This is not about Solo vs Open but about how strange this design decision is.

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By the way? This is totally about Solo and open, can this be merged please? we don't need eleventy of these threads going in parallel.
 
I know that in Elite are Solo and Open players. Both of them are interested in different kind of experience. I agree with that and I think that solo players maybe totally satisfied playing in Solo if they are looking for single player game but Open players may be a little disappointed because of Solo and Open system and of course consoles which share the same universe. I created an analogy for this game design, I will use chess for this:

Imagine two players are playing chess. One of them have black figures and second one white. The white player plays in Solo mode, the black player plays in Open mode. They see each other figures, they can play together and influence each other, however white king is unreachable for black player because he is hidden behind Solo curtain. Black player can eliminate almost all white figures, still he can't win.

In my opinion this is stalemate situation, no one can win here. Solo (white) player can't because he have only one king, Open player (black) also can't win because Solo player is unreachable, still both of them are on the same chessboard.


Don't get me wrong, it is amazing that Frontier tried create game where all game styles (solo and open) are equal but will you agree with that it work properly?
unfortunately, perhaps due to yhe chess thing 'white king being unreachable' you ARE doing a 'solo shouldnt exist' thread. chess is not the right analogy. in chess there are only two players. and its the PLAYERS you should have been concentrating on, not the game.

in the chess analogy, there is a giant chess game, or perhaps Go would be better game to use - it seems to have a bigger board and many more pieces. each side has players who are jointly responsible for EACH piece. other groups of players move the other pieces - because players can only be in one place at a time. occasionally two of the pieces become VERY critical - this is a community goal. heres a vital piece - THE OPEN PLAYERS CAN TRY TO STOP EACH OTHER DIRECTLY BY COMBAT from moving their single piece. other open players can try to move the piece by eliminating open players directly who are trying to stop it. but it is only one piece.

then you say that SOME players ON BOTH SIDES are in solo. you can only see their effects on pieces where the piece moves but there dont seem to be many players doing it. you cant see the solo players joining the npcs contributing to the piece moving in powerplay, or a CG - nor can you see the players opposing the move in solo and neither of them ever see each other in combat and nor do the players in open.

see what i mean? you make it appear as if one solo player can singlehandedly undo everything all the open players are doing with no risk. that simply isnt so. the npcs are much more dangerous still, although no longer totally impossible to survive being attacked with like after engineers luckily. and there are players you dont see on your side in solo too. it evens out.

so yes, its working properly. if people in open dont see anyone at a cg its a grave error to assume that means they have no chance to 'win' or that everyone is in private groups or solo. and even if they are its not just on the other side from you.
 
Haha I read this thread and immediately thought of a stockmarket trader analogy.

Clearly the PvP types prefer to be in an open cry pit, where they can simply resort to punching opponents in the faces to silence, and stop them trading... and profit. Probably hate the fact that traders these days can now easily trade from the safety of their own homes, and thus denying the more thuggish ones the ability to resort to violence to being able to get first dibs ;)

OP is saying... I must be allowed to punch you in the face, break your jaw to shut you up so I can get a chance of buying vodafone shares for 28.97.... else it's just not fair!!

-back to teh coffee-

http://resources1.news.com.au/image...5613-928ea51c-c126-11e3-9a65-7ae3511942af.jpg



Just look at EVE Online, how well designed game it is. How advanced and living. It is true meaning of sandbox. Yup it is much more hardcore, still compared to Elite is like comparing World simulator (EVE) to Mario (Elite). The biggest advantage of Elite is dynamic combat. Everything else is better in EVE sadly. Still EVE with point and click combat can't substitute Elite.
 
On topic:

Also the problem exists that even if FDEV were to implement OPEN ONLY mission rewards (CZ defeat opponents, additional bonus awards for player vs player kills).. then it's likely to be abused to hell and back to cheat / exploit BGS gains. Unfortunately, the competitive nature of human vs human means that min / maxing / cheating / stat padding and exploitation to get that few % advantage over someone else is virtually mandatory once one person does it.

Therefore only a PvE controlled BGS is viable... I wish it wasn't, but reality is a cruel mistress.
 

Robert Maynard

Volunteer Moderator
It ok to not involve players in direct PVP however some functionalities should be restricted for that kind of direct interaction. Nevertheless it can't be fixed, it is design of this game and when it satisfy one kind of players it wont the second kind.

Players that bought the game expecting to be able to shoot at every player bought the wrong game.

In my opinion it is bad design because there in real tools for direct player interactions. There are BGS, CG, CZs etc. however it is not something designed to support direct interaction at its core concept and to be honest it is impossible to create good contextual PVP builded around direct player interaction on system which will be also used for PVE, really. Frontier should focus on delivering PVE and PVP content separately, not like CZ when you can play as PVE player on maybe as PVP player in Open. This is not wort of they time.
They should focus on one style of gameplay in each feature.

The only difference between PvE and PvP combat is that the ship being targeted by the player is another player. Open offers the possibility (but no guarantee) of PvP - the galaxy is a big place, after all.


Frontier should keep BGS as universe background, but they should introduce also some kind of only open player faction features, focused totally around players (guilds, clans, etc) - something which wont work in solo.

Anything like that would also work in Private Groups - as Frontier have not chosen to implement any permanent game content for a single game mode only (and I don't expect them to start now), i.e. Wings and, more recently, Multi-Crew are both available in both multi-player modes.

As to Guilds / Clans - that's something else that Frontier (DBOBE specifically) would seem to be reluctant to introduce - small player groups don't seem to cause any issues though: https://www.youtube.com/watch?v=dJzizYUEF9c;t=19m40s
 
Just look at EVE Online, how well designed game it is. How advanced and living. It is true meaning of sandbox. Yup it is much more hardcore, still compared to Elite is like comparing World simulator (EVE) to Mario (Elite). The biggest advantage of Elite is dynamic combat. Everything else is better in EVE sadly. Still EVE with point and click combat can't substitute Elite.

indeed... and that is why i DONT play EVE online

i think you need to realise that better is subjective,
 
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i agree. i would also add, that some people paid money to the kickstarter on the expectation of an offline solo mode which turned out to be impractical or undesirable, and solo is part of a compromise solution imo to appease them somewhat. so there is a legacy issue of sorts there. i personally wont play open. i dont need some 12 year old showing off to his pals wiping me out in seconds with his OP cutter for the lulz and ruining my fun because unlike him i dont have billions in rebuys.
 

Robert Maynard

Volunteer Moderator
Just look at EVE Online, how well designed game it is. How advanced and living. It is true meaning of sandbox. Yup it is much more hardcore, still compared to Elite is like comparing World simulator (EVE) to Mario (Elite). The biggest advantage of Elite is dynamic combat. Everything else is better in EVE sadly. Still EVE with point and click combat can't substitute Elite.

Those that pledged / bought ED did not buy EVE (nor the promise of EVE).

It would probably be more effective to petition CCP for "EVE with Cockpits"....
 
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Just look at EVE Online, how well designed game it is. How advanced and living. It is true meaning of sandbox. Yup it is much more hardcore, still compared to Elite is like comparing World simulator (EVE) to Mario (Elite). The biggest advantage of Elite is dynamic combat. Everything else is better in EVE sadly. Still EVE with point and click combat can't substitute Elite.
um care to examine that sentence for logical consistency? :D
 
Well, i'd have shut this down and off to Hotel California with it, because it absoloutly is an Open/Solo debate.

But since Rob has charged in, i'll add my bit.

It always amazes me that those who don't like the setup seem to have actually zero clue about how the BGS actually works. You don't need to see your opponents ships. Seeing them doesn't help you at all. You have no idea what those ships are doing. Maybe they are running missions for your faction. But hey, doesn't even matter. They could tell you to your face they are working against your faction. Not like you can do anything about it directly.

What you have to watch for is the effects they are having. You have ship statistics in the stations telling you how often the system is being entered and by what ships, that gives you an idea of traffic. But mainly, the way to work the BGS is by doing things that increase influence for your faction and reduce any opposing factions.

To use the chess analogy you used. Its like both seeing the board but not seeing each other. Both sides have all the information they need to play the game. You don't need to see your opponent. Another way of putting it, its like playing chess over the internet... or having an internet argument... erm...
 
Correct.. This is not about Solo vs Open.. It's about yet another spat-out attention-hoe's dummy, rollin' round in the dust.
 
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Deleted member 38366

D
I think the logical error here is a false expectation of "winning".

The only way all the different Modes and Platforms affect each other is :
- 1st Discoveries (any other "invisible" Player might have gotten the Scan and sold it 1st at anytime)
- to a very small extent, the Economy (Supply figures, they can be emptied by anyone at a Station CG-style over time)
- PowerPlay
- mainly the BGS

"Winning" in above terms :
Exploration - be the 1st to sell the Data of that undiscovered ELW, which is a function of speed and luck (no way of telling if someone is already holding it and could sell it at all or when)
Economy - not a big factor, just go to another place to stock up; every Tradable item that's for sale either has a minimum personal allocation (rares) or alternative supply sources, meaning it's not a competition anyway

BGS/PowerPlay - achieve your personal goals against Resistance, despite other Inputs working against them. BGS and PP offer plenty of Options to do that.
(There is no "annihilation" of "the invisible one", as it's not needed. There's a myriad of advanced methods to try to achieve similar or even equivalent results though ;) )

The use of the term "hiding" is wrong by all means. "Not directly visible" is the better description.
A PS4 CMDR won't "hide" from an XBOX CMDR. An Open Play CMDR doesn't "hide" from a Private Group CMDR. A Solo Player on XBOX doesn't "hide" from a Private Group Player on PC.

All everyone does is Play the Game.
And all everyone else has to do (if affected) is : Learn, Analyze, Adopt, Plan a Strategy, Act and (hopefully) Succeed.

There is no such thing as "I'll stuff and weld my 2nd Cutter into the Mailslot of my Home Station and paint "You shall not pass!" onto it".
Gates will be always open to anyone not Hostile, because in essence the Factions run the show, not us.
We can trigger stuff with them, but we don't get to decide who gets Docking Permission or not - or who gets which Missions for which Faction.
That's just not us.

Plan & Fly accordingly :)
 
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Damn I just don't like the game Elite is and I must agree with that 0_0. I hope that Star Citizen will be something more interesting for me, till this time my superb HOTAS home cockpit needs to wait...
I should play Playerunknown's Battleground...
 
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Just look at EVE Online, how well designed game it is. How advanced and living. It is true meaning of sandbox. Yup it is much more hardcore, still compared to Elite is like comparing World simulator (EVE) to Mario (Elite). The biggest advantage of Elite is dynamic combat. Everything else is better in EVE sadly. Still EVE with point and click combat can't substitute Elite.

You're absolutely right, I think the only difference being that everything in EvE is completely tailored to confrontational PvP. From industry to exploration.. it conforms to PvP convention. Some of the game play elements of EvE are game changing. I cannot help but step and admire EvE from a distance... Unfortunately the exclusive PvP nature of it turns me right off it. I just don't have the time resources for it, and it becomes a stressful job outside of a job, which I just can't really deal with.

A hybrid of EvE and ED might be an interesting concept... But I'd prefer it as a PvE game, and not have to worry about PvP encounters (which would hook a death blow to EvE, as it simply couldn't work as anything other than a single open PvP geared playground).
 
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Just look at EVE Online, how well designed game it is. How advanced and living. It is true meaning of sandbox. Yup it is much more hardcore, still compared to Elite is like comparing World simulator (EVE) to Mario (Elite). The biggest advantage of Elite is dynamic combat. Everything else is better in EVE sadly. Still EVE with point and click combat can't substitute Elite.

I played the 14 day trial twice, when it came out and when it got bodies and apartments. I couldn't tell a significant difference between EVE and WoW, ToR, or a bunch of other things that've been done to death, except that it took real time to do things, which was an excellent reason to play something else.
 
I played the 14 day trial twice, when it came out and when it got bodies and apartments. I couldn't tell a significant difference between EVE and WoW, ToR, or a bunch of other things that've been done to death, except that it took real time to do things, which was an excellent reason to play something else.

EVE have nothing to do with WOW. It is totally, extremely different game. I would say that WOW have much more common with Elite than EVE...
 
EVE have nothing to do with WOW. It is totally, extremely different game. I would say that WOW have much more common with Elite than EVE...

How so? I only played WoW for an hour, but both in ToR and EvE the gameplay was pressing my number keys in the most efficient order, which was the same for every fight.
 
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