Yes, like we go to Engineers, to pre-order and measure up and we move the sliders to what we want, he then examines our ship and Umms and Ar's and scratches his head and Says, well son, thats gonna be difficult, in return i want 10 MEF, 25 Config componants, 15 Unexpected do dah's.
We then go away and grind his requirements out, go back, pay the dude and he fixes our Weapon/Drive/Sensor/Etc Etc.
To keep the FD desire to have us Grind, we won't ever know what he/she will randomly ask for, so no use storing stuff for instant payment!
Personally i would not mind grinding if i knew i was getting what i wanted!!!
Wadda you think??
Yes. Because - it's a game.
Secondly, and I'll try to make my case here, in a way that makes sense.
Basically, the ability to adjust sliders - and remember, moving sliders up means others go down - you can't have a perfect roll - means you actually have to put some thought into your build. Sure, a bunch of "cookie cutter" builds will pop up on Reddit and these forums, and wherever else, but... In the same way as Valentino Rossi had different settings to Maverick Viñales in the Movistar Yamaha MotoGP bikes for the last race weekend, because they have different styles, the "cookie cutter" build probably won't suit your style as well as it could.
I favour speed and manoeuvrability in my combat builts, other may prefer stronger shields, or more firepower, or cooler running... or whatever.
My point is this - if I can adjust the sliders myself, I can then actually think about my build. I can adjust the sliders based on my long term plan - if I get it wrong, it's on me, and you know what? I am happy to man up and take it on the chin when I get it wrong. In my real life work, I'll take it on the chin if I screwed up, and I'll do what needs to be done to fix it. Int he same way, if I need to re-roll because I got it wrong, I'll happily do it.
I can then set up my ship to actually suit me exactly - and it becomes a matter of skill. The Vulture, and FDL were excellent examples of this pre engineers. Speed/ shields, firepower - pick two. It was awesome. That was fun. I spent a long time getting my Vulture right, squeezing every last bit of power out of it to get the absolute most out of it. It required skill, thought, and honesty in terms of your skills and weaknesses.
RNG removes this, and just makes it a slot machine. It introduces more variation, yes - perhaps, but removes skill, and more importantly, fun.
Now, finally, you can still throw in the current "bonuses" (positive and negative) if you want to keep some variation.
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