On this one, I hope it starts with legs inside the ship and application of the relative gravitational force in each situation, like 0G when leaving the chair in deep space, clinging to the pickers on the walls and standing on a space station or perched on a planet.
Why would I leave the chair anyway?
I could fine tune module manually, run working diagnostics and apply manual tools to improve certain functions as it is done in racing games. Imagine that I stopped in a situation where my ship did not reach the next system even with all the engineer modifications I've ever done, I get off my chair and manually tighten a few bolts and change some codes to increase its range of jump to Cost of some damage while doing this or a relative overhead. This would generate a new interaction to change the fuses burned by my reckless action, perhaps to change the worn-out hydrogen filter or even reverse the manual changes so as not to explode by accident.
Launching a fighter does not require getting out of the chair because this is done by tele-presence and I can do it through menu 3. But I could go down to the Hangar Fighter to see my NPC crew in their telepresence control chair and tinker on the equipment to Swap the lasers guimb and chaft by fixed multi-cannons and heat sink, from my fighters, manually.
And that could extend to other modules, I could access my sensors and change their frequency manually to pick up private radio signals from the police or station and find secret missions or rarity trains to pirate. And these functions could be done by a friend inside the ship, favoring the mechanics of crew.