The Rift is on sale for $399

if you can still find the Rift deal, get it now! I just bought the Vive over the weekend and though very nice, its tooooo expensive! VR is a $399 gig, and the Oculus sale is right on. I now wish I could have got the rift deal, but already had the vive in transit. Guess though for 400 savings it would have been worth simply shipping the Vive back, but I degress... even with Vive, the new way ED is experienced is fantastic!

The sale is 6 weeks long so still about 5 left. Both Rift and Vive are very close in experience and would be enjoyed as such. That said, those that have both often have the same perspective as noted by Tor (above). The so called roomscale in the Rift is sufficient to what is generally available and the additional play area isn't a game changer. Then again I don't roll all over the floor in my 8x10 play area. Indeed, I generally play even "RS" games seated. The game changer is the price point. This is a great bundle even for those of us who paid twice as much. At $400 bucks as said "it's a no brainer" it's Spock logic. If the Vive were at a comparable price point the choice would be more arbitrary. Pimax at a similar price point is an up and comer, but it lacks the maturity at this point so that even with the eliminated SDE they still appear to have some work to do on other issues. I think they could become a force to be reckoned with. They do need to develop the same level of 360 tracking and Touch/Grip level controllers plus a couple of other les though, before they can be in the same class and who knows what the price will be when that happens
EDIT
The new bundle has removed the Xbox and small Oculus controller (still $399 on sale), I guess they finally ran out of the Xbox controllers MS threw in to get some attention while developing their own hmd. They have stated the price after the sale for the new bundle will be $499. Still pressures Vive to compete.
 
Last edited:
Anyone suggest where to the full bundle from in the UK? Ie with 2 sensors and wireless gameplay etc. Everywhere seems sold out.
 
Anyone suggest where to the full bundle from in the UK? Ie with 2 sensors and wireless gameplay etc. Everywhere seems sold out.

I ordered mine from scan. Ordered on Wednesday - Delivered Thursday.

I can't tell from their site if it's on stock or not so worth a call.
 
I am sooo tempted to get the Oculus at this price point, but having talked to a couple of colleagues "in the know" they say the Vive is much superior and said it's worth the extra money.

Hmm, well, the sale is on for 6 weeks or so, so plenty of time to think about it and convince my gf to buy me one for my birthday ;)

Honestly if they think the Vive is worth twice the cost of the rift and weren't joking about that I wouldn't consider then "in the know" Even when the rift was $200 less than the vive it didn't seem to make much sense but at $400 less it's a no-brainer. The differences between the headsets are very minor such that the pros and cons balance each other out. Not to mention in a game like elite the pros of the rift are what make it a better experience (sharper image, asw/atw, better comfort).
 
Honestly if they think the Vive is worth twice the cost of the rift and weren't joking about that I wouldn't consider then "in the know" Even when the rift was $200 less than the vive it didn't seem to make much sense but at $400 less it's a no-brainer. The differences between the headsets are very minor such that the pros and cons balance each other out. Not to mention in a game like elite the pros of the rift are what make it a better experience (sharper image, asw/atw, better comfort).

I had a lad a couple of weeks ago who had made the same "friends in the know" comment. He regurgitated all the usual myths. I put him in ED and Robo Recall and couldn't get him to go home. A week later he tells me he ordered a Rift. Guess his friends were a little less in the know than he though.
 
Last edited:
Why would you want roomscale for Elite though? Or are you thinking of other games? Honestly I don't see the appeal of roomscale until they make the headsets wireless.

I thought exactly like you. Then I got the Vive and found that Roomscale is basically a whole new usecase. Peeking around a corner or shooting through a grate in the wall in shooters is just amazingly immersive.

That said, the Rift headset is definitely more comfortable hands down. And the image quality in Elite seems to be better with the same settings. You can get to the same level but it needs some oversampling. If your goal is to play ED, and only ED, then the Rift is certainly a good fit.

My main beef with the Rift is the way the tracking works: They need a very high bandwidth USB connection for the camera. Roomscale requires 2-3 cameras with very long, well-shielded USB cables and even then there's an 80% chance that your mainboard can't support that many ports at full speed. So you'll need an extra USB interface card just for the Rift. The Vive lighthouses are just about the most inobtrusive things you can get. You basically install them once, and forget about them. They turn on and off automatically and cover a huge area. We've set up VR demos at various international exhibitions and with the added (optional) wired connection between lighthouses the system was bulletproof. Saw a demo from a big arms manufacturer who was using the Rift, and it worked 30% of the time on the busy showfloor.

Seated the Rift is great, no issues there.

So... yeah. It really depends. The Rift doesn't suck, it's a great piece of hardware and comparatively comfy. The Vive is heavier but more rugged and offers roomscale out of the box that works with almost 100% of the systems out there.

I wouldn't wait for wireless VR for PC games. What I'd recommend if you're on the fence between the two is this: Go to a store that does demos. There's lots of electronics stores here that have both for people to try out. Do try out some roomscale stuff. It's not wise to dismiss roomscale if you haven't tried it. If you did and don't care for it, and just wanna play ED, get the Rift.


And thank god we have options! VR is finally here and we have not one but two major options on the PC (Yes there's more but... eh). And don't worry about whether VR is "dead" or not. It isn't. It's not making as much money in software as people thought, and the sales aren't growing much, but I put that headset on several times a week.


Oh and you HAVE to play Subnautica, regardless which headset you get. Trust me. On a screen, Subnautica is a neat indie game. In VR, it's a breathtaking experience. Plus it's an actual (albeit unfinished) game and not just some overpriced VR demo.
 
.................

Oh and you HAVE to play Subnautica, regardless which headset you get. Trust me. On a screen, Subnautica is a neat indie game. In VR, it's a breathtaking experience. Plus it's an actual (albeit unfinished) game and not just some overpriced VR demo.


I suppose you have to use the Steam VR thing for that? I have not turned on Subnautica for ages.
 
Anyone suggest where to the full bundle from in the UK? Ie with 2 sensors and wireless gameplay etc. Everywhere seems sold out.
I bought mine directly through Oculus, only took 4-5 days to arrive from the Netherlands.

Flimley
 
Last edited:
My main beef with the Rift is the way the tracking works: They need a very high bandwidth USB connection for the camera. Roomscale requires 2-3 cameras with very long, well-shielded USB cables and even then there's an 80% chance that your mainboard can't support that many ports at full speed. So you'll need an extra USB interface card just for the Rift. The Vive lighthouses are just about the most inobtrusive things you can get. You basically install them once, and forget about them. They turn on and off automatically and cover a huge area. We've set up VR demos at various international exhibitions and with the added (optional) wired connection between lighthouses the system was bulletproof. Saw a demo from a big arms manufacturer who was using the Rift, and it worked 30% of the time on the busy showfloor.

Roomscale in the Rift is definitely less elegant than the Vive and requires paying attention to usb requirements, for sure. It also doesn't have as big a play space, although most people don't have a space that would cause that to be a problem and most everything I have seen would play fine in what area can be achieved. Those with usb deficiencies in there computers can get inexpensive add-in cards and cabling that meet the requirements. I run an 8x10ft play area on 2 sensors and 360 tracking is "rock solid." A third sensor will increase that size. Properly setting it up is discussed all over the web (and in this forum all the time). For some hiding cables so the wife doesn't get excited will be a caveat. Most others les are easily over come. It just requires a little homework to do it right but Rift roomscale works just fine when done with these things in mind and is hundreds of dollars cheaper.

Didn't want readers of this Op thinking they couldn't get a quality roomscale experience going on the Rift, if they are considering this sale.
 
I totally agree on that. The Rift would not fit my living room but for my gaming cave I have solid 360° tracking and thats with just two sensors.
If you need to fit a larger room wirth the Rift that's a 79€ for a third sensor and depending on your PC a decent USB 3.0 PCIe card for 20€ to 90€ (with 1 to 4 USB 3.0 controllers) extra. Still cheaper than the Vive and better for Elite.
 
Honestly if they think the Vive is worth twice the cost of the rift and weren't joking about that I wouldn't consider then "in the know" Even when the rift was $200 less than the vive it didn't seem to make much sense but at $400 less it's a no-brainer. The differences between the headsets are very minor such that the pros and cons balance each other out. Not to mention in a game like elite the pros of the rift are what make it a better experience (sharper image, asw/atw, better comfort).

(And thanks to all the other people who replied)

So yes, basically the main argument was the room-scale tracking and controllers (they weren't aware this offer included the Rift controllers), the secondary the additional sensors (esp the camera for AR). We are a tech/r&d group (with some in the VR space) so things like that are important for pushing the boundaries and exploring possibilities.
But for my use-case (ie, ED) these aren't really an issue, and the next-gen headsets will be leaps-and-bounds above what is on offer right now anyway, so yeah, for right now, and for ED, Occulus, esp at the current price-point, is the better offer. Shame PSVR doesn't have a PC driver.

So... bought an Occulus on Saturday (Harrod's still has stock); haven't had much time to play with it yet, but it's ok. Resolution/clarity somewhat worse than I expected (and as expected, a right royal PITA with glasses) but the immersion is fantastic nevertheless. SRV driving will take some getting used to.. I don't really like the "keep horizon flat" setting, but without it I might need some anti seasickness pills...

One issue I've had twice now is that my HOTAS and keyboard just stopped responding in ED. I have to restart the game to get controls back (ensuring the ED window is active wasn't enough). Since I was only doing the training missions, no big deal, but in the actual game that would be horrendous. (Not really the place here so I'll open a new thread to ask about this in more detail).
 
Last edited:
Shame PSVR doesn't have a PC driver.

In fact there is a solution to use the PSVR on your PC. Don't expect to much, its quite a hackathon do get it running with head tracking.
https://www.trinusvirtualreality.com/psvr/

Oculus Rift CV1 is 449€ with limited roomscale, Xbox One controller and two touch controlers.
The PSVR is 379€ and can't do roomscale VR. Also you don't get any controllers.

To get nearly the package you have to add another 53,03€ for the camera, 70,55€ for the "touch controllers" and 49,49€ for the wireless controller. Sums up to 552,07€. Also you need additional Hardware for the head tracking and can't use the camera and the touch controllers on the pc. Wow, the PSVR isn't as cheap as anybody thought it is.
 
Last edited:
In fact there is a solution to use the PSVR on your PC. Don't expect to much, its quite a hackathon do get it running with head tracking.
https://www.trinusvirtualreality.com/psvr/

The PSVR is 379€ and can't do roomscale VR. Also you don't get any controllers.
Oculus Rift CV1 is 449€ with limited roomscale, Xbox One controller and two touch controlers.

Hmm, that's interesting, thanks for the link! But yeah, at the current price-point, Occulus is the better deal (unless you also have a PS4, which I do).
 
(And thanks to all the other people who replied)

But for my use-case (ie, ED) these aren't really an issue, and the next-gen headsets will be leaps-and-bounds above what is on offer right now anyway, so yeah, for right now, and for ED, Occulus, esp at the current price-point, is the better offer. Shame PSVR doesn't have a PC driver.

So... bought an Occulus on Saturday (Harrod's still has stock); haven't had much time to play with it yet, but it's ok. Resolution/clarity somewhat worse than I expected (and as expected, a right royal PITA with glasses) but the immersion is fantastic nevertheless. SRV driving will take some getting used to.. I don't really like the "keep horizon flat" setting, but without it I might need some anti seasickness pills..

You made the right choice. If you find ED's " Resolution/clarity somewhat worse than I expected " I would imagine even if you could even run it on a PSVR, which may not even happen http://wccftech.com/elite-dangerous-psvr-support-quality-ps4-pro-4k-hdr/ you would be really disappointed. Ed can be made to look very nice in VR with the right tweaking and enough gpu horse power (it isn't a native vr game). Games like Robo Recall far better represent what native VR looks like and it is excellent by todays graphics standards.

Build your "vr legs" slowly in situations that affect you like the srv and you will soon acclimate. Gravol does help if you get some vr nausea, but take breaks and build up playtime in situations that affect you. It will subside.
 
Like the title says... https://www.oculus.com/blog/rift-touch-399-for-a-limited-time-summer-of-rifts-best-deal-yet/

I was thinking of getting one, but a couple of guys over on another forum stated some issues. Screen door effect and not being able to easily read the fonts on the HUD. I think I'll just wait until after I upgrade my GPU in 6-8 months or so as I don't think the GTX 970 will really make run well.

Getting a Rift at this price really is a no-brainer tbh. The Rift's optics and displays provide a sharper and clearer image with less SDE and a larger sweet spot than the Vive, is more comfortable to wear, has GREAT quality built-in headphones out of the box, has better designed motion controllers, motion controllers with analog sticks instead of trackpads and have finger tracking. And all currently for half the price of the Vive. Hell, even after this sale it's still going to be $300 cheaper than the Vive.
 
Build your "vr legs" slowly in situations that affect you like the srv and you will soon acclimate. Gravol does help if you get some vr nausea, but take breaks and build up playtime in situations that affect you. It will subside.

Are you suggesting to take medication to play longer in VR?
https://en.wikipedia.org/wiki/Dimenhydrinate aka Gravol

If you need to take medication against motion sickness you overdid VR already. A low and slow approach, like your first docking, is the best way to get used to VR. If you feel any discomfort take a break. You shouldn't need any medication at any point or you're doing it wrong (to long, to fast).
 
Back
Top Bottom