It seems to me that Chris is talking about the 'level' of funding.
Let's not forget that journalists can't be trusted, and this one seems to have a need to compare things, and get's more than one thing wrong about Elite's campaign as it is.
Yeah this...he was talking about money (his favorite thing it seems). He could have phrased it better though.
While I'm here, here are my opinions on the interview that I posted on the SC forums:
As usual Chris does talk pretty good game when it comes to SC.
I thought his responses were a little weaker than usual, maybe because he couldn't cherry pick the questions like on 10ftC.
But once again this is all just talk, he can talk about how his game is going to destroy games like Elite and No Mans Sky, which have both shown their key features running in engine (making them easy targets?) Until CR
shows what he has achieved in terms of a seamless, massive, persistent universe, he would be well advised to stop talking dirt about games that have.
Actually I thought his constant comparisons to other games games and Dev's was quite bizarre:
Chris Roberts said:
"Think of it sort of like DayZ, the alpha, where it's out there and it doesn't have all of the features, but you're bringing money in, and you're using that money to make the game better, right?"
Haven't been back to DayZ in a while but It seemed like it had kind of become stuck in development hell. People were not happy at the rate of progress being made. Especially with the enormous amounts of cash brought in from early access The game was riddled with pretty terrible bugs. A lot of people attribute this to a poor choice of engine and the difficulties of wrangling their ambitious project into it. So his comparison was actually quite apt, though why he would feel that was a good thing, I have no idea.
Chris Roberts said:
"You know, Elite Dangerous looks great, right, and they're out there, but they're not even close to the level that we are, partly because we've put this vision out there, and everyone says "That's f****** crazy, but you know, I would love to see it happen."
I actually think that his "they're not even close to the level that we are" quote is referring to funding level, rather than any judgement of quality. He could have worded it more clearly though as if you just read that quote in isolation it sounds like he's trash talking. And he is right, Elite: Dangerous is great and is out there. It has a
game out there. While Star Citizen
"has put this vision out there"
Chris Roberts said:
"I think Peter Molyneux gets a bit of a bad rap sometimes because he definitely has his big-picture stuff. Definitely what was happening, especially in the Microsoft days, he's out there saying "Let's all do this," and then at the end of the day, it was Microsoft going "We need to ship something for this Christmas."
Peter Molyneux completely deserves that rap. He had a great past, made some great games. Recently he can dream big dreams but has
consistently failed to deliver on them. And Chris' suggestion that his was because he was held back by the 'evil publishers at Microsoft' doesn't ring true when you consider the fact that Molyneux has gone full on indie of late. Kickstarter and all. Unfortunately his game (Godus) was talked up as usual before it's release, and has had
the worst critical reception of any game he has ever made. By all accounts the game is hot garbage...
Again, perhaps the future will prove this comparison apt, but I'm supprised that Roberts would want to associate himself with such a figure.
Overall I thought the interview was quite good. There was nothing new particularly new, but I'm looking forward to the second part. Chris is a pleasure to 'listen' to (though I could happily see the cheap shots stop) and he does create a compelling vision. At the end of the day though, talk is cheap. He needs to show what progress (if any) has been made on his amazing PU.