Is your Vulture G5 engineered?
If not, don't bother. You're pee-peeing against a hurricane.
Want to make credits?
Head to Quince. Do planetary scan missions. Make billions. Just be aware that it's not an instant-gratification scenario: You have to become allied with the six factions to ensure big payouts.
If you don't want to travel that far, seek scan missions out in the bubble. Just the same as Quince with billions to be made.
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Blah, blah.
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1. A Vulture is a good combat ship even without engineering. As long as you don't go against dangerous, deadly and elite ranked enemies you still can do good work without engineering. The ship was among the best before engineers came around. The ship was not nerfed and only high ranked enemies have significant engineer upgrades, so anything below the top 3 ranks still is sure manageable.
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2. Yea, Quince is the easy way for money for those who enjoy being bored during their playtime to get lots of virtual money. Interestingly enough my trade rank by far is my lowest rank and i also can make good money in game. People already described it: resource extraction sites are a good way to make money while having fun in combat.
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And on the ship, as others already said: for a vulture consider to bring two pulse lasers or one pulse laser and one gimballed cannon or multicannon. Sure the ammo based weapons limit time you can spend in combat, but once you learned to use them, they can also help you to increase your killing speed. (Target the power plant and see how fast the big cannon on the Vulture wrecks that. )
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Next to that, people already said a lot of stuff on the Vulture, but either it wasn't said yet or i missed it:
- If you want to get around the galaxy at some time, install a good fuel scoop.
- Don't be afraid to get a little over the power capacity of the ship.
- Just put the fuel scoop and the cargo hatch on the lowest priority of your energy management, so they get disabled when you deploy weapons. (Fuel scoops and weapons can never be used at the same time, and you also don't want the cargo hatch open when you are in combat, so it doesn't affect you at all. )
- If you go over the power limit, just leave the station, deploy weapons (no need to fire them) and check on the right side panel if all systems which you want to be active in combat still are powered. (Alternatively you can plan the ship in advance with coriolis, the ship configurator which already was posted in this thread. )
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