2.4 Typical weaponry will be useless against Thargoids. Another design flaw?
Or perhaps intentional to instil fear, dread? A sense of uselessness against an overpowering force?
Same thing.
Thargoids could also simply fly better
This would be a far better means to the desired end, at least if the desired end are challenging encounters, than making Thargoids play by a new set of rules.
It therefore stands to reason we might not be able to damage them
Not unless they are so alien as to be surreal. Plenty of that already in ED without having to have everyone go on an adventure to acquire the
+3 vorpal limpet of bug smitification.
More advanced is one thing, but requiring weapons whose function is something other than to deliver as much energy as practical to the desired target (which is the ultimate basis for every tool of violence in the history of the universe, as far as we can tell, from the effects of enzymes and antibodies produced by microbes, to claws and fangs, to a sword edge, to a rifle bullet, to a laser or railgun) is going to seem awfully contrived.
.....and where did they say they will make them not take damage? Ineffective doesn't mean "not take damage".....that word would be Impervious. Maybe they fly so erratically that getting a fix on them will be extremely difficult, maybe they have some kind of "stealth" technology that makes it so you have to be closer in to get a target lock
If I turn off my sensors entirely, plenty of the weapons we already have are just as effective as ever and anything nimble enough to evade a hitscan attack from a platform that can rotate 40-90 degrees per second is going to make just about anything that actually has any gameplay behind it ineffective.
maybe their shields & armour can take more punishment than human ships of the same size. Maybe their own weapons & counter-measures will make it near impossible for us to get off more than a few shots. Any one or combination of these factors will make our weapons & tactics ineffective-without making their ships impervious.
Then this would beg the question of why, if we are capable of producing better weapons for use against Thargoid, haven't we produced them for use against each other?
Fear not though, whiners, I'm sure that after a month of your moaniny & complaining, FDev will buckle once again & make Thargoids no harder to kill than a Competent NPC.
I've frequently complained about the lack of challenge provided by NPCs. However, taking them as is--with the same deliberately handicapped AI--and simply requiring me to run out and obtain the proverbial silver bullet before I can defeat them, is not addressing any underlying issue.
Combat against a brain dead werewolf is no more satisfying than combat against a brain dead goblin, even if it's all but impossible to stop the former without special tools.
When Cavemen wanted to beat the hell out each other, they used the tech available - rocks and sticks. And very effective that tech was, for killing other cavemen.
If advanced aliens landed in middle of a Caveman fight, I'd expect those rocks and sticks to be ineffective against them.
Compared to Thargoids, we're the Cavemen, with weapons to match.
Its up to us to make better rocks and sticks. That won't happen overnight.
Indeed.
However, if new weapons simply show up when 2.4 drops, or after a few weekend CGs, that
is happening overnight.
People in the Elite setting have been doing their level best to destroy each other for thousands of years, and a barely more existential threat in the form of Thargoids prompting such overnight advancements, or worse, advancements that only apply to Thargoids, is silly, IMO.
Upset that a computer game plays like a computer game.
Sometimes the best games are those that take themselves seriously enough to elicit a certain suspension of disbelief.
I certainly get upset when an otherwise decent piece of supposedly historical fiction ruins it's credibility with fantastic elements or needless anachronisms. I see games that are trying to depict certain worlds/settings the same way.