Post your Jump Range

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Just joined the 70 ly club, so here's my loadout. This is stripped down to the bare minimum, but it still gets over 69 ly with ADS, long-range DSS, 3D enhanced low power shields, and a heat sink launcher.

Ship: Anaconda
CMDR Name: Carbucketty
Jump Range (max): 70.34 ly
Ship Name: Mercy of the Fallen
Loadout link: EDShipyard

Screenshot:
5XfsGM7.png

Didn't keep track of how many rolls it took on the FSD, but I'd guess around 120. No abuse of the engineer materials exploit, just several long and tedious games of Desert Roomba to get hold of enough arsenic.

I could certainly shave another couple of tonnes off, but it's really just diminishing returns at this point. The only major improvement would be getting another monster FSD roll with a max fuel secondary effect, but that seems like it could take hundreds more attempts.

Like others in this thread, I'd love to see a loadout for those 72+ ly Anacondas. That must need near-perfect rolls on everything.
 
Just joined the 70 ly club, so here's my loadout. This is stripped down to the bare minimum, but it still gets over 69 ly with ADS, long-range DSS, 3D enhanced low power shields, and a heat sink launcher.

Ship: Anaconda
CMDR Name: Carbucketty
Jump Range (max): 70.34 ly
Ship Name: Mercy of the Fallen
Loadout link: EDShipyard

Screenshot:
Didn't keep track of how many rolls it took on the FSD, but I'd guess around 120. No abuse of the engineer materials exploit, just several long and tedious games of Desert Roomba to get hold of enough arsenic.

I could certainly shave another couple of tonnes off, but it's really just diminishing returns at this point. The only major improvement would be getting another monster FSD roll with a max fuel secondary effect, but that seems like it could take hundreds more attempts.

Like others in this thread, I'd love to see a loadout for those 72+ ly Anacondas. That must need near-perfect rolls on everything.

Congrats CMDR o7
 
This is my AspX, outfitted for the Distant Stars Expedition. It took me 2 months and approximately 250 G5 rolls for my FSD.

Ship: Asp Explorer
CMDR Name: Topaz the Grouchy
Jump Range (Max): 56.14
Ship Name: Into the Black
Jump Range (Full Tank): 54.37

UGOptnI.png
 
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Posted on behalf of CMDR Steven Hochman

Ship: Anaconda
CMDR Name: Steven Hochman
Jump Range (Max): 72.33
https://cdn.discordapp.com/attachments/315930157200441345/323537627250819073/unknown.png
https://cdn.discordapp.com/attachments/315930157200441345/323537541028642827/unknown.png
(Full-right panel can be seen in the Twitch stream at 30:34 and 41:24)

Ship Name: Atlas

Steven streamed a 289.33ly jump (Beta Muscae to Palluvumbo) and a 72.32ly jump (Palluvumbo to Col 285 Sector BA-E b13-1) here:

https://www.twitch.tv/videos/151166351



289.33ly - https://cdn.discordapp.com/attachments/195662362475364352/323589416977301504/unknown.png
72.32ly - https://cdn.discordapp.com/attachments/195662362475364352/323589534946426890/unknown.png

Just a little further.....289.40LY jump
http://xboxdvr.com/gamer/Deadstar Omega/video/32921820

Deadstar Omega
 
What's with all the irrelevant jump distances? Pretty sure the OP is just asking about your base FSD jump range with your given loadout, not jumponium nor neutron/white dwarf star boosts.
 
Lets see who still can provide an actual screeny of his FSD stats after FD erased the exploited mods ;)

Pretty sure the tier 5 FSD mod on my Vulture that I posted in the build link for the ship isn't something someone would consider being up for contention either way, unfortunately – it certainly isn't breaking any records. But hey, at least it manages to save me a bit of power too.

It was the first tier 5 FSD mod I did, and I've only bothered with doing one roll per ship so far, naturally without exploiting, of course.
 
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Lets see who still can provide an actual screeny of his FSD stats after FD erased the exploited mods ;)
Can you get to see the actual stats in a screenshot with the date & time showing? But he's a shot in the galmap showing my range (the galmap range bug means it will only allow a jump of 71.05 LY to be plotted but the max range is correctly shown as 71.20)
oGn0I3h.jpg
 
Sry guys, that was just a joke :)

Never wanted to say one of you have used that exploit!
And even if, I wouldnt care at all ;)

Maybe I'm just too un-competitive to take such things serious :D

Unfortunately, no one is likely to confuse my posted ship's roll as an exploited one either way, but I appreciate the gesture none the less. [hehe]
 
Sry guys, that was just a joke :)

Never wanted to say one of you have used that exploit!
And even if, I wouldnt care at all ;)

Maybe I'm just too un-competitive to take such things serious :D


I woke up this morning to find no message from FD and all of my unicorn/god rolled modules were still in place. (not surprised one bit)
I know it's slightly OT, but it does have to do with FSD ranges in an offhanded way, but something I noticed after doing nearly 600 grade 5 rolls on various modules... grade 5 FSD rolls seemed the hardest by far to get a really good outcome on. After just a few rolls it seemed I got damn near max rolls on LS, sensors, utilities, the few weapons I tried..even shield boosters...but it took 300 rolls on my DBE drive, and 200 more on the 'Conda...just a thought I had...anyways...carry on everyone!@
 
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