Alien archeology and other mysteries: Thread 10 - The Canonn

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I can't seem to get my UL's playing the "morse" when playing audio logs to them...

They do the "glow blue" thing, and make some standard noises, but even with my volume on high, I can't hear them do the special code...

Do I need a new UL each time I visit a new site or something?
 
One other thing. I hypothesized earlier that the Thargoids were not responsible for the green goo attacks. I was just reading through the scanned messages from the wrecks, and it does appear that the Thargoids are also affected by the same issue, corrosive material damaging various systems...

... either the Feds have a goo weapon... or there really is a 4th player in this evolving mystery...
 
I can't do that either, that's why I gave up on the whole chase race.

I don't think you'd need a new UL...I've been able to "laser point" a number of different sites using the same UL.
As long as you have the 3 signals...you should be ok.
 
I can't seem to get my UL's playing the "morse" when playing audio logs to them...

They do the "glow blue" thing, and make some standard noises, but even with my volume on high, I can't hear them do the special code...

Do I need a new UL each time I visit a new site or something?

The binary audio beam is very narrow. Make sure you are in front of the dish.

SushiCW posted a good video earlier (there's a pile more but this is what I ended up checking in an attempt to help him transcribe it :p), which shows how he has positioned his ship to hear the audio: https://www.youtube.com/watch?v=-IrN4-Mouvc&feature=youtu.be
 
The UP hasn't knocked you back sine 2.3 I believe. I only know because I noticed it a few weeks ago and someone told me :)



Nope that didn't happen in Elite Dangerous. The last missions of FFE are not counted as part of Elite Dangerous lore. Pretty much everything up to the formulation and creation of a cure have been confirmed though.


The knockback is now directional on UP you need to be directly in front of or behind to get hit.
 
The binary audio beam is very narrow. Make sure you are in front of the dish.

SushiCW posted a good video earlier (there's a pile more but this is what I ended up checking in an attempt to help him transcribe it :p), which shows how he has positioned his ship to hear the audio: https://www.youtube.com/watch?v=-IrN4-Mouvc&feature=youtu.be
got the same prob - even though I am in the right position just in front of the "dish" (31 m away in my ASPX) the answer is that faint I nearly can´t hear it...
 

Ozric

Volunteer Moderator
The binary audio beam is very narrow. Make sure you are in front of the dish.

SushiCW posted a good video earlier (there's a pile more but this is what I ended up checking in an attempt to help him transcribe it :p), which shows how he has positioned his ship to hear the audio: https://www.youtube.com/watch?v=-IrN4-Mouvc&feature=youtu.be

:)

[video=youtube;J2je7g77FMY]https://www.youtube.com/watch?v=J2je7g77FMY[/video]

Still never got 3 out if one. Sometimes 2, sometimes 1, sometimes none...


The knockback is now directional on UP you need to be directly in front of or behind to get hit.

Ah, interesting, cheers.
 
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got the same prob - even though I am in the right position just in front of the "dish" (31 m away in my ASPX) the answer is that faint I nearly can´t hear it...
So, I find that the closer you get, the harder it is to hear. The same is actually true for the UA sound too.

Try being at around 100m or so?
 
Mr Zoltan, I must grudgingly award you 1 Rep point as I think it is important to remind us lesser mortals there there is plenty of science still available to those without hours to spare trying to count lines from dirty spectrograms :D

There's lots of science for everyone, of any level of ability! You don't have to be a mathematical genius, all you need is an enquiring mind, an inquisitive nature, and a healthy streak of scepticism to challenge hypotheses (your own and others') following the scientific method https://en.m.wikipedia.org/wiki/Scientific_method.

science is not restricted to RL laboratories and particle accelerators; its principles of logical inquiry can be applied to any situation, in RL or in a space-based game (especially applicable to one that sets out to follow basic scientific principles in its design!)

it then helps if you share your ED hypotheses, theories, evidence, experiments and conclusions on this thread. There are plenty of scientists here who will help out with code breaking, mathematics and anything else that needs doing -that's what makes it fun!
 
Pretty big doesn't do that justice. I don't think they're skeletons personally, when you get close to them they're far too big to fit in the tunnels, unless they move like worms :p

thanks for checking!
Well they might, especially in a larval stage, but I suspect as you say it is not a skeleton. I think FD will keep them for 2.4
 
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Ozric

Volunteer Moderator
Where are you guys getting your Unknown Probes? I've been checking the Canonn systems for hours without joy.

First page, middle of the first section. I get mine from Pleiades Sector DL-Y D54.

10.4Mm from the planet flying #300KM/s generally takes me 5-10 mins.

thanks for checking!
Well they might, especially in a larval stage, but I suspect it is not as you say. I think FD will keep them for 2.4

Ewww, now there's a mental image I didn't need.
 
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So, I find that the closer you get, the harder it is to hear. The same is actually true for the UA sound too.

Try being at around 100m or so?

Oh also something that I remember back from my UP decoding days. In audio settings you have the option for dynamic range, which goes somwhat like... "Night time", "Normal", "Full range", etc. I usually play with the full range, what with having big speakers for the sound - but for the UP I swapped to the night time setting, which highlights the special audio and turns down the background noises. Maybe worth a try?
 
Found 1 UP yesterday in 10 minutes with normal 5D sensors, system where one of Alien Bases is - Pleiades Sector KM-W d1-40 - ammonia planet at the end of the system (it has a ring so search is less boring :) )
 
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Where are you guys getting your Unknown Probes? I've been checking the Canonn systems for hours without joy.

They can take forever to spawn. It's probably the only "problem" with this activity, which is actually saying a fair bit if you've heard my soapbox ranting about the ancient ruins/"the hunt"/salome stuff.

UAs are easy enough to find at shipwrecks these days, and ULs are in huge abundance at the structures, but UPs are praying to the RNG gods for sometimes days.

On an aside, considering the abundance of people saying they can find a UP within 5-10 minutes, a little part of me wonders if it's not a connectivity thing that also plays part. Being on a good ol' Australian Internet connection, I find that if I don't regularly interact with the game every 10 minutes or so, I get disconnected with a timeout... when I do interact, literally nothing can happen for an hour.
 
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For those who follow this thread religiously this will be another repetition :)

This is where all my game time is going at the moment - I already have the unknown fragments for Palin, but I'm now after those damned Modular Terminals for Qwent in Sirius. I've heard gaining Empire ranking via missions seems to be a good tactic.

Other notes on my experience of the progression thus far:

As it was, getting allied with Sirius was an onerous task (completed last night) - a real surfeit of missions - so I relied on 6.5M of exploration data I had stored up, and then dropping into Weapons Fire & Distress Call USSs in Procyon to get bounties to get me over the line.

As a bonus, because that system is currently in outbreak, out by the main stations (around Procyon B & C), I also ended up picking up 10 Chemical Manipulators in around 20 minutes from aftermaths & even a couple of degraded emissions USSs - so: moar FSD rolls! :)

If you haven't got the unknown fragments for when you do get the Palin invite, find a system in the 135-150LY range around Merope which gives 'Anomaly Detected' USSs, and I suggest criss-crossing the system out to around 1100ls from the star, and then back past the star. I ended up getting the last 10 fragments I needed in less than an hour doing this.

For a full guide on the progression, see this excellent grind guide by knight9000:

https://forums.frontier.co.uk/showthread.php/347882-2-3-Engineering-Unlock-Grind-walkthrough

I won't be wreck-dipping until I have as many CrCrs as my Conda can cope with; and then I'll likely be doing what Ozric is doing and supplying items to Canonn Institute or the Gnosis (docked there the other day - what a ship! Can't remember if it has BM though lol).

I really wish we could store modules on-ship instead of at a station (even though that's a great feature) - so you could swap loadouts at any station with outfitting.

Anyway - yeah: do it. It's a grind, but you'll make a bit of cash on the way, and I have a feeling that access to Palin might become quite important for a while later ;)

I got lots of modular terminals a week or so ago when ranking up with feds. Do a round robin of data deliveries Ceos-Sothis (main station then outpost)-Ceos, or you can do same for Imps if you want to rank with them.

so who do we prefer to sell Unknown Items to? Canonn (do we really want to risk corrosion damage to that nice shiny new megaship?) or Palin (who took lots of alien data and MAs & never delivered much despite megapromises)? We only have Palin's word that the Feds stole the data from him, I do not trust him! But we should get them to some engineer who can start to work on them & move towards protective and offensive capabilities, Martuk? Farseer?
 
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