Video Game Story Telling: Frontier's biggest strength.

verminstar

Banned
OK, people need to decide. It's either too easy or too difficult to follow the story. If it's both it means everything is allright, doesn't it? :D

Too difficult...one has to leave the game to find out more of the story which equates to the fact that the game isnt telling the story at all...the forum and youtube are telling the story and thats how many appear to be following it. Thats why ED isnt very good at telling the story...the game isnt telling ye anything, thats the whole point. If the game was even halfway competant at telling a story, one would never have to leave the game to catch up on it, would they?

I've had a decent chunk of reps for my OP in this thread, so I think there's some support out there from the player base about the way Frontier tackles story in this game.

There has been constructive criticism of Frontier's storytelling that has helped myself and others grasp just what Frontier needs to do to create a mechanism to bring more players into the mystery of Elite's Universe, without holding their hand completely. Keep in mind, this was a criticsm I also had in the OP.

There are others who hate the way Elite tells the story in the same way I love it. You're just a cog in the machine. The real universe doesn't care about you, Elite's universe doesn't care about you. You're not the chosen one, and your participation is a negigible difference to anything and anyone for thousands of lightyears and beyond. You deliver cartographic data for pennies on the dollar, you murder hundreds of stupid space pirates so your station pads your ego as you dock. You trade 1,000 cogs at a 15% profit markup and go do it again. Elite should always be about player choice, and the best way to tell a story in giving the player a choice to chase the story or not.

There's also some unconstructive trolls, and those that are being rude because they can't believe someone has a difference of opinion. Whatever works for you. You'll get no response from me.

Not much point in replying then ^
 
Eh? Doesn't Galnet tell you what systems the latest goings on are happening in? If that's not leading you by the hand, what is?
Kind of, but you are being only handed the system names. After that you need to search all suitable bodies. Even though you can see the latest Alien sites from SC, it is still annoying to play search party. FDev also missed to point out how these systems were found in the first place.
 
Eh? Doesn't Galnet tell you what systems the latest goings on are happening in? If that's not leading you by the hand, what is?

And how are you supposed to find the site in this system? Seriously! Did you find it on your own. If so, please tell me how you did it. Because i find it impossible to locate a ~1km^2 area that is not (edit: clearly) visible from orbit on some planet in this system. How? The only way i see is using 2017 google to get the body and the coordinates. And that is a huge failure on FDs part.
 
My main issue is the word puzzle games in anything to do with finding something interesting and the need for external tools to find anything out. I play in the vive and can't see the keyboard to type, so anything other than in game tools are a no go. I dont have the time to mess around with voice attack for the more complicated functions and auto text atm.

I liked the discovery scanner on the SRV and liked the way the game was going at that point, but the changes they've made to the USS systems drained the fun out of surfing them. I was hoping they would implement something like the SRV in space, this threat rubbish is ridicules. Surely there should be some surprises in there for some of them. Hoping post 2.4 their going to clean up a lot of these place holders, seriously though how does my ship computer know if theres hostile ships in normal space? FD really need to take another detailed pass on the scanner system and how to find things in general, and not just for explores. Something around heat signitures would be cool and fits with the lore, also would be cool if they could think of a silent way to SC around a system. In general though if someone from FD reads this, I'm really looking forward to the post 2.4 updates to game play.

Saying all that, I'm liking the anticipation when making FSD jumps around Maia. I dont think you should force it, just experience it.

These posts always turn into a wish list when you sit down and think about the current state of the game. Poor company, if i got this many requests to change things all the time i would be swamped!.
 

verminstar

Banned
Just look for groups from your xbox dashboard, think the biggest is just called 'Elite Dangerous Club'. Not sure you'd like them though as they're pretty positive places. . ;)

I know the club, been a member since they were first established and I gotta say, I havent seen the comments you claimed were there but Im not there every day so maybe...who knows. Im also a member of 4 other ED clubs and...well...ye know how this ends, right?

And what makes ye think Im not positive? And what does my personal positivity have to do with the topic? I asked ye a simple question out of genuine curiosity as the ED groups arent very active over the past 6 months, and you insinuate Im not positive enough? Take a long hard look in the mirror kid and think about the mistake ye just went and made...not me...you ^
 
Elite should always be about player choice, and the best way to tell a story in giving the player a choice to chase the story or not.
And I sincerely wish it gave me that choice but in my honest opinion it does not. How do I chase a game's story when the game gives me no in-game tools with which to find or pursue it? 90% of ED's story is unlocked and progressed by using the forum and 3rd party tools and software. Only 10% is actually experienced in-game.

My choice, if I want to experience the story, is to either learn to decipher images placed inside sound files that I might get lucky and discover someday by randomly exploring the 1:1 scale Galaxy or watch a youtube video. Option 1 is about as much 'choice' as I get in whether I win the lottery or not. Option 2 is pretty much the only consistent way the majority of the playerbase (the non-chosen ones) have of keeping up with the story.

My final 2 cents worth.
 
And I sincerely wish it gave me that choice but in my honest opinion it does not. How do I chase a game's story when the game gives me no in-game tools with which to find or pursue it? 90% of ED's story is unlocked and progressed by using the forum and 3rd party tools and software. Only 10% is actually experienced in-game.

And this is, in my opinion, the (only) massive flaw of the game. Everything else is peanuts. What really bothers me massively is that i cannot play the game without using Alt-Tab or having my iPad at my side. I hope that the focus post 2.4 will be to improve the in-game presentation massively. They already did that. Remember: At first there was no information at all where to find which materials, this information was added much later. I still remember the google spreadsheets from players trying to work out the places where which materials spawn. Same with outfitting or mission targets. But despite these improvements we have still a very long way to go.
 
My take on this is that you shouldn't consider ED as a game, but as a World... In a real situation like this, only a few people would get to be part of the main events...
In other words : How do you follow the wars that are currently unfolding in middle east (just an example) ? Through videos or text reports... Now you get it ?

ED is a living world, and it absolutely doesn't care about you. If you want to live the big story, move your and go out there, else you'll live a story : yours... "Blaze your own trail" is not just a commercial slogan, it's the way FDev sees the game...

One thing in wich i agree is that the alt-tabbing is a bit immersion-breaking. And i a simple fix would be to add an ingame video player.
Frontier's take on storytelling is that events unflod in one place, people will do news reports to keep peoples informed (Obsidian Ant with his 3303 for example), and if players want to see it for themselves, they'll need to go.

To keep the Middle East example, if you were willing to take part in the war, you would have to go there, and fight. Period.
ED works the same way, a different way than most (if not every) other game out there, and, in my opinion, this is great.
 
Last edited:
My take on this is that you shouldn't consider ED as a game, but as a World... In a real situation like this, only a few people would get to be part of the main events...
In other words : How do you follow the wars that are currently unfolding in middle east (just an example) ? Through videos or text reports... Now you get it ?
However this is still a game, with game mechanics. It is not an overall simulation of life in 3300. I understand were you getting at and I think ED is too much biased to what you described instead of classic games. I am not sure if people really wanted to play an RL simulation of 3300.
 
Last edited:
How do you follow the wars that are currently unfolding in middle east (just an example) ? Through videos or text reports... Now you get it ?
ED is a living world

Yes, I read the papers, watch the TV and trawl the web (with clickable links) in The World it's taking place in. Can't do that in Elite, you have to leave that world (literally step out of VR in my case) to find out what's going on in that world from this world. It's... Immersion breaking - yea, I went there :)
 
Yes, I read the papers, watch the TV and trawl the web (with clickable links) in The World it's taking place in. Can't do that in Elite, you have to leave that world (literally step out of VR in my case) to find out what's going on in that world from this world. It's... Immersion breaking - yea, I went there :)
In case of VR it is more than that. Having the need to use of game tools, for engineering my ship for example, is actually keeping me away from VR. Because it gets very awkward to play. It gets even so far, that I play ED in windowed or borderless mode, in which I generally don't play games in, to be able to switch quickly to my browser.
 
I wish the story elements - such as the generation ships, alien crash sites and alien bases - were discoverable in-game through missions or messages.

Is it even possible to find a generation ship or alien base in-game entirely without using the forum, Reddit or YouTube?
 
And what makes ye think Im not positive? And what does my personal positivity have to do with the topic? I asked ye a simple question out of genuine curiosity as the ED groups arent very active over the past 6 months, and you insinuate Im not positive enough? Take a long hard look in the mirror kid and think about the mistake ye just went and made...not me...you ^

I've read enough of your constant whining on here to take make an assumption on your positivity, and I think anyone that's read the same would make exactly the same assumption. Anyone that spends this long on a forum for a game and developer that are as bad as you constantly make out is, in my opinion, unlikely to be a ray of sunshine I'm afraid.

I'm also intrigued what it is about my post that makes you think I'm a kid, as we're talking about assumptions, or was that some attempt to put me in my place?
 

verminstar

Banned
I've read enough of your constant whining on here to take make an assumption on your positivity, and I think anyone that's read the same would make exactly the same assumption. Anyone that spends this long on a forum for a game and developer that are as bad as you constantly make out is, in my opinion, unlikely to be a ray of sunshine I'm afraid.

I'm also intrigued what it is about my post that makes you think I'm a kid, as we're talking about assumptions, or was that some attempt to put me in my place?

Ye make an assumption about my negativity after I ask ye a simple non salty, non whiner question...which you then use to insult me...but Im the negative one?

Think about it...or not I really dont care what yer opinion of me happens to be...really. If ye dont like reading what I write, then use the mute function...here Ill demonstrate how it works by muting you ^
 
However this is still a game, with game mechanics. It is not an overall simulation of life in 3300. I understand were you getting at and I think ED is too much biased to what you described instead of classic games. I am not sure if people really wanted to play an RL simulation of 3300.
There are two very different complains in this thread:
a) FDEV need to get better at story telling (Galnet, summaries, missions involving the new stuff, etc) but stuff like just one player has the first thargoid encounter and everyone else will be second is fine.
b) FDEV needs to put me in the middle of the story. I want to be the first to encounter thargoids and stuff. I want my own storyline with my personal progression, regardless if this breaks the immersion of the entire galaxy. Gameplay first, galaxy second.

Please correct me if I am wrong, to me it looks like you are complaining about b). Sorry to tell you, but this is very unlikely to change. It's possible that we get our own little unimportant storyline at one point (like naval progression for example) but the game will always revolve around Sag A rather than you. And that's the point where FDEV is doing it brilliant in my opinion although they still need to improve and learn a lot. Something like this has never happened AFAIK, it's a completely new approach and I guess Peter Molyneux is kind of jealous about it.
 
Last edited:
I tried a bit of the story last night.

Found one of the thargoid'd cap ships at a distress signal. Very nice. Interesting for about 5 minutes. Can't really do anything with it.

Then went to the Thargoid base. Drove around a bit, shot a few things, scanned a few things, Very nice, Interesting for about 20 minutes. Couldn't really do much as I didn't have any of UA's, UP's or UP's (I don't even know what UP's or UL's are to be honest). I didn't have the special rack for them either.

I am trying to get involved and find it interesting but I'm struggling. It's all very nice and atmospheric (except when I kept clipping through the ground) but the gameplay involved seems to be
Read about stuff online (although parsing that information is a mission in itself).
Spend ages flying to where it says to go.
Find something that's admittedly cool looking.
Faff for a bit as interaction is limited.
Get bored.
Log off.

Can't wait for 2.4 to drop so something will actually happen.
 
Back
Top Bottom