek, I have no intention to command anyone around :) Sorry if that sounded that way.

Another thing is - how do you know you have no interest if you haven't even tried it? :)

Not read the whole thing, and I probably should have, but "Why you should too" and "how do you know you have no interest if you haven't even tried it?" turned me off of the whole thread, There are PLENTY of things that I have not tried that I am pretty sure (if not definite) I wouldn't like .. it's a poor argument ...
 
I wouldn't. They have solo offline mode if they do not want to play online. Why would they want to go in and out of the All group unless they want to gain an advantage? You can have an offline and an online commander too, why not? Just don't mix the two..

nonsense! I do not want to gain any advantage, given I have zero interest in PvP there is none for me to gain. How can I gain this magical advantage when it will never be me who shoots (a human) 1st.**

What I DO have interest in is being able to play by my self sometimes without thinking about real people, and then other times, when I am more sociable I will choose to tolerate the risk of being attacked with a view to possiblt meeting people co-cooperatively.

1 thing you said I do agree with is, you CANT design a system which is so polar opposite which will please everyone.

If I make a vegetarian stew and advertise it, a bunch of people order it and pay for it and then someone comes in saying, I would like that stew but only if it had meat in it, I am sure the vegetarians who had already bought into it would not be impressed if they later found out I had added half a cow into it. ;)

This is why it is so important that FD stick with what they promised at the start, that way, the only people who are dissapointed are the ones who knew from the start that it was not what they wanted.

sorry that was the most random comparison i can think of off top of head.

Thinking about it anyway, this whole single player is easier than MP is potentially incorrect anyway. MP can be gamed WAY more easily than SP. if half a dozen humans get together they would, to all intents and purposes be an unstoppable force in the normal game. they will have a huge advantage when it comes to going to hard places. In SP if I want said wingmen, I would have to pay money for AI to help, where as humans can just team up and herd.

**unless they have their transponder off, which may or may not be a thing... in which case hard cheese, not my fault.
 
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Respectfully Meritz, everything you mentioned in your post is a in-game mechanic applicable to both solo and group play.

None of them depend upon nor invoke any social aspects at all, the very nebulous fact that all PvP and PwP is inherently social as it involves more than one player.

Still not really sure what you mean on the social side.
 
Just a couple of points;

All the PVPers complaining that NPCs are too easy (which FD can easily fix - just not in a way you might like) bear in mind that for people not experienced at PVP those NPCs could be just as tough to them as another PVPer is to you.

Secondly, I keep seeing talk about how people may be able to "cheat" by going into SP online mode to do something even though DB said if there is a blockade in that area in the all group they will encounter the blockade in the SP online mode.

Yet no-one seems to mention how the single player in the all group will deal with people "cheating" in the all group by playing together as a group when clearly a single player has no chance against a group of players in the all group.

SP online mode is a legitimate game mode - players grouping together in the all group is also a legitimate mode. How come one is considered cheating to further someone's progress yet the other isn't?

And by way of disclosure I intend to play in the all group - with the transponder on - and I also hope to be playing in player groups - sometimes (if they'll have me..).
 
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i already told why i will switch between the modes.
the only advantage i expect of SP is not meeting you or anybody else.
why not sp offline when not feeling social?
because i'm a "one game, one character" type.

play the game the way you want to...but don't ever try to force your "vision" on me (because THAT is antisocial).

And you are forcing your vision on me the minute you cause prices to change in a system you traded in, or take a mission off the boards you got to sooner than me because your enemies were NPCs, easy to dodge and not known for their competence, and I had to dodge Jack the Dreadful and his merry band of "we play golf with *your* balls" dirty pirates.

See, it goes both ways. You play the game in a private group and you influence the simulation - in other words, you influence *me*. And I can't do anything about that. No one can. You're a ghost. No, not a ghost. A poltergeist. You get to throw stuff around and bust lightbulbs, while we get to deal with the mess. So I don't have issue with you wanting to play alone. At all. But I do have issue with FD allowing you to influence my game from a position of untouchability. That's why advocate strict separation of solo and multiplayer modes.

When it comes to multiplayer, just like in all other social interactions, you cannot make everyone happy. You shouldn't try to. It cannot be done. Instead they should focus on the quality of social environment and interactions, not invent ways for people to avoid them beyond the basic choice of whether to create an online or offline commander.
 
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