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Just joined the 70 ly club, so here's my loadout. This is stripped down to the bare minimum, but it still gets over 69 ly with ADS, long-range DSS, 3D enhanced low power shields, and a heat sink launcher.
Ship: Anaconda
CMDR Name: Carbucketty
Jump Range (max): 70.34 ly
Ship Name: Mercy of the Fallen
Loadout link: EDShipyard
Screenshot:
Didn't keep track of how many rolls it took on the FSD, but I'd guess around 120. No abuse of the engineer materials exploit, just several long and tedious games of Desert Roomba to get hold of enough arsenic.
I could certainly shave another couple of tonnes off, but it's really just diminishing returns at this point. The only major improvement would be getting another monster FSD roll with a max fuel secondary effect, but that seems like it could take hundreds more attempts.
Like others in this thread, I'd love to see a loadout for those 72+ ly Anacondas. That must need near-perfect rolls on everything.
Congrats CMDR o7
Posted on behalf of CMDR Steven Hochman
Ship: Anaconda
CMDR Name: Steven Hochman
Jump Range (Max): 72.33
https://cdn.discordapp.com/attachments/315930157200441345/323537627250819073/unknown.png
https://cdn.discordapp.com/attachments/315930157200441345/323537541028642827/unknown.png
(Full-right panel can be seen in the Twitch stream at 30:34 and 41:24)
Ship Name: Atlas
Steven streamed a 289.33ly jump (Beta Muscae to Palluvumbo) and a 72.32ly jump (Palluvumbo to Col 285 Sector BA-E b13-1) here:
https://www.twitch.tv/videos/151166351
289.33ly - https://cdn.discordapp.com/attachments/195662362475364352/323589416977301504/unknown.png
72.32ly - https://cdn.discordapp.com/attachments/195662362475364352/323589534946426890/unknown.png
Just a little further.....289.40LY jump
http://xboxdvr.com/gamer/Deadstar Omega/video/32921820
Deadstar Omega
Lets see who still can provide an actual screeny of his FSD stats after FD erased the exploited mods![]()
Lets see who still can provide an actual screeny of his FSD stats after FD erased the exploited mods![]()
What's with all the irrelevant jump distances? Pretty sure the OP is just asking about your base FSD jump range with your given loadout, not jumponium nor neutron/white dwarf star boosts.
Lets see who still can provide an actual screeny of his FSD stats after FD erased the exploited mods![]()
Can you get to see the actual stats in a screenshot with the date & time showing? But he's a shot in the galmap showing my range (the galmap range bug means it will only allow a jump of 71.05 LY to be plotted but the max range is correctly shown as 71.20)Lets see who still can provide an actual screeny of his FSD stats after FD erased the exploited mods![]()
Just a little fun trying to put the base range to use is all o7
Fair enough. I can understand the appeal of testing the capabilities of your gear. Just making sure we're all on the same page, as it were.
Cheers.
Sry guys, that was just a joke![]()
Never wanted to say one of you have used that exploit!
And even if, I wouldnt care at all
Maybe I'm just too un-competitive to take such things serious![]()
What's with all the irrelevant jump distances?
Sry guys, that was just a joke![]()
Never wanted to say one of you have used that exploit!
And even if, I wouldnt care at all
Maybe I'm just too un-competitive to take such things serious![]()