Alien archeology and other mysteries: Thread 10 - The Canonn

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If you can produce audio like this, please do! this was easy to transcribe.
 

Ozric

Volunteer Moderator
Well I went and got Ermintrude out of the hangar, so better prep the guys at Canonn Institute to be prepared for some deliveries of new things to play with.

 
From Newsletter:
As investigations continue, we implore you to stay safe in these regions. Who knows what dangers they may hold?
Maybe we could find something actually dangerous ?
So here you go, new systems from Site 18:

Code:
HHL HHL | HHL LHH LHH
001 001 | 001 100 100
9 | 100
0.09

HHL HHL LLL | HHL LLL LHL HHH
001 001 111 | 001 111 101 000
79 | 1000
0.079

HLH LLL LHL | HLL HHL HHH
010 111 101 | 011 001 000
189 | 200
0.945

(0.09, 0.079, 0.945) => Pleiades Sector KM-W d1-40 (Average error 0.015 %) 
---------------------------------------

HLH LHH HLL | HHL LLL LHL HHH
010 100 011 | 001 111 101 000
163 | 1000
0.163

HLL | HHL LHH LHH 
011 | 001 100 100
3 | 100
0.03

HLH LLL HLL | HLL HHL HHH
010 111 011 | 011 001 000
187 | 200
0.935

(0.163, 0.03, 0.935) => HIP 15443 (Average error 0.025 %) 
---------------------------------------

HLH LHL HHL | HHL LLL LHL HHH
010 101 001 | 001 111 101 000
169 | 1000
0.169

HHL HHL | HLL LLL HLH
001 001 | 011 111 010
9 | 250 
0.036

HHL LLH LLH | HHL LLL LHL 
001 110 110 | 001 111 101
118 | 125
0.944

(0.169, 0.036, 0.944) => Synuefe AR-U b35-1 (Average error 0.621 %)

(0.09, 0.079, 0.945) => Pleiades Sector KM-W d1-40 (Average error 0.015 %) - NEW !
(0.163, 0.03, 0.935) => HIP 15443 (Average error 0.025 %) - Site 19
(0.169, 0.036, 0.944) => Synuefe AR-U b35-1 (Average error 0.621 %) - Actual system: HIP 14746 (it's not on EDDB), yes i did a manual search ") - NEW ! HIP 14746 !!!
 
looks like i am gonna be looking at a Ammonia world again all night.
Why does RNG hate me so much?
Cant get Hyperdidted because RNG
Cant get UP because RNG
Cant pick up UA in space because RNG
Why am i excluded from a third of this game.....,(insert swear words here)
 
Observations.... reading this page 310 as I try to catch up....

Watching the scavengers work, they only use their 'beam' on the green goo/fungal-damaged areas. They only deposit the dust/silt etc. on particular areas. I watched several last night for awhile and the beam was used on an exterior arm like feature that looked like a healing scab. The deposit then made a few meters away on a pinkish-red to greenish-blue skin area. Notice the luminescence of the secondary area with your ship lights OFF.

These are living bio-mechanical entities. Why not that they are healing themselves, regrowing their parts while the scavengers do the hardest work of cleaning up the infection??? The various states of regen show this, I think. I propose that once the entity is at a level of X healing, they are upgraded from "Guarded" to "Stable but Serious" condition on to "Stable" etc. The more healthy they are, the more they can regenerate themselves.

ALSO: why are there barnacle spires with MA's on them at these sites but NOT barnacles themselves? Could it be... crazy idea.... these are MATURED/ing barnacles? The spires at these sites are the same in scale as the barnacles... I'd expect them to be huge... but what if they're merely little appendages like skin pores or something that extrude the MA's? WHY are they here, if there are no barnacles?? To me, this links both, without question.


Thoughts??

Yep I've been thinking similar things. The barnacle spires are a giveaway. I'm not going to be surprised if we see at some point a thargon (flower ship) turn up at a site and beam down the goodness it beamed up from a barnacle.

These huge ships are definitely growing/regrowing/healing in my mind, and perhaps it comes in stages. Maybe this is why we've been seeing thargons lately, it's taken this long for the motherships to be well enough to produce them. Then they go out harvesting more goodly meta alloy plasma shizz and bringing it back.

But back to the spires, yeah maybe these motherships went limping away with their infections and found hi metal content worlds to snuggle down over barnacles and use the meta allow by product from them. Perhaps they were seeded in order to be such fall back points.

And I'm thinking the thargoids and the barnacles are different species evolved from the same world. Thargoids with the octagonal symmetry, barnacles with hexagonal. But both share the spiralling form, the similar material composition. From above the Alien Structures have the same spiral form as barnacle spires do, and with the central hard structure in the centre. The large outer parts of the Structures (motherships), the 'leviathan' pieces, are being built up layer by layer from that originating spiral of smaller spikes.

Do barnacles grow to eventually have these chitin petals too?
Or were they seeded in the pleiades as regen fuel by the thargoids? Or maybe it was a more natural, unplanned process like us carrying rats around the world with us?

Oh, and about my calling them thargons.. well, since we never see anything piloting in those 'cockpits', I think those are clear domes to keep the atmosphere in for the biological machinery in there to shoot beams out of for scanning and making witchspace openings.
Anyway, just a ramble of my current incoherent thoughtstream... all likely to change again at some point

Oh and by the way everyone: we ARE all going to die :D

These sites are fantastic, well done FD! And I'm really liking how the long game is playing out, the ua and up becoming useful, the barnacle ecology getting more mysterious, connections coming together.

But we really are royally shafted: If these are regenerating, then they are the ones we poisoned. And each time we play with their toys we probably send off a beacon. The missing scouting party have sent their location home. Sadly there won't be much hope for a peaceful exchange of culture. No, they're going to eat our brains.

So, how would you go about taking down one of these when it's fully functional? :D
 
there's a canonn map linked on frontpage * tho it is a few sites behind.

Thanks

If the map is quasi accurate then Aries Dark region db-x d1-63, COL 285 SECTOR cv-y d57, and HIP 19026 all line up to make a nicely shaped Triangle when view from underneath. But so far thats the only pattern I can see.
 
From the newsletter:
As investigations continue, we implore you to stay safe in these regions. Who knows what dangers they may hold?

I'm there waiting for the first report from a CMDR that was clearly blown up in bits, soon... :D
 
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Thanks

If the map is quasi accurate then Aries Dark region db-x d1-63, COL 285 SECTOR cv-y d57, and HIP 19026 all line up to make a nicely shaped Triangle when view from underneath. But so far thats the only pattern I can see.

Would joining up the systems that signals lead from and to draw something?
 
Ok, so I'm at a dead end now given that I can't do my own sound analysis. I'm out.

Bring these things in-game FD.

1: find Unknown Signal
2: give Signal to Science Contact who decodes it for you
3: Add a triangulation app within the Galaxy Map to find best system match based on distances from 3 input systems.
4: go search the target systems with the UL and Unknown Signal
5: locate next site

Repeat
 
Drive an SRV into the central core and upload a computer virus from an early 21st century Apple Macbook Pro...

That always works.

They have rather handily provided access ways for srv's yes. Which are conveniently placed at ground height for a half buried mothership. But once they're flying those might be deep down under layers of more chitin, and maybe a big clear canopy. And if not, you have to land on it while it's moving around and gobbing green goo at you, and then deploy an srv to drive in. We'll know for sure if this is a goer when we see ancient MacBooks in the commodities
 
Hi all, someone suggested earlier that a wide angle scanner mod improves UP spawn rates. Does this echo in anyone else's experience? Just wondering if it's worth trying.
 
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