Star Citizen Thread v6

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Well, as it's a work in progress, I'm assuming that picking stuff up in Engine is showcasing their progress on object interactions in the game. If they showed you a shiny movie showing them moving stuff in game, you'd just claim they are scripted sequences. I don't see the difference.

How and what do you suggest is "In Game mechanics"? How do you differentiate this from scripted sequences? How is this different than 'in-engine' footage?

I think you're being a little pedantic over the definitions here.

I never talked about scripted sequences, you might want to stick with your own thoughts and not make some up for others (using your imagination again). I understand you did this because you could not argue the point and instead are just try to shift to something else but still. It is not pedantic at all. It is the difference of playing a game, vs. spending time in an engine. Something you don't seem to understand the difference of. All CIG have shown is spending time with some mechanics in an engine (not even very many of them), but they have not shown gameplay.

Anyway someone else pointed it out better then I did. I just find it odd that CIG keep showing a single person running around a map with nothing to do and people have to imagine some type of gameplay in order to fill in the major gaps. It just shows that CIG are still just selling dreams.
 
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Running around on a map is not gameplay. Showing an interface is not gameplay. Showing a player clicking a button is not gameplay.

A good example of a gameplay video is any of the update videos that Rimworld releases. "See, here is how the 'drunk' mechanic works."

ATV instead shows something like "see, we changed the USE button so it looks prettier"

"Look it's a map.... and you can move around on it. Graphics!"

"Picking up cargo means you can pick up objects like this. Fidelity!"

Well great. What are you on that map to do? Show, don't just tell. Why are you picking up cargo? What part of the game loop does it fulfill? What is the game loop, for that matter?

This is not gameplay. This is tidbits of useless information.
 
Well, it did work for Elite but after two-three years it's still vast and shallow with several poor game mechanics added over the years.

Well you could make and release a functioning fun game, something people can spends hundreds of hours on. Then keep adding and improving a good core game. Or you can spend that same time selling dreams of what game you might make, and fail at actually implementing basic mechanics (like walls and doors). Personally I would rather see more companies do the first one. But sadly some people fall for the dream and would rather imagine the perfect (nonexistent) game, then play a good game that has flaws (like all games have).
 
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I never talked about scripted sequences, you might want to stick with your own thoughts and not make some up for others (using your imagination again). I understand you did this because you could not argue the point and instead are just try to shift to something else but still. It is not pedantic at all. It is the difference of playing a game, vs. spending time in an engine. Something you don't seem to understand the difference of. All CIG have shown is spending time with some mechanics in an engine (not even very many of them), but they have not shown gameplay.

Anyway someone else pointed it out better then I did. I just find it odd that CIG keep showing a single person running around a map with nothing to do and people have to imagine some type of gameplay in order to fill in the major gaps. It just shows that CIG are still just selling dreams.

Ok. Or you could have read my comment directly under that one (Post #1534).
 
Agreed. Elite is and does feel a bit empty - because its so vast! :) - however in general although it does make you feel a bit lost, it is kind of shallow in general. I do think they have improved that a lot over the years though, and they are continually adding content. Anyway offtopic reply :)

Elite today is only shallow on a superficial first glance. The flight system never was, but the professions were on release. But today, the mission system is quite sophisticated, as is the BGS, and even engineers (despite the RNG). Exploration, trading, and mining are still bare bones, but FD has shown (with the work on missions etc) that they are constantly improving the mechanics. SC on the other hand is not even in the stage where barebones gameplay mechanics exist that could be improved upon. Looking at ED, and how long it took FD (which are brilliant software engineers) to refine the basics, i don't expect that we will see fledged out gameplay in SC any time soon (i.e. in the coming years).
 
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Elite today is only shallow on a superficial first glance. The flight system never was, but the professions were on release. But today, the mission is quite sophisticated, as is the BGS, and even engineers (despite the RNG). Exploration, trading, and mining are still bare bones, but FD has shown (with the work on missions etc) that they are constantly improving the mechanics. SC on the other hand is not even in the stage where barebones gameplay mechanics exist that could be improved upon. Looking at ED, and how long it took FD (which are brilliant software engineers) to refine the basics, i don't expect that we will see fledged out gameplay in SC any time soon (i.e. in the coming years).

Summary: unlike other games, there is no gameplay loop in Star Citizen.

One can criticize ED in comparison with Star Citizen all one likes if Star Citizen ever features a gameplay loop. Right now there is just nothing to compare. Until that time comes the whole urge to compare is just laughable.
 
Expectations for Gamescon 2017

[video=youtube;m-44IKuF64c]https://www.youtube.com/watch?v=m-44IKuF64c[/video]

TL: DR

Ship sales
"Maybe" a date for SQ42
A 3.0 presentation of gameplay
More hype for future stuff

I notice that Boredgamer is very hard at work to prepare the community for a 3.0-no-show for Gamescon and it all getting delayed even more while sounding optimistic at the same time. How his "tone" even matches the content of what he says...I cannot say. Its like somebody with a big smile and friendly voice fasttalking at you trying to "infect" you with a feeling of optimism while at the same time breaking bad news to you but before your brain realizes and understands what hes actually saying hes already out of the room and you are left with a vague "I felt good listening to that guy" feeling.

So according to him Squadron 42 definately wont make it for Gamescon but he "hopes" for Citizencon which I find laughable so I assume SQ42 will make the transition into 2018 being more then a year late at that point after they promised it for Dez 2016. Its getting a little embarassing by now.

I realize that BoredGamer is a regular Joe Schmoe like the rest of the people so he has as much insider information about Star Citizen as Derek Smart yet his videos are often taken at face value and considered official "news" by many according to his comment section. So he gets a free pass rambling on without knowing any details because he spreads "good news"? I see how that works now.
 
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Expectations for Gamescon 2017


TL: DR

Ship sales
"Maybe" a date for SQ42
A 3.0 presentation of gameplay
More hype for future stuff

I notice that Boredgamer is very hard at work to prepare the community for a 3.0-no-show for Gamescon and it all getting delayed even more while sounding optimistic at the same time. How his "tone" even matches the content of what he says...I cannot say. Its like somebody with a big smile and friendly voice fasttalking at you trying to "infect" you with a feeling of optimism while at the same time breaking bad news to you but before your brain realizes and understands what hes actually saying hes already out of the room and you are left with a vague "I felt good listening to that guy" feeling.

So according to him Squadron 42 definately wont make it for Gamescon but he "hopes" for Citizencon which I find laughable so I assume SQ42 will make the transition into 2018 being more then a year late at that point after they promised it for Dez 2016. Its getting a little embarassing by now.

I realize that BoredGamer is a regular Joe Schmoe like the rest of the people so he has as much insider information about Star Citizen as Derek Smart yet his videos are often taken at face value and considered official "news" by many according to his comment section. So he gets a free pass rambling on without knowing any details because he spreads "good news"? I see how that works now.

Yeah, he even got invited to the office for a special visit. He's a well know Star Shillizen.
 
Isn't he under NDA though? Anything he could say to bring a bit of hope back, he wouldn't be allowed to say anyway.

All we can do is wait and see what CIG deliver. It might be great. It might be tramps pants. Either way it'll be what it is when it arrives.
 
1: Vandalise me a vending machine
2: Mix me a drink
3: Spill some other guys drink
4: Fetch me some underpants
5: Exterminate the Grab Eats
6: Placate the Sandwurmies
7: Take this tentacle monster to Yela
8: Feed the fish
9: Mop these floors
10: Fly 10 hours in an Aurora
11: Collect 20 Star Kittens
12: Farm me 40 cargo containers
13: Steal 300 grids of physics
14: Buy an Idris
 
My my my... Is it for real? I don't bother wasting my time with ATV's since long.

Star Citizen will have physically simulated alcohol that responds to a planet’s gravity

https://www.pcgamesn.com/star-citizen/star-citizen-derelicts-30

Ok. Then how will this as ridiculous as it's an important foundation feature behave when a commando will go from planet to ship's local gravity

What the actual.... ? Ok, i've got nothing against a bit of fidelity, but this feels like a waste of time and energy. People are going to want to sit down and play a game, and this is already taking sim levels to silly levels.
 
Gamestar.de has put out a new article, being translated here https://www.reddit.com/r/starcitizen/comments/6nau6m/gamestar_titelstory_summary/

Some of it sounds good and some not so good, ie

Todd Pappy on the answer after the Strechtgoal Levski: "When C.R. makes a stretch goal, that means it has to be in the game in the given time. Often it depends on how important it is for C.R. Let's say, it's very important for him. The NPC Miles Eckhart, too."

/laughs, I was really scratching my head wondering WHY he stated that in a game interview? it has absolutely no meaning in regards to 3.0

Everything they do is seamless. There is nowhere a Loading screen.

Note how this statement concerns the waking up and running through the station as well as entering and exiting vehicles only which isnt anything new.

I was scanning the source material in order to confirm the translation because it seems rather "free" and not very accurate but that could be coming down to subpar language knowledge.

Foto Gallery

I have no option to check the magazine to see if there is a written article which contains any of the points described but the photo descriptions themselves dont provide the degree of information which is displayed in the Reddit thread. As such I warn people to consider it an overexcited fanmade piece of personal impressions rather then a correct translation. The above screenshots are the only source provided in the link Zetta posted.
 
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Not that SC will support VR or anything :(, but the OR is on sale for 399 with controllers. Finally got one for myself.
 
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SC will now identify which object may be needed and loads this data in time.
A hierarchy ensures, that the most important data is at first available.
More cores will support a better streaming because the main thread will be relieved.
To support the technique hardware wise, it is recommended to have an SSD and a huge amount of RAM.

Please CIG - stop with this Megamap nonsense. We don't want to go back to the case of 70+ Gb of RAM used, endless reading and discarding of what might be needed, and a very late or possibly not received at all instruction to "start now!" is just going to lead to lots of misery.

I'm watching their other video - they have 5000Km^2 areas to wander around.

For some reason - I don't think they are working on spheres.

And we are 8 AU from the sun apparently. Dear lulzbucket - I just cannot take any more of this.

Oooh - but we do have 99 ships :D

They have perfected orbits, and can realistically model stellar systems using their special creator, yet day/night cycles are still a "want to, hopefully".

And Big Bennys machines will not work in 3.0 :(

However their next concept ship will go on sale of course, the Cyclone - 5 variants of it :D and even their own devs have no idea what that is ;)
 
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