Star Citizen Thread v6

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Not sure if this was posted. Boredgamer's coverage of his F42 tour https://www.reddit.com/r/starcitizen/comments/6l0yr2/erin_roberts_interview_studio_tour_overview/

Couple of interesting bits relating to recent discussion in this thread





I was surprised to see that professions were now part of 3.1, I thought they were still in 3.0





It was all but sure that most are out of 2.0, except 'a barebones version of trading'. While the write-up is cool, its essentially another 'tons of cool stuff planned for the patch right after the next patch'. Including apparantly the Delta patcher. Seriously... :(
 
eh? where are all these modern games where "leaving your seat" is just standard?

I think there are a few Arena shooters and stuff like Arma where vehicles offer secondary game-play.

How many dedicated sims have standard "leave the seat" game-play?

Euro Truck Sim, various flight sims, farm sims, train sims...war thunder? world of tanks? :S

Try typing "simulator" into Steam and hit next until you find standard "leave the seat" modern gameplay and report back
 
They even talked about hunting of wild creatures on planets, do your research, that might not be basic stuff for you but it is for me, when I think about crafting, I imagine Eve online, not less than that. Leaving seat is basic as well, without it, half of the possibilities are lost, you end up with a good space shooter as it is now but all the depth is lost, also a game where you can't walk around is old gameplaywise, it was the way games were built in the 90s, today almost all games allow you to do that, you are the pilot, not the spaceship, this is the modern concept they should bring to ED

You have to laugh at this. When it comes to Elite it's basic and should be in the game already but when it comes to SC it's suddenly hard and people should be quite happy waiting another 5 years or more....
 
eh? where are all these modern games where "leaving your seat" is just standard?

I think there are a few Arena shooters and stuff like Arma where vehicles offer secondary game-play.

How many dedicated sims have standard "leave the seat" game-play?

Euro Truck Sim, various flight sims, farm sims, train sims...war thunder? world of tanks? :S

Try typing "simulator" into Steam and hit next until you find standard "leave the seat" modern gameplay and report back

X Rebirth, which nickname I won't mention here, and KSP. That's all I can think of, unless various Battlefield games are considered a simulator.
 
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Depth?

A good friend of mine built a near-godlike rig to play SC, and borrowed some of my kit to make the experience as good for him as he thought it could be, and we both went to great lengths to make everything multiplayer work.

End result?

Done everything and completely fed up in two hours.
 
leaving seat is basic, the mechanics around it can come in time

And do what then? You talk about one game supposedly having depth and that's why you're looking forward to it and then in the next breath you want to be able to get out of a seat and stand around with nothing to do but act like a lemon. How is that beneficial to the game at all.
 
I'm worried about the time they will need to mod them, if they added space legs and made ships natively with all interiors they would take half the time than having to mod them later

Building interiors for space ships which don't currently have them is not a particularly scary proposition. It would take no longer to do at a later date than it would have done from day one. Compare that with "refactoring" fundamental engine architecture and having to throw away a bunch of work that has already been done on an ever-expanding list of space ships, which is a much more thankless, wasteful and poorly-considered use of time. But of course that's CIG's approach, and has been for years, most recently with the Item 2.0 refit.
 
And do what then? You talk about one game supposedly having depth and that's why you're looking forward to it and then in the next breath you want to be able to get out of a seat and stand around with nothing to do but act like a lemon. How is that beneficial to the game at all.
it would pose the bases for all the mechanics you can add on top of it, if you can walk, then they can add interiors of ships and stations, relics and planetary bases to explore, later boarding other ships and handheld weapons, maybe building posts and bases which is however clear they won't add, they talked about asteroid bases anyways.

Many people are ok with just the ship, this is why many don't see space legs as necessary, many others see the endless possibilities it would open.
 

Jenner

I wish I was English like my hero Tj.
Discuss SC, please. This is not a thread to discuss Elite Dangerous, nor is it a thread to compare SC and ED.

There's a whole forum here for discussing all things Elite.

Here, we discuss Star Citizen.

Off topic posts will be removed.

Thank you.
 
that's why I'm worried about the time they will need to mod them, if they added space legs and made ships natively with all interiors they would take half the time than having to mod them later, this is my point

I don't know why you keep claiming that, and you've pulled "half the time" completely out of thin air. It isn't work that's already done and would need to be thrown away, and doing it now doesn't introduce any work that wouldn't have been required in the first place. And really, modelling some interiors doesn't even factor as one of the real challenges of implementing space legs.

So any release date for Alpha 3.0?

One week later than last week's release date, always. That's how the schedule works.
 
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I'll never understand why people buy a game to fly spaceships and then want to walk instead. People are odd.

Couldn't agree more. I have no desire for space legs. Leave it to other games. FD have built a wonderful galaxy that they haven't properly exploited in terms of gameplay - extinct alien civilisations to discover, technologies from same, undiscovered galactic "anomalies", basic lifeforms, resourcing from same, etc. - limited only by their imagination. When I think of all the dev resources FD will need to implement "space legs" I shudder and think what a waste of time.

And yes, I know I'm well and truly in the minority on this one. Don't bother telling me. :)

Ideally, I'd like SC to be a roaring success so that it becomes the ultimate space legs sci-fi adventure. If SC does that well, I'm hoping FD will concentrate on what it already does well, putting much more gameplay, adventure, exploration and discovery into their already excellent galaxy sandbox-simulation.
 
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Couldn't agree more. I have no desire for space legs. Leave it to other games. FD have built a wonderful galaxy that they haven't properly exploited in terms of gameplay - extinct alien civilisations to discover, technologies from same, undiscovered galactic "anomalies", basic lifeforms, resourcing from same, etc. - limited only by their imagination. When I think of all the dev resources FD will need to implement "space legs" I shudder and think what a waste of time.

And yes, I know I'm well and truly in the minority on this one. Don't bother telling me. :)

Ideally, I'd like SC to be a roaring success so that it becomes the ultimate space legs sci-fi adventure. If SC does that well, I'm hoping FD will concentrate on what it already does well, putting much more gameplay, adventure, exploration and discovery into their already excellent galaxy sandbox-simulation.

Yep different games to scratch different itches :

ED for mindbogglingly huge space do whatever you likeulator.
I hoped SC would be for mission based dogfighting (currently x-wing alliance/freespace2 for this).
Alien Isolation for space legs (hiding under a table on trembling space legs).

The one game to rule them all would probably end up being bad at all those things, like the gaming equivalent of a spork.
 
And you fail to realize how it is the main culprit of everything that went wrong with sc development so far, and goes as far as it is making things simply not feasible.

Quite right.

I remember how many (here and not) were skeptical about Roberts statement about how having many studios around the world would have allowed them to deliver everything together, whjile sneering at Elite declared iterative design.
I remember how many SC supporters said "HAH! You don't understand Game development! You'll see".

WE're still waiting to see...
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Thread will be temp closed for moderation.

Will reopen shortly.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
As my esteemed colleague Jenner posted..


Please keep the discussion to the game.
 
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