Thargoid hunting = optional 'elite DANGEROUS' PVE. Those that wanted the NCP nerf in prior updates and revel in shooting fish in a barrel would do well to stay clear. I personally look forward to seeing how tough the thargoids will be and if I need to grind out new weapons - so be it. Just make damn sure the mats to do so are attainable and not bugged please.
I'm hoping for large-scale organised CG's, where players musty invade Thargoid installations around the outskirts of the bubble; scanning ships, collecting materials and data and bringing them back to a station nearby builds up the CG requirements.
The level of Tier completed before the end of the CG determines what technologies humanity is able to reverse-engineer and start selling.
Eg:
Tier 1 - Upgraded Weapons ( designed for shield and hull penetration of Thargoid vessels )
Tier 2 - Upgraded Shields and Hull Improvements ( designed for increased survivability against Thargoid weapons )
Tier 3 - New Utility/Optional Internal technologies ( Hyperdiction Inhibitors, Prison Cabins for scooping Thargoids out of space )
Tier 4 - Upgraded Core Internals ( upgrades to core, thrusters, FSD, sensors )
Tier 5 - Advanced Weapons ( reverse engineering of Thargoid defenses introduces weapons designed for the obliteration of Thargoid ships )
Tier 6 - Advanced Shields ( new shield designs, giving a Cmdr a true fighting chance against Thargoid vessels )
Tier 7 - Advanced Core Internals ( new Core Internals for handling the power outs required for the new Weapons/Shields )
Tier 8 - Anti-Thargoid Ship ( a small range of ships designed specifically to counter the Thargoid threat; powerful and expensive, Anti-Thargoid Ships represent the pinnacle of human engineering )
*imagination runs wild*