Storing cargo...

Don't worry, this isn't about storing cargo at stations.

Supposing I went to an unremarkable landable planet somewhere a little out of the way, if I stashed stuff would it stay where I put it indefinitely until I came back to it?

Would other people be able to find it?
 
Mm, thanks for clarifying, I'm disappointed if not overly surprised.

There's lots that doesn't disappear when you log off though - presumably all the information about ships, ranks, faction reps, cargo, mats, current location etc is all stored server-side when you're off-line?

It would be possible therefore to store stashed things and their locations in the same way and add them back into the instance when you next log in. This would make it possible to both find things, and have your things found by others if you're in Open (and online).

It could in principle be done with client-side storage as well - it's not as if ED doesn't already store a lot of verbose journalling.

So even though there's no persistent object/current location database, doesn't mean that it wouldn't be technically possible to implement this sort of thing.
 
It probably could be done, but it would increase the amount of data being saved to the server.
I believe this is the reason for the relatively small data and materials capacity.

Storing that kind data on the client side would be very insecure I'd imagine.

Just guessing here though.
 
Even Grand Theft Auto's 'persistence' system, which is very impressive and has been refined over 15 years, is not perfect. The same for the Elder scrolls games. I dare say it's better not to implement it, than risk people demanding millions of credits in lost cargo back when it's lost. To be fair, instances of storage boxes getting reset in Skyrim were very rare, but it did still happen.

I note in your OP, you said you are not asking for cargo storage at stations. Why is that? I want cargos storage, I don't really care where it is, I think it's immersion breaking and ridiculous to need cargo items for engineering that cannot be stored, and all cargo must be transferred when you change ships, you can't even have a T9 pack mule, for example. Why wouldn't I be able to store my own stuff in my own parked ship? Insane.
 
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It probably could be done, but it would increase the amount of data being saved to the server.
I believe this is the reason for the relatively small data and materials capacity.

Storing that kind data on the client side would be very insecure I'd imagine.

Just guessing here though.


Storing info for 1 mat is no different than 127 - at the minimum , probably 255. We could have a limit of 255 of each data and mat on the server at no extra cost.
 
It would vanish the moment you left the instance.

ED isn't server based, so it has no way of keeping track of lose items.

In that regard ED is server based. Your savegame and every way you interact with the galaxy or other players is stored on servers. The reason why stuff disappears after you log out is simply because they don't want to add it in because it would take too many resources. A complete server/client model wouldn't change anything.
 
I note in your OP, you said you are not asking for cargo storage at stations. Why is that?
I said no such thing. I said that this thread was not about cargo storage at stations. There are plenty of other threads about that.

And the reason I said that was in the obviously vain hope of avoiding this thread getting derailed into more endless discussion about station-based cargo storage, which, AAMOF, I am all for.

I was asking about being able to persist things in arbitrary places.
 
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It probably could be done, but it would increase the amount of data being saved to the server.
I believe this is the reason for the relatively small data and materials capacity.
Gawd, are they running the whole thing off one instance of SQL Server Express?? (10 GB max db file size) ;)

I really, really hope that isn't the reason. Even if it was a million users, and 1 MB of additional storage each just for materials and cargo (probably way less than that in reality), that's still only 1 TB of actual storage. Ok, so RAID, backups, etc, but even so.

Peanuts.

Storing that kind data on the client side would be very insecure I'd imagine.
Quite possibly, though you'd hope they'd be able to encrypt it.
 
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Storing info for 1 mat is no different than 127 - at the minimum , probably 255. We could have a limit of 255 of each data and mat on the server at no extra cost.

I am guessing as mats can go to 1000,we already have room for 65535 items per cargo/mat/data type(16 bit) , unless it is limited to 1023(10 bit,super conservative and makes sense for FD)
 
I am guessing as mats can go to 1000,we already have room for 65535 items per cargo/mat/data type(16 bit) , unless it is limited to 1023(10 bit,super conservative and makes sense for FD)

... or unless FD uses the left-most 4 bits to signify TYPES OF MATERIALS... :D Then we're down to 4096 :p
 
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I said no such thing. I said that this thread was not about cargo storage at stations. There are plenty of other threads about that.

And the reason I said that was in the obviously vain hope of avoiding this thread getting derailed into more endless discussion about station-based cargo storage, which, AAMOF, I am all for.

I was asking about being able to persist things in arbitrary places.

Sorry I asked! lol

That was changed months ago, the only things you need are modular terminals for Marco Quent. (Fun fact: Quentiam is Latin for meme, according to google translate at least.;))

I'm well aware of that. Are you aware that you just told me I was wrong, then told me I was right, in the same sentence? Said modular terminals are exactly my point. BUT, I'd also like to be able to store other things as well.

People keep saying things like 'I understand why no stocking'. I don't. Would someone care to enlighten me (there is no coding or byte storage related reason)?
 
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I would also like to be able to store some things. I've been doing a bunch of site seeing lately and they always give me stuff that I know I could use for the engineers but I'm out in Colonia and trying to save up a Python then a Conda. So having a way to save some of this up some of this stuff would be awesome.

I was thinking that maybe if people really wanted something like this because if maybe they did something like a subscription base so help pay for the extra servers they would need to compensate for this. That way people that really truly want this could pay up. But I don't have any ideas on how it would go for if you stopped paying for it though, didn't really that far:S
 
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