there are adjustments to be made.
- The piloting part is sufficiently good, they can outrun and outturn you (even though it sometimes feels like cheating) but feels quite lame (going in a straight line) at the beginning. Well, it suits new players I guess.
- The aiming is HORRIBLE. And I mean, they're just too good. That's what ruins the fun - 3 eagles on you, mounted with 6 rail guns, you're in a relatively tiny cobra and they ALL HIT you EVERY TIME (eg every 1,5 seconds) no matter the DISTANCE, no matter the RELATIVE SPEED. players can't do that. What a player can't do, the AI, even elite, shouldn't do.
- Their equipment (although diverse enough) is lame. Yes to npc mods, gradually added by level. Engineers have been here for a sufficiently long time.
The difficulty is to save new players from the mayhem here.
- the worst would be the tactic part. It's the major problem. It's the thing that was nerfed as well due to complaints.
NPCs are stupid. they don't even try to mimic real behaviour anymore. From the low levels that REFUSE TO SHOOT YOU even though the'yre directly facing at you, to the SUICIDAL behaviour of all. I like to see NPCs flee. I liked it when they ran as soon as their shields were done (should have been left to the best 1/3 of them). No, FD chose to erase every progress such as this. I'd also like if NPCs could measure their odds before engaging. An adder attacking my fully turreted anaconda. Ok bro, suit yourself... it breaks something.
Make them feel more human, less bounty meat, less machine sniper.