verminstar
Banned
When I play, I love running my hands over the rough leather of the sofa and imagine...
Erm...what was the question again?
Erm...what was the question again?
I had fun buy beating part of the game most gamers consider unbeatable. Its all about fun at the end. Its very simple - its a challenging game and the rewarding feeling at the end is great.
Repeated trips to Hutton Orbital
Did that a dozen plus times during a CG, although the thing is that once you're in supercruise you can do other stuff for a while. So it ain't that bad.
The GIMPP run was really stupid, though, as involved dropping off cargo at a whole bunch of places (incl Sag A*) so you couldn't just point & wait for an hour.
Um.
Yeah, if I'm a member of any user faction it's the Hutton Truckers because of te stupid/pointless stuff that they get up to.![]()
I had fun buy beating part of the game most gamers consider unbeatable. Its all about fun at the end. Its very simple - its a challenging game and the rewarding feeling at the end is great.
masochists gonna masoch ... in a game and anywhere else in their lives.
no, i don't know about any particular study of that on gaming, but i'm curious about what you deem symptoms of it. say if someone is trying to git gud in combat, or a stubborn merchant insist on delivering in open, even if they are 'abused' once and again that isn't masochism for me, it's sacrifice or enduring hardship for a greater good (learning, achieving a goal, getting away with it ...). it's only masochism if you *enjoy* being abused, not if you tolerate it for specific reasons.
i think you could find plenty more examples of (apparently) masochistic behavior on the forum rather than in game.
Because I prefer my life to be easy, and my games to be hard, not the other way around.
In all seriousness, I play games for the stories they generate, to experience alternate realities, and to solve problems that will never come up in real life. Games where success is guaranteed don't generate interesting stories. I get far more pleasure out of overcoming a challenge, especially if it requires outside the box thinking, than I do from getting the gaming equivalent of an "I Participated" trophy.
Everyone is different. Some people enjoy Dwarf Fortress. Some would rather play the Sims. Some fall between those two extremes.
"entertainment" is an interesting term, and shares etymological roots with intention, tension, intense etc.
i mainly play games (tabletop games, card games, computer games as well as read books, and watch movies, and do soome of the sports i do) for intensive experiences. for relaxation i cook, eat, drink, walk, sit around with my family, and so on. beside going mining in ED because it is relaxing once in a while ;-)
entertaining means for me mainly something creating any intense feeling, which includes anger, grief, rush, focus, challenge etc.
i would say, the difference for me between those feeling connected to a game (book, movie and so on) and RL is that you can always turn off a game, close a book, switch of the screen or leave the cinema. i wouldn't play a game which doesn't has a chance for failure, or anger, or panic, but i also wouldn't play a game which you can't turn off (or punishing you hard to turn off). while i like to be entangled and immersed, i don't like to be strangeld.
bit off topic but I'm the op so I give myself permission!
Reading those earlier reports I must admit I hate the reports that say games make people violent, that's such a flawed premise that I can't believe these people get any funding for these studies. To me it's obvious that many who are more likely to have a tendency towards violence and abuse of people will gravitate towards the more violent games...NOT the other way round. I'm reminded of a study I read somewhere that said sleep was bad for people because we slept far more in the past and didn't live as long.....incredibly stupid assumption to make eh?
Although I do think that if a violent person played games they would play MP now because they would get "off" on causing a real person mental harm. Not everyone of course, most people do have good moral compasses to varying levels.
Games doesn't only have to be a thrilling rollercoaster to people to hop on a few minutes to have fun... Games can also be a form of emotional entertainment. And why shouldn't they?
The Last of Us, Shadow of the Colossus, What Remains of Edith Finch are examples that feeds on the mind and soul. You keep on playing regardless of how depressing and rough they are because they are good games. They are destroying your mind, and you are ok with it.
Dark Souls, Ninja Gaiden (Xbox 2004), are a little different games. While they are hard on they player, they also provide a massive sense of emotional achievement as a gamer when you success. And it's that hunt for achievement that keeps the player playing despite getting your butt kicked for hours and hours.
Repped.
Violent people does violent things. The society in the 80's said that Karate Kid would spark violence.![]()
Like I say above I'm certain that purposely enduring hardship for a reward is masochism?
op asked for a specific study of masochism related to games.
hmmmm, interesting, thanks for that extra bit of info about the term "entertainment".
I think the other issue is people have different levels of tension/stress that they can cope with, hence difficulty settings in most games. But I find most games don't seem to get my personal "level" right at all.
So basically almost all people have a "level" of masochism?
lol! just realized that's you! dude, get your stuff straight! what are you, a masochist???![]()
- as for the level: sure, everybody has a different level, but there is also getting used to it. i bring an exampel from one of my sports, mountaineering.
i have been through the process of getting someone into mountaineering twice. what is an adventure for one going the first time(s) into the mountains, isn't an adventure for me anymore, and what is an adventure for me is warm-up run for a professional... two years ago i was glacier-climbing in italy, all the tools at hand, sticks, boots... while i saw an local guide going the same "tour" in flip-flops. meeting on a hut later (he was of course faster), where he packed his tools for his adventure... the adventure is the same, nevertheless!
- as for everybodies masochism ... i'm not to happy with taking the term out of its context of psychological disorders or consensual BDSM. it's a very specific term, which requires sexual arousal connected to the activity ... now, while rule 34 is for sure in place, i doubt that most gamers are playing most games for some kind of sexual arousal.
Makes me think more that difficulty levels in games are vital.
Not sure I agree that the term is exclusively psychological disorders or consensual BDSM, I clarified the meaning in my original post....that's an equally valid use of the word IMO.
a game of dice has no difficulty level, and people play it to win and (!) loose since several thousand years..
well, yes, and no.
a game of dice has no difficulty level, and people play it to win and (!) loose since several thousand years.
any use of a word is valid. it's just that the context of masochism makes it hard for me to fit concepts like challenge, gaming, success, failure etc. into it - but that's just me.