One problem with the upcoming hull repair limpets

a 50-60 ly jump range ... isnt needed unless your traveling along the fringe of the galaxy, but doing a journey like that will limit you to what ship to use.

Stuff and nonsense :p

It might be needed if you're set on pushing that fringe a wee bit further out than anyone else or becoming one of the handful who've made it 45k from Sgr A*, but generally travelling around the fringe?

My last big trip in a stock Mk III (no engineers, no jumponium):
k0sbPlx.jpg
 
I've never been a fan of the slots. I'd rather we could configure our internal volume as we pleased, like in the old Elite games.
 
Yes, they are great for explorers. The almost self-contained ship where only the powerplant can ever break down is coming closer. Except that this rules out a lot of ships for exploration, simply because they don't have the internals.

ADS, DSS and scoop are the bare minimum requirements for any exploration ship. Add 1 or (if they should also be able to repair each other) 2 AFMUs. Add hull repair limpet controller and a cargo rack to hold the limpets. Now add an SRV hangar to be able to collect the synthesis materials out in the black and some shielding for the outbound and inbound voyages.

That's 8-9 internal slots for the explorer that can do it all. So are we ever only going to explore in Anacondas now ? Please FD, with that new addition combine ADS and DSS into one and change it from internal to utility.

Not really sure what your complaint is...I went exploring to BP and back in a sidey with three slots (ADS, DSS and fuel scoop). I am contemplating doing it again, this time a galactic circumnavigation in a sidey with 4 slots (now have added SRV).

You can explore in whatever way you like. FD are not forcing you to do anything.

Frawd
 
I go exploring in a fully combat loaded Vulture and can stay out nearly indefinitely, months or maybe even years at a time. My only real risk out of my control is jumping into systems with multiple stars and ending up too close to one of the stars and taking damage from it. That's only happened a few times total to me out of the 17,000+ systems I've visited so far over the past couple years.

Maybe this will give some reason for some explorers (not to be confused with racers or Distant Stars *cough* Flavor Aid drinkers *cough* types) to actually bother using Anacondas. I certainly don't nor have any desire to presently.

Seems like a fair trade off to me, having to put up with piloting a space cow, but having enhanced reliability and security, or getting to pilot something with a little more maneuverability, handling, and efficiency.
 
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Yes, yes and yes. I have never understood why the ADS and DSS are not utility mounted modules.

C
As a matter of fact, in the Shipyard, the BDS is listed under Utility slots for any given ship. I should probably log a bug about that.

At any rate, I'm not going to bring hull limpets unless I intend to be a long-range rescue vessel, sort of like a Repair Rat. I'm already unconvinced about the necessity of shields on a weaponless explorer, and am even considering ditching my AFMU in my exploration Diamondback. I haven't seen the need for either on my exploration trips yet.
 
As a matter of fact, in the Shipyard, the BDS is listed under Utility slots for any given ship. I should probably log a bug about that.

At any rate, I'm not going to bring hull limpets unless I intend to be a long-range rescue vessel, sort of like a Repair Rat. I'm already unconvinced about the necessity of shields on a weaponless explorer, and am even considering ditching my AFMU in my exploration Diamondback. I haven't seen the need for either on my exploration trips yet.

Yes, Repair Rats. [up]

I've had no need for an AFMU either and only put one on my deep space exploration Cobra Mk. III as a "might as well" sort of module.

I just like the fun and security of piloting a combat loaded Vulture, so again, more of a "might as well" scenario, since it doesn't hurt basic exploration efficiency at all. In my specific build I could have opted for a larger fuel scoop and a smaller shield, so there is that, but it's a tangent of a tangent. Either would do fairly well, since the fuel scoop I'm using is the same size as my FSD, which is still better than the Diamondbacks, for example, unless you're doing economic route plotting.
 
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Not really sure what your complaint is...I went exploring to BP and back in a sidey with three slots (ADS, DSS and fuel scoop). I am contemplating doing it again, this time a galactic circumnavigation in a sidey with 4 slots (now have added SRV).

You can explore in whatever way you like. FD are not forcing you to do anything.

Frawd
This.
.
IMO, all arguments that "small ships can't explore now because of [input new feature here]" are, and forever will be, null and void based on Frawd and his sidey.
.
But I've always agreed that ADS and DSS should be utility equipment. Visually they could just reuse the skins for the Wake Scanner or even Chaff (for the DSS).
 
hmm... seems a good time to build a second account for that extra pip and hull repairs then.

after fd cleans my flippin windscreen.
 
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Y'know FDEV added military slots to certain ships out of the blue.

They might be able to add an equivalent 'Limpet Controller Slot' in the same vein to all ships. Just sayin'

(And I wonder if they've already thought of that)
 
Kudos to those of you can travel so far without a scratch. I must be unlucky because i have bumped into many stars and quite a few planets. Ok, sometimes I have had a few, but not always. I am getting my preorder for these lovely limpets ASAP.

Fly Funky Folks, Fly Drunk. ;)
 
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No, the one problem is that I'm going to scroll through my firegroups, during combat, and shoot one at my target.

Take that!
*repairs your hull*

ROFL!!! :D
Something similar happened yesterday in a friendly 1 vs 1 with my friend. We had still wing active and his beam lazor was healing me during his multucannons failed to keep up damaging :D:D

So this is how i get informed about repair limpets? Let me check which internals my explorer Anaconda has:
- ADS
- DSS
- corrosion resistant cargorack
- shieldgenerator
- additional fueltank (to get 6 full range jumps instead 4)
- fighter bay
- AFMU
- AFMU
- cargorack
- SRV hangar
- fuelscoop

Ok which one do i drop to outfit the hull repair limpets? NONE? Ah yes! Maybe because we can't synthesize Limpets and i would need to care a few ones just for the case i need them.
Sry but caring all time Limpets only for the "just-in-case" reduces my jumprange. And i've build the Anaconda for special exploration in the outer rim and the abyssal plain so no....thanks.

I will just take care of my ship as usual and won't outfit one. Not as long as we can't synthesize them. It has worked for 2 years, explorers circumnavigated the galaxy and some others are still out there since horizons launch. They even didn't had engineered equip. So i think i will survive without them.

But wait....my CZ corvette (hybrid, bi-weaves + strong hull) could maybe need 'em [haha]

Edit:
Sscchhiii******!!! I've forgotten those Thargoids :eek: hmm okay i will wait before taking off without them and keep my ears on stream if others moan about lost exploration data.....:D

Edit 2:
Okay maybe i should have watched and read everything before writing. If we really will be able to synthesize Limpets, this would be definitly something to consider for keeping. :)
 
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After I finished my NWE (>160,000 ly) my ship was at 100% hull. I don't see any need for repair limpets.

Perhaps for the repair rats ? ;)


Fly/land safe


Cmdr Steyla
 
Y'know FDEV added military slots to certain ships out of the blue.

They might be able to add an equivalent 'Limpet Controller Slot' in the same vein to all ships. Just sayin'

(And I wonder if they've already thought of that)

a well thought out execution... you must be confused with another game sir!
 
I go exploring in a fully combat loaded Vulture and can stay out nearly indefinitely, months or maybe even years at a time. My only real risk out of my control is jumping into systems with multiple stars and ending up too close to one of the stars and taking damage from it. That's only happened a few times total to me out of the 17,000+ systems I've visited so far over the past couple years.

Maybe this will give some reason for some explorers (not to be confused with racers or Distant Stars *cough* Flavor Aid drinkers *cough* types) to actually bother using Anacondas. I certainly don't nor have any desire to presently.

Seems like a fair trade off to me, having to put up with piloting a space cow, but having enhanced reliability and security, or getting to pilot something with a little more maneuverability, handling, and efficiency.

I'm glad it's not just me. I go exploring in a Viper MKIV kitted for war. Granted, it's very heavily engineered to get 30ly, but it'll hold it's own in conflict zones just fine.
Can we get a "Combat Explorer" list going?
 
I may be repeating what's been said and if so apologies but if I am using hull repair stuff as an explorer I'm probably doing it wrong. However. With the advent of our not too friendly insectoid overlords maybe we DO need them.
 
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