Your Best Elite Dangerous Tips Wanted - Welcome the PS4 Players

Taking Sides

Taking sides
Once you've got to grips with the base game, I reccommend joining a faction pretty quickly. This will give you bonuses based on your performance and mean you can assist in taking control of and defending systems. Just don't join a faction as soon as you start, or you may find yourself struggling to stay alive!
 
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Understand Outfitting

A common mistake people (me) make wheb starting out, is mixing up Module Class and Module Rating.

Module Class is the size of the module, and is guaged using numbers, 1 is smallest.
In general, bigger is better.
If your ship has a Class 6 Frame Shift Drive module slot, install a Class 6 FSD module.

Module Rating is is the quality of the module, and is guaged in letters, A to E.
An A Rated module is generally considered the best. E rated is usually stock, or the cheapest.
D is usually the lightest, and is often used in exploring (with the exception of FSD modules, explorer vessels always have an A rated FSD).

So in general, you'll be wanting to fit the largest class module available in the slot, and with an A rating.
For example, a 6A (or A6) Frame Shift Drive.

CMDR Cosmic Spacehead
 
Have fun :)

If things get boring, try something new, it is always be something that you not tried,
 
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Someone mentioned having several ships, each kitted out for different tasks/roles.
I certainly think this tip is good.
For example: An Asp is a great explorer, or medium trade vessel, but a trifle under gunned in a fight.
It is fast, so you can run away (usually).
However if you want just one ship, aim for a Cobra at first and maybe a Asp later.
There are two versions of asp. One is the Explorer, the other is the Scout which is better for fighting.
 
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When Supercruising to a location, use max throttle until the ETA timer reaches 0:10. At that point, throttle back to 50% of the blue area of the throttle and stay above 0:06. That'll let you travel as fast as possible without overshooting your destination!

Ninja'd! I was going to say the 7 second rule (to 75%), but on occasion, it's a bit too fast. Been told by new commanders it's the most useful tip...
 
My tip is skip buying an Eagle as your fist ship upgrade, it's really a ship for expert pilots, so hang on in the Sidewinder a little longer and buy either a Hauler or an Adder. Hauler has no real weaponry, but can carry a lot of cargo. Adder is more flexible, but can't carry as much.
After that I suggest aiming for the Cobra. You can try the Viper on your way up, but it does have power limitations.
 
Galaxy Map

Just because the system dot and the name is bright doesn't mean you can select it, even if it is in the center of the screen. PRO TIP - wiggle everything around, zoom in and out, stand on one leg and face South South East whilst trying to select a system. ELITE EXPLORER TIP - chanting and or blood sacrifice won't help if the computer says no. Before you get the right hump, bite your controller till you mouth bleeds then lob the thing at your telly or whatever you lot use, type the name of the system in the search box. I find a suitable herbal blend (of tea) helps avoid immersion breaking hissy fits/hardware 'malfunctions' in many facets of this universe.
 
Check your route
When you start and need to make money, you'll find your FSD range is woefully small, so don't accept a mission without checking you can actually reach the location. You may also wish to check the target system's system map to make sure the station isn't too far from the star, as this can be very boring (for a help of an example, make your way to Hutton Orbital, Alpha Centauri).
 
Don't Cheat

No matter the temptation...

You may find a new exploit, or a way to beat the system...but don't. Don't even force a disconnect in a combat situation.
You might think you can get away with stuff, but FDev weren't founded yesterday.

We in the forums moan a lot about whether this cheat is worse, or if it's ok to combat log... But as this week's events prove, while they may take a while to check things, they will catch you eventually. Even for things they've not punished yet.

Otherwise, as people say, don't fly without
  • Rebuy
  • The Fuel-Rats on speed Dial
  • Netflix (or similar)
 
Flying economical

Some thing I came across while reading about what will happen or can be done in Elite dangerous even I didn't played the game yet is......

Switch off the economic fuel option if you are going to make a big jump otherwise your are gonna do a looooot more jumps to arrive on your destiny .
 
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Use the tools

There are many, many web based tools out there that will greatly assist you if you want information about the game, from the prices of goods in various stations, to what each station sells in terms of ships and components, what stations sell rare goods, etc. You'd be wise to have a laptop or tablet next to you as you play on the PS4, so you can use them while you play.
 
Use third-party trade tools

If you're gonna trade, eddb.io's single hop, multi-hop and commodity tools will be your best friends.

Also, don't deploy weapons inside a station, and if you accidentally do, don't accidentally also press the fire button :eek:

If you're gonna hunt pirates, get an advanced discovery scanner. It makes finding them much easier.
 
Take risks: Discover Elite Dangerous yourself.

Elite: Dangerous is a very complex game. You will need about 5 or 10 hours of gameplay to learn its basics... and hundreds or thousands of hours to discover its secrets. You can do many, many things in the galaxy, and there are a lot of ways to do them all! If you get stuck, do not rush to the Internet in search of a guide, rather try something different. If you are trying to smuggle and got scanned, try to make your own tactics to avoid scans in the future. If you got wrecked in combat, learn your lesson and try again. Will you be able to plot a route through that neutron field? Well, commander, there is only one way to figure out.

Explore, discover, try new things, fail... and try again. Only that way you will become a true Elite.
 
Learn the fight mechanics by purchasing a small ship a low pitch rate like a Viper 3 or Viper 4. It's great training for the fight mechanics of high end ships like the Fer De Lance, Python, or even the Federal Corvette. And it's a much cheaper way to learn!
 
When learning to approach the coriolis "box" stations for the first times. First observe how the station is rotating and try to visualize where the axis is. Then notice the "top" and "bottom" "sides" of the axis of the station. The side with red beacon lights at the corners is the "back" side of the station and the side with the "green" beacon lights is the front side with the docking mail slot. As you approach the docking side you'll eventually see the grill and any floating ads besides it if there are any, usually more at Federation stations in general.
 
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Get a buggy and fall down a mountain or two.

When returning from the black, enjoy the nervous danger that heading back into the bubble brings.

Visit places you can see in your own night sky.

When not looking out the cockpit (ie Galaxy map etc) keep an eye on what your ship is doing.

Make sure your first planetary landing isn't a high g world!
 
First steps

Leave the starting system area as quickly as possible. Buy a fuel scoop and chart a course 50 ly in any direction, fastest route instead of economical. Remember you can also change the map to show star class, and apply filter to your route to fuel scoopable stars only (O,B,A,F,G,K,M).

Early Combat


If you're looking for some easy combat fun, find a low intensity Resource Extraction Site and fly near system security. They will engage wanted targets and you can help out without taking much damage. Try finding a system with the power you are trying to increase reputation with. Check the mission boards as your rank increases whenever you stop at the station to turn in your bounties.

Remember to have fun, good luck Commanders.
 
When you're at a station, get into the habit of checking "advanced maintenance" (or whatever it's called in the PS4 version). Even if you get into the habit of hitting "repair all" when docked, that only fixes your modules and not your ship's integrity. If you just keep hitting "repair all", you could end up with a very large repair bill for your hull.
 
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