One of the last ATVs showed footage of a 6wheel rover, all in-editor of course ran pretty slick but on a textured landscape, no sign of the famous procgen surface.
I don't see any proof of this being or not being one of their procgen surfaces tbh, procedural textures are one of the easier things about procgenning a planet, so we'll just have to wait and see.
The mission giver in today's ATV seems to have lost a few thousand "fidelitys"
Now you're being overly negative imo. The new mission giver has much better texture quality and the lighting in the scene is visibly improved, whereas the model itself didn't change a bit. Clear net improvement overall.
If I'd have any criticism, it's that despite all their mocap, the animations still reside firmly in the deep end of Uncanny Valley.
Let's be honest, if they manage to get this to run at decent framerates in the online universe version of the game, then it's graphically quite a step beyond any MMO I've seen.
That would be my real worry though... Is this bar going to be instanced? Is this animation going to be clientsided? Will you have to wait for a player to end this 2-minute talk before you can pick up the mission? Is it first-come first serve?
So many unanswered questions with regards to the actual gameplay involved.
I hope SQ42 will look better though, this is nothing stellar compared to contemporary single-player game mocap.
Seriously, something about their blinking animations really hits all the wrong nerves for me
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