We'll need bigger stations anyway if they ever decide to up the player counts per instance.
There seems to be a hidden assumption here. It's one that seems to be common to a lot of modern sci-fi. I blame the it on the Culture.
Super cool books of course but they seemed to have near infinite resources for building stuffs. 100 mile long ships? No problem just call in a favour from your local GSV. Sorted. Nobody ever asked where all the metal was going to come from.
Elite strikes me as more realistic. You can't just summon umpteen gazillion tons of material out of nowhere. Even if it's possible to build a massive hundreds of miles across station does anyone have any idea how much the thing would cost? And if it's got to be spun up then I'd imagine you can't build it up over the centuries in stages like a ground based city because the mass would likely need to be properly balanced.
I'm not saying there isn't room for bigger stations but unless you're tunnelling into a dirty great big asteroid there must logically be some upper limit on what we can expect.
look at the little windows on the buildings inside and outside.
Now imagine it's the size of a regular window in RL.
I think it's already damn huge.
Elite Dangerous is set in a post-apocaliptic setting, most people in the bubble are lucky to have electricity.
Yes there is the cost but you would think that the higher populated systems like Sol and Achenar would have a bigger station after all they are more visited then most other systems
I've just remembered the old square-cube law. I'm sure everyone is familiar with it but just in case anyone isn't it goes something like this:
The mass of an object is proportional to the cube of it's size, what with it being a three dimensional object. According to Wikipedia the surface area only goes up by the square of it's size. So what? Well there's something else that only goes up with the square too and that is the cross sectional area of a structural member.
If anyone remembers accidentally snapping pencils in half when they were a clumsy kid you might also remember that the ability of the pencil to withstand being snapped is dependent only on the cross sectional area of the pencil. The length of the pencil provides no extra strength.
So what does all this have to do with building a super large space station? Well a bigger station, as has been pointed out doesn't need to spin so fast so you get to save on sick bags at the airlock. Unfortunately it also means the bigger you are the harder it is for the struts and the beams it's comprised of to do their job.
It's not going to be spinning very fast so I'm not convinced that it's going to fly apart, but I think it might suffer from the opposite problem.
Very large, very massive objects, appear to have this strange desire to become very small, spherical objects of equivalent mass. The new shape is far more stable, but it's somewhat hard to get the spaceships in and out. Also I'd imagine the folks living on the station aren't going to be very happy either.
TL;DR Significantly bigger space stations require either a new design or much stronger materials to keep their shape.
Smaller stations and ports for the win.
I was thinking that the physics constraints might actually lead to some cool new designs.
We'll need bigger stations anyway if they ever decide to up the player counts per instance.
Why not larger stations/ports?
Super cool books of course but they seemed to have near infinite resources for building stuffs. 100 mile long ships? No problem just call in a favour from your local GSV. Sorted. Nobody ever asked where all the metal was going to come from.
Elite strikes me as more realistic. You can't just summon umpteen gazillion tons of material out of nowhere. Even if it's possible to build a massive hundreds of miles across station does anyone have any idea how much the thing would cost? And if it's got to be spun up then I'd imagine you can't build it up over the centuries in stages like a ground based city because the mass would likely need to be properly balanced.
I'm not saying there isn't room for bigger stations but unless you're tunnelling into a dirty great big asteroid there must logically be some upper limit on what we can expect.
Yeah Nah.look at the little windows on the buildings inside and outside.
Now imagine it's the size of a regular window in RL.
I think it's already damn huge.
Yeah Nah.
Theres a lot of scale mismatch around windows.
Theyre done nicely to give sense of being huge, but I think a room would be two windows high and not with a tall ceiling.
Scale in general in Elite Dangerous is pretty screwed up.