Robert Maynard
Volunteer Moderator
Aye, there have been suggestions made before. My personal favourite, along the lines of your own, is to have either a boost to Open contribution or similar that doesn't actually hamstring PG/Solo players. One of the big issues with the current implementation is that the best way to support your faction is, quite simply, within PG - even if you're a competitive supporter of the faction.
Solo/PG players as above obviously must retain the ability to support their faction. But either through direct reward changes, or as you say "Open only" or "PvP only" Czs with greater rewards, or something more intelligent (never said I was a game designer) it'd be nice to see competitive factions actually play competitively. It might do something to help the stagnation within PP.
'course, there's a substantial amount of work PP needs either way. In it's current implementation, I would say that PvP would be improved for PP's complete removal/reversal. Major-faction-wide bounties were far better for constructive PvP, and far more convincing as C/P.
Sandro mused about a Powerplay Open bonus multiplier (for the Power, in terms of merits delivered, not affecting player reward) some time ago - when asked, more recently, if anything had come of the musings he said no.
Even with what Sandro mused on there would have been no direct bonus received by the player - which is consistent with what Messrs. Brookes and Antonaci have previously said about the three game modes.
If the proposed way to get players to engage in a play-style equates to a bribe (the existence of which would probably not go down too well with a significant proportion of the player-base), is it worth it?
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