Zero interest before it was launched...zero interest after it launched. Its a pvp and combat orientated affair so I glance over it but dont dwell on it because neither pvp or combat interest me very much. As a non combat player, mc is about as big a fail as it gets Im afraid because it offers absolutely zero options ^
I was actually interested before it launched, but that was when I thought it would be a feature for all styles of players, not just the combat players. I was really looking forward to what could be done from the engineer seat. Of course, that seat was cut and multicrew turned into more combat only content, so it's not much use to me unfortunately. I've tried it twice since it went live, the first time I lost connection when the ship went into hyperspace, the second time it was just a tedious boring experience. Oh well.
Just reaffirms my belief that they should've started with NPC crew that everyone could benefit from, everyone could have fun with, everyone could feel like they could invest time in their crew.
It could've been so much more, now with FD and their "if no one uses it then we won't touch it" mentality it means it's never going to get looked into again.
In the previous elite games you needed many crew for a single ship. Even if I should had a couple of bodies on the ship that I could level up to Elite, even if they only increased my scan range by 1% I'd be happier than I am now.
This is the game of missed opportunities, I really hope they pull it together with the "Core Fixes" coming after 2.4
Yep, I've always felt they should have implemented NPC crews first, THEN mulitcrew. ONE, everyone could have used the feature, and TWO, it would have provided a much better explanation for multicrew than "galactic telepresence". Players could simply take over for existing NPC crew members in a players ship, no more need for magic multicrew!
I guess Frontier just wanted that tick box for the marketing team rather than a well developed mechanic.