Why can not you improve the FSD travel?

Why not instead of hating some part of the game, do not make it better?
It's alpha centari (read: worst system in the game). It's broken, but the devs liked it that way, so instead of fixing it, they say it's 'working as intended'. Just don't go to alpha centari anymore and you wont have that problem (you still will have that problem, just vastly less so).
 
It doesn't really make sense. I've seen jumps shorter than hutton (1,600,000 ls) and jumps to smaller stars as well. It should definitely be possible. However, I understand why they are reluctant to change it currently. I think that down the road, they want more activities for the players in supercruise, and they want to expand on a sense of encountering the unknown.

The problem is there's no current explanation for why we cant. Perhaps after you've scanned a secondary star you should be able to jump directly to it? Or maybe you should be able to unlock the safety on your FSD and do the jump manually, by pointing in a direction, hitting the jump key as the FSD charges, and based on that you sort of end up where you end up, and it tosses you violently out of hyperspace so you take damage.
 
No harm in allowing stars of a certain bigness, and over a certain threshold of longness away from the main star, to be options for system jump destinations. Is there?
 
Then you do not need to take such tasks at all and ignore a whole bunch of content of this kind. For this is my last mission in which I will have to fly so long. I do not want to suffer, as the developers suggest me

Yes, you make a good point. It would be very helpful to be able to make a "mini-jump" in the same system to overcome the very long distances in some systems. It has been discussed a lot in the forum, but we never seem to get anywhere. :)
 
I believe you are correct. And I am grateful that we don't do that. For the OP, I suggest cancelling the mission and doing another. It's alwasy worth checking to see where the mission takes you.

This only works with Cargo/Data delivery... Planetary scan missions.... a whole different subject. :)
 
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The problem is there's no current explanation for why we cant.

No there is, really, assuming that you mean a reason in terms of game lore anyway. From a coding perspective, allowing a jump to any body that you have scanned in a system is trivial.

The reason you jump to the 'main' star in lore terms is that your FSD (modeled on the theory of an Alcubierre drive) operates by locking onto the object with the highest mass in the target system before folding space around your ship. Unsurprisingly the object with the highest mass will be the main star.

No harm in allowing stars of a certain bigness, and over a certain threshold of longness away from the main star, to be options for system jump destinations. Is there?

Biggness and longness, it's like Trump channeling Stephen Hawking :p
 
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It doesn't need to be painful. It's a 90 minute run (approximately) so enough time for a movie... Alternatively tune in to Hutton Orbital Radio and take in the tunes.
 
The FSD needs a large mass to lock on to. It's impossible for your ship sensors to detect anything smaller than a star in order to jump to it.

Or so the lore goes...


I'd like to see some sort of module that a player can "light up", and then another player could Hyperspace over to. Think an EVE online cynosaural field generator... that would be cool.

How ironic, beeing a point and click game which a lot of people dont like, EVE has FAR more cool game mechanics than Elite. Player trading, Player Corporations, Crafting, Electronic Warfare, Remote Repair, cloaking, cynos, warp dirputor and warp disruptor fields, player capital ships and stations.

If only Elite were more like EVE [knocked out]

It doesn't need to be painful. It's a 90 minute run (approximately) so enough time for a movie... Alternatively tune in to Hutton Orbital Radio and take in the tunes.

How amazing game right?
 
How ironic, beeing a point and click game which a lot of people dont like, EVE has FAR more cool game mechanics than Elite. Player trading, Player Corporations, Crafting, Electronic Warfare, Remote Repair, cloaking, cynos, warp dirputor and warp disruptor fields, player capital ships and stations.

If only Elite were more like EVE [knocked out]

And Eve has been around for 10+ years. It had very few of those things when it was 3 years..
 
How ironic, beeing a point and click game which a lot of people dont like, EVE has FAR more cool game mechanics than Elite. Player trading, Player Corporations, Crafting, Electronic Warfare, Remote Repair, cloaking, cynos, warp dirputor and warp disruptor fields, player capital ships and stations.

If only Elite were more like EVE [knocked out]

Play Eve then? I mean seriously, if that's what you like why try to make another game into a clone of it, just play the one you like.

How amazing game right?

You could always just visit one of the other 19,999 (approximately) systems in the bubble. I mean I've played for 20 months and I've been to Hutton Orbital exactly once, I can't really say that I feel I'm missing out on core gameplay. Why is one system that you're never required to visit for any reason such a bugbear for you?
 
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Play Eve then? I mean seriously, if that's what you like why try to make another game into a clone of it, just play the one you like.

ED on EVE's scale of features would be awesome I think. EVE for me sucks because I dislike point and click. :/

How ironic, beeing a point and click game which a lot of people dont like, EVE has FAR more cool game mechanics than Elite. Player trading, Player Corporations, Crafting, Electronic Warfare, Remote Repair, cloaking, cynos, warp dirputor and warp disruptor fields, player capital ships and stations.
There's nothing ironic about it; EVE has had much longer to mature than ED has.
 
Play Eve then? I mean seriously, if that's what you like why try to make another game into a clone of it, just play the one you like.

I play EVE since 2010.

Not clone but its just Elite would be a game with game things to do and EVE has really good game things.


You could always just visit one of the other 19,999 (approximately) systems in the bubble. I mean I've played for 20 months and I've been to Hutton Orbital exactly once, I can't really say that I feel I'm missing out on core gameplay. Why is one system that you're never required to visit for any reason such a bugbear for you?

I never went to Hutton Orbital and will never go. Looking at the monitor for more than 30 seconds doing absolutly nothing is not what I would call a game.
Supercruise needs to be changed, its not a good mechanic. I never do more than 2000 ls because its a waste of time. Also the acceleration/deceleration needs to be revisited especially going to and from a planet. We also need orbital mechanics since we don't have physics to do it.

The player should have the control in supercrise and not the automated accel/decel magic. We need HUD assitance and proper mechanics for supercruise so we can call us commanders and pilots.
The actual mechanics are a joke: Full throttle straight until 6s then back to 70% , done. Yeah the complexity is amazingly fun.
 
Sorry but maybe it's not your style of game. The flight mechanic is locked. The majority of players here like the time it takes to travel as it adds to the realism.

Eve in my opinion is a spreadsheet game with zero flight mechanics, over run by huge ganker player groups and no individuality, ie fighting one ship against another one on one.

Elite is not for the impatient and it's not a grindfest. It's a sandbox on a galactic scale. There will never be gold farmers or credit bots.

It stays true to the original games, all the way back to the ancient time of '84. We like it that way exactly because it is not like other games.

Elite rewards those who are patient. You obviously are not.

Respect

o7
 
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IIRC correctly, and I'm not sure if it's part of ED lore, the first ships to leave Sol did not have hyperspace, so the nearest star would be Proxima Centauri, hence Hutton Orbital. After the development of hyperspace travel, HS drives locked onto the largest mass, Alpha Centauri A, hence the 0.22ly SC to Hutton. So, as far as I am aware, it's working as intended. However ...

... for the love of God, why on earth didn't they build a second station orbiting Alpha Centauri A, then one half way between?!!! :)
 
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Playing EVE during my two 14 day trials, I found the best way to train my real-time costing skills was to play other games, then forget it was needed or how it was different from half a dozen other skills with almost the same name.
 
It was designed as it is for a reason: other players. If you could enter a system where you like there would be even less human interaction than there is now.

This also goes for NPC's. If you could enter right near a station then trading would be far too easy.

Hutton Orbital is well known to the older players as the longest flight to a station from a star. That 40minute journey is seen as a rite of passage for some. I really can't see that changing!
It's 90 minutes, not 40. :)
 
It's broken, but the devs liked it that way, so instead of fixing it, they say it's 'working as intended'.

It's not the devs, it's the players. My understanding is that back in the early days of development, this game mechanic was chosen by the players, to preserve the "bigness" of space. Now it's enshrined in the game. A lot of folks like it and a lot hate it. It's unlikely to change at this point.

I used to think it was awful, but I've come to accept it and I don't mind it anymore.

How ironic, beeing a point and click game which a lot of people dont like, EVE has FAR more cool game mechanics than Elite. Player trading, Player Corporations, Crafting, Electronic Warfare, Remote Repair, cloaking, cynos, warp dirputor and warp disruptor fields, player capital ships and stations.

If only Elite were more like EVE [knocked out]

Personally, I'm glad it's not. I tried EVE and hated it. I don't want to see this game become more like EVE.

It's 90 minutes, not 40. :)

I've never made the trip, but I plan to, one day. My understanding is that it takes ~90 minutes to do it the "stupid" way and just point towards your destination and supercruise. It's supposed to be faster to fly up, away from the system planetary plane. Since there aren't any planets or stars around, their mass won't interfere with your drive and the top speed (2001 lys/sec) is reached much sooner and maintained much longer.

I did a quick search. The fastest trip time claimed was 75 minutes.
 
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