Heh, the Anaconda's nose is kind of the only part of the default model I don't really like, so that sucks. An actual (serpent) Anaconda has a distinctive flat fronted snout/nose so you'd think maybe there'd be one option that didn't give it a pointy snout, right? Of the three nose kits you get, the one that is least pointy bears no resemblence to an Anaconda - it's more like the flared hood of a cobra. For a game where ships are named after snakes, that's a pretty big screw up!
Oh, and going back to the Python I forgot to voice my added disappointment that none of the ship kit is visible from the cockpit, since the Python's cockpit is right at the front, and neither the loading screen's spinning Python, nor the little ship in your HUD have the kit parts added. To be honest with you, those are the two places where I most often get a view of my ship and that they were utterly neglected is just more salt in the £8 wound to my wallet. To add insult to injury, I think the camera angles in outfitting aren't even pointed in the right places, so two of the nose kit pieces aren't even on screen when you outfit them - I had to fit them, quit outfitting, and then enter the external camera suite just to see if I liked the effect!
For a relatively high-price (ED full game and Horizons Expansion cost less in total than five shoddy ship kits), the more I think about the more disgusted I was with the poor effort. In terms of this being a comment with some constructive feedback rather than just me having a moan, here are what I feel would justify the price FDev are charging:
- Fix the geometry so that each piece "fits" with the contours of the ship it's joining to. (Why are there slim, flat, curved parts if the phython is an angular, chunky ship. It just doesn't work at all!)
- Fix the textures that don't quite line up - I believe this has been mentioned already as a UV mapping problem.
- Fix the paint behaviour so that they match the paint wear of the rest of the ship.
- Fix the HUD so that the mini-python on the HUD matches the ship kit
- Fix the loading screens so that the python matches the ship kit
- Fix the camera positions in outfitting so that you can actually SEE all of the pieces without having to exit outfitting and then use the external camera
- Fix the texturing of ship kits so that they don't ingore or cover paintjobs with textures (pirate faction, pulse, suadron & wireframe).
Seriously? One overpriced ship kit is a laundry-list of BUGS (why are we surprised?)
Some of the paintjobs are flawless, more visually striking and much better implemented, so why charge 3x the price for the kits?