With the implementation o NEW Karma e C&P - Will the Log timer go up? 15 secs is to low!

Any changes to the timer are going to end up penalizing CMDRs that are exiting to menu legally (and yes FDev have been quite clear that menu exit IS LEGAL) and gracefully. Those actively CLogging are not going to be affected, which means that you are going to chase even more people out of open.

I think you need to re-evaluate your position on this, unless you are saying that everyone that plays should be bound by your ethics/morals/standards...
 
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No thanks I think they should reduce it to 5 seconds or less it is a pain when real life issues or the phone goes or someone knocks at the door having to wait 15 seconds to log out

Agree 100%. Delivery folks round here would barely wait 5 sec. If I left 15 seconds before answering I'd have a card though the door and have to collect from the depot next time my partner gets time off work.
 
if you are not in combat not an issue waiting. click log out to desktop or whatever, go take the call, you will be logged out when you come back and then you can shut down the pc or log in again or whatever. well thats how it should work. if i click exit to desktop it should ask me if im sure, warn me if im in a combat or other risky situation that it will log me out after a set time then DO IT. dont ask me again for confirmation as if i was an idiot (from stigbob post that seems to be the case) who doesnt know what buttons hes pressing.

I know that but when you are in a res or someone or a npc is attacking it is a pain real life has to come first if people start wanting longer timers all you going to do is increase clogging or to avoid the karma the clever ones will just kill p2p connection only
 
It should go up to a minute. In most conditions the timer is a free get-out-of-jailcard. FD claims to be aware of it, thankfully. It shouldnt be possible to use it as escape mechanism. People who complain that with an extended timer they can no longer just log on attackers: that is the point.
 
Agressors should have a much longer log out timer, start a fight and it goes bad then tough. Heavily armed Combat ships should get added time too, up to the point it's in the minutes. Then they'd force the game to close however they can, but FD can log that can't they? and if it happens too often and only in combat then it's ban territory?

for lightly armed and smaller craft/trader/explorer builds it should stay 15 seconds.
 
The biggest fix they need to implement with logging off is take the timer away from the menu, if the phone rings or the door goes let me just log off without having to wait for a countdown to finish then confirm.

By all means increase the in-game timer to a couple of minutes or whatever, but leave me out of it by having it auto-confirm.

Real life and all that.

That would be fine ofcourse. :)
 
The biggest fix they need to implement with logging off is take the timer away from the menu, if the phone rings or the door goes let me just log off without having to wait for a countdown to finish then confirm.

By all means increase the in-game timer to a couple of minutes or whatever, but leave me out of it by having it auto-confirm.

Real life and all that.

This^^

I had to log out during PvE bounty Hunting the other day, for an important phone call.

Having to wait for 15 seconds for the stupid menu, while trying to mute the excessively loud pew pew on the TV, and talk on the phone was a flippin' nightmare. Lol

It should be;
"You are in danger, are you sure you want to exit? There will be a XX seconds delay until exit.
[Confirm] [Cancel]
Then the timer starts, and exits at 0, unless you abort.



CMDR Cosmic Spacehead
 
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The biggest fix they need to implement with logging off is take the timer away from the menu, if the phone rings or the door goes let me just log off without having to wait for a countdown to finish then confirm.

By all means increase the in-game timer to a couple of minutes or whatever, but leave me out of it by having it auto-confirm.

Real life and all that.

This is the real important fix for the log out menu item.

It's completely stupid that I have to wait 15s just to be able to click on the log out button. It's completely contrary to what should happen.

It should be:
- click log out
- warning that ship will be X s in the game and vulnerable in that time
- click OK
- screen shows count down
- after X s the log out happens.

Anything that isn't that way is simply taking the player hostage for no reason. Stop it!

And please FD, being slightly outside the scooping range of a star is not "ship in danger wait for 15s while you are unable to do anything just because reasons".
 
The logout timer is ok as it is. Increasing it would just encourage more disconnect cheats than we already have. If they leave the instance, by disconnect, menu log or wake, you've won that battle.
 
The logout timer is ok as it is. Increasing it would just encourage more disconnect cheats than we already have. If they leave the instance, by disconnect, menu log or wake, you've won that battle.

You talk like everything is about the battle, and when it's about piracy? how this helps me?! feel free to ignore the fact that this dont work for piracy and keep using the same flawed logic again BTW.
 
Agressors should have a much longer log out timer, start a fight and it goes bad then tough. Heavily armed Combat ships should get added time too, up to the point it's in the minutes. Then they'd force the game to close however they can, but FD can log that can't they? and if it happens too often and only in combat then it's ban territory?

for lightly armed and smaller craft/trader/explorer builds it should stay 15 seconds.

yes the "bad" guys should have higher risks, I'm all up for that. Maybe even a CANT log out! you CANT log until you clean your self the mess you made.(aka High wake to safety)
 
Totaly agree RL Happens
Unless your constantly Loging out when in combat then Karma would require the timer to go up!

Yes something in the lines of constant logger should be also fine. if you log once a day nothing happens , but if you log 2 times in a row (with a short delay between then like 1 or 2 hours) the second time should be at least 3x or 4x longer.

So this dont frells people that have something happened once... But those using Logging as a "weapon" or "shield" will be frelled fine!

The biggest fix they need to implement with logging off is take the timer away from the menu, if the phone rings or the door goes let me just log off without having to wait for a countdown to finish then confirm.

By all means increase the in-game timer to a couple of minutes or whatever, but leave me out of it by having it auto-confirm.

Real life and all that.

Yes an auto confirm is a needed QOL , I also have been about having to wait the 15 seconds to press the OK... if they invert it i will like it too.
 
I believe Frontier is considering adjusting the menu exit timer. Although I personally consider a delay equivalent to the highwake charge to be the most fair for all parties.

Either way, confirmation should be moved to the beginning of the countdown. It would also be good for immersion if it displayed the visual effect of a highwake and left a wake signature which returned an error upon scanning.
 
Any changes to the timer are going to end up penalizing CMDRs that are exiting to menu legally (and yes FDev have been quite clear that menu exit IS LEGAL) and gracefully. Those actively CLogging are not going to be affected, which means that you are going to chase even more people out of open.

I think you need to re-evaluate your position on this, unless you are saying that everyone that plays should be bound by your ethics/morals/standards...

Yes they should be penalized for using the same method over and over. just because it's legal it shouldn't also be the main "gameplay" feature. Today people fly their Big fat [redacted] ships with no worries unless attacked by a wing of 4x Fer de lances. because they know at any point they can just go *pof* within 15 seconds.


I dont think it's also fair to someone in a sidewinder to have the same cooldown of someone in a Corvette.

I'm all for decreasing the time for smaller ships like eagle and Sidewinder to less than 5 seconds , but those on really expensive ships must have the dangers of using one. so their cool down must be higher , no matter what passes in your head.
 
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You talk like everything is about the battle, and when it's about piracy? how this helps me?! feel free to ignore the fact that this dont work for piracy and keep using the same flawed logic again BTW.

Yeah, you're right. Piracy would be incredibly frustrating. So much so that if I'm pulled over by a real pirate, I might even go to a station, refit to carry commodities and return with a donation. I'm not sure what would actually help beyond keeping the CMDR in the instance for a measure of time if he logs. FD doesn't seem to want to do that. I'm sure they have legit reasons, such as covering for the random disconnects and instancing issues that we see all too frequently.
 
I believe Frontier is considering adjusting the menu exit timer. Although I personally consider a delay equivalent to the highwake charge to be the most fair for all parties.

Either way, confirmation should be moved to the beginning of the countdown. It would also be good for immersion if it displayed the visual effect of a highwake and left a wake signature which returned an error upon scanning.

and what if the FSD is broken? what happens? I'm all for a emergency jump. but PLEASE make it IN GAME!


It would be fun to see where those Emergency jumps would lead you to. something like Startrek or Star wars mess they come because of jumping without a route.
 
and what if the FSD is broken? what happens? I'm all for a emergency jump. but PLEASE make it IN GAME!


It would be fun to see where those Emergency jumps would lead you to. something like Startrek or Star wars mess they come because of jumping without a route.

I was mainly considering the situation you focused on the OP, where a ship has shields too strong to bring down in fifteen seconds. The FSD isn't going to have been shot out in that case.

On the other hand, it would make sense for the logout timer to be increased to the time of a reboot+highwake in the event somebody wants to log out while their FSD is offline.

In-game emergency jumps would be an interesting addition. But they're not really related to how the game handles players logging out, which will obviously always be something that must be considered.
 
15 seconds is what the FSD would need to highwake so i think it's okay.
Most ships wouldn't even resist a 15 second attack from an engineered aggressor.

Tied to rebuy is the worst idea in my opinion. I have a smuggling silent running anaconda. She runs shieldless but for this with modded reactive surface composite. It doesn't provide the same amount of protection like a shield but instead i have 40mil rebuy for a shieldless trader.
Just a bad idea!

Did you know that FSD disruption missiles and mass lock torps/mines exist? So does that change your mind or do you have a bias?


All players that combat log should have to pay their ship rebuy amount to the attacker or the defender that did the most damage.
 
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Did you know that FSD disruption missiles and mass lock torps/mines exist? So does that change your mind or do you have a bias?


All players that combat log should have to pay their ship rebuy amount to the attacker or the defender that did the most damage.

Oh lovely lets insult everyone that plays in solo and PG good way to encourage people to play in open, you know what I may as well stop playing in open all together (I split my time between all modes depending on my mood), I really don't see what so special about it especially when you see posts like this or posts like "open should get a bonus as it harder" the only difference I have ever seen is that sometimes you get interdicted more at certain spots, and because I either fly a Adder or Icourier with G5 engines and by the time they deploy hardpoints I am already at 3km and flying out at 700+ or 800+ m\s I get a load of verbal abuse because it seems I am spoiling their fun.
 
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