Elite: Carebear

Status
Thread Closed: Not open for further replies.
Mobius regroup players who share the same vision on how to play the game. They just want to set their own rules because they don't like Open rules.
Like you said, it is not based on play style : Not all people who prefer the kind of play style in Mobius are in Mobius.

That is why Mobius players represent a minority and why even with the most punishing C&P system those players will stick to the PG.
Ok, now you said it twice, and you're being critical of other people's assumptions.

Show me how Mobius players represents a minority. Not consists of, represents.
 
That is why Mobius players represent a minority and why even with the most punishing C&P system those players will stick to the PG.

That's not true now the block list actually works people may be willing to return if they can tailor their version of open to remove specific players.
 
Between in-game interactions, Reddit, the forums, and YouTube, I thought I'd been called every name in the book. But now I realize, there's one name that I've yet to be called: "carebear". And this realization is causing me to feel desperately incomplete. So could someone, *please*, call me a carebear, in order to complete my collection?
 
Between in-game interactions, Reddit, the forums, and YouTube, I thought I'd been called every name in the book. But now I realize, there's one name that I've yet to be called: "carebear". And this realization is causing me to feel desperately incomplete. So could someone, *please*, call me a carebear, in order to complete my collection?

You are a carebear, you also make me laugh please keep overlording.
 
I thought a sandbox game provided stuff with which to build and create the environment.
Not a requirement, but can be a component...
https://www.techopedia.com/definition/3952/sandbox-gaming said:
Definition - What does Sandbox mean?

A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks. Instead of featuring segmented areas or numbered levels, a sandbox game usually occurs in a “world” to which the gamer has full access from start to finish.
A sandbox game is also known as an open-world or free-roaming game.

See Wikipedia also for Open World and Sandbox.
Wikipedia said:
Sandbox game

A game wherein the player has been freed from the traditional structure and direction typically found in video games, and is instead given the ability to choose what, when, and how they want to approach the available choices in content. The term is in reference to a child's sandbox in which no rules are present and play is derived from open-ended choice. While some sandbox games may have building and creation aspects to their gameplay, those activities are not required. Sandbox games usually take place in an open-world setting as to facilitate the freedom of choice a player is given.
 
Last edited:
I can link you to data (thanks for the bot RoA) showing that most of what pvp'ers do is in house organized fights. That's 223 deaths for me since October 10th, and you can see they're from in-house or organized fights with SDC, AA, RNG, RoA, RSM, 13th, 51th, PalCon, GCI randoms, EIC, Delta, etc etc. People who want to PvP.

One sight issue with drawing conclusions from your stats: you are unlikely to die from an unarmed Explorer or Trader.

Hence you are not going to see (m)any deaths from those sorts of players, and I don't know what you can conclude unless you also have stats on every kill you have also made, and the type of ship they were in.
Which would be quite interesting if you can dig those up please?
 
Did you just assume my RP?

I fail to see how anything I said did such, though your reply is a standard and very predictable one that is seen before, so its difficult not to make assumptions about your intent and behaviour unfortunately.
 
Last edited:
Assumption...

Explain how being obliterated and not having any chance to prevent it is fun?

I don't support seal clubbing and agree it is griefing. But it is totally normal that you don't stand a chance in a half-outfitted ship against a wing of veteran CMDRs.
And yes there are a lot of newbie CMDRs flying shieldless Anaconda or whatever at the CG in Open and complained for being destroyed in 2sec.

Oh so now its anacondas not Cutters? Once again, you shift the goalposts. Convenient. Look. I'm not highlighting CMDRs who have been playing long enough to learn how to escape, or CMDRs in strong ships. Its been made clear time and again that I'm talking about seal clubbing, and only seal clubbing.

First CQC is an another game. Secondly i never said ED was just Pew Pew but shooting others is a multiplayer game core design (no matter if you like it or not) and you can't ignore it.
That means : It's not because you are just a trader who don't want to shoot others that others won't want to shoot you.

No, ED's core design is to make credits and climb the ship hierarchy. If guns were the main focus, they wouldnt be optional.

Your are complelled to be prepared for it because it is a multiplayer game core design.

See above.

Sorry for the pun... i did not intent to hurt your feelies.

Not hurt at all, just pointing out that you leapt in immediately with an insult.

Assumption again...

Care to outline how?

It is just a PG representing a minority of players...

One would assume you have figures to quantify a statement like that.
 
I dont think anyone has a problem with PvP players getting together and duking it out. In fact I would imagine thats most peoples preference. Its seal clubbers that get peoples backs up from what I've seen.

His point is that there is a trend to paint PvP with broad, negative, and generally inaccurate, strokes.

Frankly, neither of those forms of PvP hold much appeal for me. I don't much like organized matches because they are too artificial and have too many rules...they aren't representative of the combat I see in more organic encounters, and focusing only on organized matches, while useful for developing certain core skills, leaves one unprepared for other challenges. Likewise, I don't 'seal club' because it brings me no enjoyment as a player and serves none of my CMDRs goals.

PvP is a huge spectrum of activities undertaken for a huge variety of reasons.

If a significant fraction of the PvP community didn't also grief and (previously) cheat, people wouldn't call them griefers and cheaters. Blame the rotten members of your own community for tarnishing what could have been a good reputation.

PvP players regularly talk about how PvE players need to accept the consequences for their decisions about how they play. Well the same is true for PvP players. They collectively chose to accept griefers and cheaters as members of their community, and what was sown is now being reaped.

Don't get me wrong, it's unfair as all hell for the PvP players who don't want their community to be that way. There are PvP players I like and respect, and I'm genuinely disappointed that they have to constantly defend their playstyle. But it is what it is.

Trying to shoehorn PvP players into a single community is a prime example of the over generalizations that are habitually made.

I just don;t want PvP to dominate the rule set

PvP must dominate the ruleset because the PvE systems are incapable of pushing the boundaries of what's possible and thus incapable of revealing flaws to the same degree.

Any structure or system has to be build around the outliers...catering only to the mean gives you something highly unsound that's prone to collapse when an uncommon strain presents itself.

I thought a sandbox game provided stuff with which to build and create the environent. The prime example being Minecraft. There's NOTHING like that in ED so I would not call it a sandbox game in any way.

I disagree that Elite lacks this. Elite: Dangerous' sandbox is simply more abstract. As is much of the PvP.

In Minecraft you build with blocks. In Elite you build with the background sim and public perception. In the former, the 'sand' is literally the terrain. In the later it's politics, economics, and belief.

I personally consider ED to be a sandbox MMO.

That's not true now the block list actually works people may be willing to return if they can tailor their version of open to remove specific players.

Fracturing Open into a cluster of arbitrarily exclusionary instances is no return to Open, just a degradation of it's function and purpose.
 
You are just making assumptions.

You can't get destroyed in OPEN if you understand how the game works. What's your excuse for getting killed ?

Dropping off merits in an A-rated Python (before engineers).
Interdicted by a wing of 4, 2 Anacondas, 1 FdL, 1 FAS within 5 seconds of jumping in system (barely chance for the scanner to resolve targets).
Submit, boost, high wake, boost, barrel roll, chaff (pointless but maybe...), jink, boost.
Killed before I could jump.

Pretty unlucky. Fairly random control system so having a wing of 4 there waiting was unexpected. I'm not sure what I did wrong there though so could you explain how the game works for me?

Not that I'm complaining. It was a well organised hit and they deserved the kill.
 
I'm not sure what I did wrong there though so could you explain how the game works for me?

Python...occasionally packs a punch, but always a death trap. It's got that wonderful combination of soft and slow that makes it hard to get out of trouble when real trouble shows.

Well, I'm sure there were some tactical errors as well, but I really don't like the Python.
 
Last edited:
The game needs challenge, it would make it so much better but I have accepted now that real challenge is never going to happen.

FDEV are going to add in Karma instead of creating real in game consequences, because to do that would make the game harder for the low skill tier entitled players. Of which this game seems to be full of.

The Code guys summed it up pretty well on reddit

https://www.reddit.com/r/Elite_Dangerous/comments/6lvw66/how_the_official_fd_forum_reacts_to_any/

As one of the low-skill, entitled players, we won't be buying anything to keep your servers on, if you drive us off. :)

World Of Warplanes prided itself on seal-clubbing. Now, they have about 500 players on (or so), waiting a looooong time for matches. :)
 
Between in-game interactions, Reddit, the forums, and YouTube, I thought I'd been called every name in the book. But now I realize, there's one name that I've yet to be called: "carebear". And this realization is causing me to feel desperately incomplete. So could someone, *please*, call me a carebear, in order to complete my collection?

Kneel before Zull?

Terrance Stamp wants a word. :)
 
Python...occasionally packs a punch, but always a death trap. It's got that wonderful combination of soft and slow that makes it hard to get out of trouble when real trouble shows.

Well, I'm sure there were some tactical errors as well, but I really don't like the Python.

Surely there's a better answer than "get a better ship"? I've just bought one of those things and it's been doing me well, but I'd hate to have no chance whatsoever of escaping.
 
Last edited:
Drop out of SC the moment you realize there are CMDRs in system, precharge your low-wake, then wait to see if someone hostile drops in?

Ah, the harsh realities of life... :)
Sounds like what someone highly suspicious would do, so that works absolutely fine for me. I'll keep it in mind. Thanks.
 
I never said ED was just Pew Pew but shooting others is a multiplayer game core design (no matter if you like it or not) and you can't ignore it.

There are plenty of mmos with a pve only server where you cant attack another player at all so saying shooting someone is a core design of multiplayer games is ridiculous. If you mean shooting at others is a core design in elite then say that.

As someone else also pointed out though, its not even a core design in elite, otherwise having weapons on ships would be compulsory.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom