Speculation about Elite Feet / Space Legs

But as you aren't forced to switch, surely that gives you control over your own immersion? Personally, I'd rather the user had the option to choose their view.

I know people use the "you can choose to play how you want" argument. But adding a full-fledged 3rd person camera mode for space legs would have unfair advantages to people who play in 1st person (field of vision etc). Maybe it can be balanced if they disable stuff like the HUD and other gameplay options while in third person.
 
But as you aren't forced to switch, surely that gives you control over your own immersion? Personally, I'd rather the user had the option to choose their view.

i agree, i would go in 1st person and if they add combat it should be fixed 1st person to not give any advantages but in general there should be an option
 
But adding a full-fledged 3rd person camera mode for space legs would have unfair advantages to people who play in 1st person (field of vision etc). Maybe it can be balanced if they disable stuff like the HUD and other gameplay options while in third person.

It's not unfair if both players have access to the same features...
 
Space-legs should be the last feature added to this game. It is not what the game is about, fundamentally. And other than the initial excitement of walking about your ship, I think that being able to walk anywhere else will get old very quickly. I'm thinking NMS. You can walk around and do all sorts there, build bases, etc. But it isn't enough to keep me playing it, as the flight model is appalling. In E: D I want to spend at least 90% of my time flying a spaceship. Everything else is secondary.

The main reason I've put this topic up was because before Zac's 'Beyond 2.4' post, the expectation was going that Season 3 was going to be Elite Feet (space legs). I'm trying to find out if the community still feels that way or if they thing there are other priorities that the community would like focused on.
 
The main reason I've put this topic up was because before Zac's 'Beyond 2.4' post, the expectation was going that Season 3 was going to be Elite Feet (space legs).
I think that depends on who you ask.
A lot of people were expecting (or at least wanting) atmospheric landings.
 
some people don't want to have to use 3rd person to win. it breaks the emersion as everyone has said. 3rd person in the bar or whatever is fine but in pvp. no way

To win what, exactly?! We have no idea what, if anything, will be available in spacelegs... As such, none of us have any idea whether there will be an advantage to any of the modes that none of us know will exist...
 
The main reason I've put this topic up was because before Zac's 'Beyond 2.4' post, the expectation was going that Season 3 was going to be Elite Feet (space legs).

Really? I'm not sure there has been any realistic expectation of space legs arriving for a long time (read years). Atmospheric landings come first, and we don't even have a timeframe for them. There is zero chance that it (spacelegs) will be in season 3.
 
The main reason I've put this topic up was because before Zac's 'Beyond 2.4' post, the expectation was going that Season 3 was going to be Elite Feet (space legs). I'm trying to find out if the community still feels that way or if they thing there are other priorities that the community would like focused on.

People may have assumed but FD were always tight lipped about season 3 and beyond weren't they?

Personally I'd prefer FD to focus on other matters first. If past development history is any guide the first iteration of space legs would be limited and perhaps unsatisfactory e.g. planetary landing are cool and I still enjoy bouncing around in the SRV but it is limited in terms of gameplay. In ship walking and some limited station functionality is about the maximum I would expect initially. It may just end up being a barrier to get to game menu functionality.

If it could be introduced with interesting gameplay though, go for it.
 
I hate the 3rd person view with first-person simulation games, because it breaks immersion. In real-life we can't look at the world with a third person camera behind our back 24/7.

That's also what I hate about Star Citizen, cause you can instantly switch between first and third person which kills immersion.

The Camera Suite is fine to take cool pictures and videos. However, playing with a camera behind your character feels so game-y and unrealistic.

3rd person view also gives an unfair advantage due to the wider field of vision. Many first-person shooters don't have 3rd person view to mitigate it.

So I hope space legs in Elite Dangerous will only have 1st person view during gameplay. 3rd person only to make photos, videos or when controlling a ship and other vehicles.

I'm 100% in agreement with the above comment.

The two things space legs need to bring to ED in my eyes are the following:
  • Meaningful gameplay with great depth and atmosphere like (Alien Isolation)
  • NO 3RD PERSON
Why no 3rd person you may ask?. Watch this vid and it explain it very well.

[video=youtube;v7zoVIsIT2A]https://www.youtube.com/watch?v=v7zoVIsIT2A[/video]
 
On this one, I hope it starts with legs inside the ship and application of the relative gravitational force in each situation, like 0G when leaving the chair in deep space, clinging to the pickers on the walls and standing on a space station or perched on a planet.

Why would I leave the chair anyway?
I could fine tune module manually, run working diagnostics and apply manual tools to improve certain functions as it is done in racing games. Imagine that I stopped in a situation where my ship did not reach the next system even with all the engineer modifications I've ever done, I get off my chair and manually tighten a few bolts and change some codes to increase its range of jump to Cost of some damage while doing this or a relative overhead. This would generate a new interaction to change the fuses burned by my reckless action, perhaps to change the worn-out hydrogen filter or even reverse the manual changes so as not to explode by accident.

Launching a fighter does not require getting out of the chair because this is done by tele-presence and I can do it through menu 3. But I could go down to the Hangar Fighter to see my NPC crew in their telepresence control chair and tinker on the equipment to Swap the lasers guimb and chaft by fixed multi-cannons and heat sink, from my fighters, manually.

And that could extend to other modules, I could access my sensors and change their frequency manually to pick up private radio signals from the police or station and find secret missions or rarity trains to pirate. And these functions could be done by a friend inside the ship, favoring the mechanics of crew.
 
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Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
I seem to remember a long long time ago someone from Frontier mentioning the use of either Mag Boots or a velcro hook and loop system in Zero G..

We could put down some nice carpet if SCS are still about and there's a Sale on of course..
 
I know people use the "you can choose to play how you want" argument. But adding a full-fledged 3rd person camera mode for space legs would have unfair advantages to people who play in 1st person (field of vision etc). Maybe it can be balanced if they disable stuff like the HUD and other gameplay options while in third person.

It's only an advantage/disadvantage to those who choose not to use it.

And then, I must do this once again:

im·mer·sion
iˈmərZHən,iˈmərSHən/
noun

deep mental involvement.

If switching perspectives somehow detaches your level of mental involvement... you weren't that deeply involved in the first place, thus not immersed.
 
I just want to be able to walk inside/around the ship (when docked). No special gameplay involved (just implement basic collisions so that we won't walk through walls ...)

Do it FD.
 
Elite-Feet is the biggest waste of time.

If as OP says EVE is dropping their walking options it's because nobody uses it.

So far the requests around feet action seem to be wholly cosmetic just walking around the bridge/ship.

Can we get beige planets sorted, exploration buffed, Thargoids squished, Engineers balanced, groups enhanced, gas giants available, more ships, More SRVs and everything else before a single keystroke is applied to the dratted pointless affectation!
 
At the start of Space Legs, I expect to be able to walk around my ship. The rest can come later, and I don't even need gameplay associated with all that (I'm the guy using his legs in games offering fast travel, just for the immersion value), but as an explorer I certainly want full ambulation in my ship.

You also need to add VR support with the ability to use touch/vive controllers. Along with that some way of walking about without incurring motion sickness.

I strongly disagree with that. Motion sickness affects a fraction of VR users, and even for those it tends to go away with use as the brain adapts. FD shouldn't twist the game around a non-issue, walking around is walking around not teleportation.
 
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Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Yup. That will be the toughest challenge, I think.

As I mentioned earlier, I played Alien Isolation in VR using Mouse and Keyboard and after a bit of acclimatising I was ok.
 
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