It's everyone's favourite critter again, this time on the newly re-kindled discussion on C&P/karma.
In this post: a clarification on risk based penalties (and the assertion they are better than preventative measures) and a proposal I'd like to make on the subject.
Preventative v. risk based penalties
Preventative penalties would stop a CMDR doing something in its entirety. A risk-based penalty allows the CMDR to do something, but removes any safety nets associated with the activity, or adds additional risk and consequence.
For example: a CMDR with a low karma score is intended to be penalised against, say, carrying a type of good known to be reserved only for good guys. Preventatively you could stop the CMDR buying that good. Alternatively you can allow the CMDR to buy that good, but - unlike anyone else - the CMDR is always deemed to be carrying illegal goods when he has it, and when caught with it, faces an escalated security response.
Preventative measures are rubbish. Typically they are indicative of a system that doesn't know how to implement something more creative. In addition, they do not conform to the general ethos of Elite: that you may play your way, but that you will face rewards and consequence according to that playstyle. This is not a complaint that criminals shouldn't really face consequence from karma; conversely, the penalty should be heavy, but "you aren't allowed to do this suddenly" is not really a penalty. Please be aware this is FD's stance, who have confirmed karma will not be about preventing any playstyle.
With this in mind, a proposal:
There has already been discussion around karma ratings and station entry. To be more precise: a CMDR with a low karma rating should have docking rights rejected at a high security station. This, as we just learned, is preventative measure. So what could be done to make this better?
Relate this to risk-based gameplay. Local authorities control the station, but they don't magically know you are a criminal, in the same way they have to scan you for illegal goods. So - do not outright reject docking requests. Allow them. But if they are scanned, or fall afoul of the law by any other means, the offending CMDR should be subject to immediate security response, including station guns.
So basically think "old school smuggling gone hardcore". When playing as a CMDR that's acquired a poor karma score, they may try go to any station they choose - but doing so requires the effort of a full-on smuggling attempt, and any failure is effectively insta-death when you're close enough.
This is far more engaging and, unlike "just stop them docking", might actually provide consequence to a known criminal. Few criminals will find themselves stung because a station turned them away. They'll just realise they can't do what they wanted, and go about doing something else - possibly pointing guns at the first thing that moves. But being blown up half way through docking, with an increased rebuy cost also associated with karma...?
Go.
In this post: a clarification on risk based penalties (and the assertion they are better than preventative measures) and a proposal I'd like to make on the subject.
Preventative v. risk based penalties
Preventative penalties would stop a CMDR doing something in its entirety. A risk-based penalty allows the CMDR to do something, but removes any safety nets associated with the activity, or adds additional risk and consequence.
For example: a CMDR with a low karma score is intended to be penalised against, say, carrying a type of good known to be reserved only for good guys. Preventatively you could stop the CMDR buying that good. Alternatively you can allow the CMDR to buy that good, but - unlike anyone else - the CMDR is always deemed to be carrying illegal goods when he has it, and when caught with it, faces an escalated security response.
Preventative measures are rubbish. Typically they are indicative of a system that doesn't know how to implement something more creative. In addition, they do not conform to the general ethos of Elite: that you may play your way, but that you will face rewards and consequence according to that playstyle. This is not a complaint that criminals shouldn't really face consequence from karma; conversely, the penalty should be heavy, but "you aren't allowed to do this suddenly" is not really a penalty. Please be aware this is FD's stance, who have confirmed karma will not be about preventing any playstyle.
With this in mind, a proposal:
There has already been discussion around karma ratings and station entry. To be more precise: a CMDR with a low karma rating should have docking rights rejected at a high security station. This, as we just learned, is preventative measure. So what could be done to make this better?
Relate this to risk-based gameplay. Local authorities control the station, but they don't magically know you are a criminal, in the same way they have to scan you for illegal goods. So - do not outright reject docking requests. Allow them. But if they are scanned, or fall afoul of the law by any other means, the offending CMDR should be subject to immediate security response, including station guns.
So basically think "old school smuggling gone hardcore". When playing as a CMDR that's acquired a poor karma score, they may try go to any station they choose - but doing so requires the effort of a full-on smuggling attempt, and any failure is effectively insta-death when you're close enough.
This is far more engaging and, unlike "just stop them docking", might actually provide consequence to a known criminal. Few criminals will find themselves stung because a station turned them away. They'll just realise they can't do what they wanted, and go about doing something else - possibly pointing guns at the first thing that moves. But being blown up half way through docking, with an increased rebuy cost also associated with karma...?
Go.