the key to FA-off is to be light on the controls..
Absolutely! The more effort you expend putting your ship out of control, the more you will need to bring it back under control. Even if the
practice may not come immediately, most people quickly grasp the
theory that with no further inputs applied the ship will continue to do whatever it is you just told it to do. Want to pitch up? Pull the stick back a bit,
leave it alone then push it forward a bit once the desired angle is attained.
The linked series of videos above are by CMDR
Hobs who is the founder of the Newton's Gambit group. Very good videos which go into a lot of detail and have some great food for thought. That said they aren't aimed at
complete beginners, more the player who has experimented a bit with FA off flight and wants to embark on structured training. If you are still at the stage of
"Flight Assist ... off" - ZOMG my ship is out of controoool! you might want to work your way up to those videos first.
When I started I spent a bit of time in the "Target Practice" training mission. You can safely ignore the
hitting targets with fixed multi-cannon part of the exercise when starting out. The asteroids provide a useful frame of reference to orientate yourself while you practise getting the ship under control, and if you crash you can get back there in a few clicks through the menus rather than having to fly all the way to a local planetary ring as you would have to do in "live" training.
From there you will probably want to try docking at an
outpost. Lining up on the pad requires fine control of your thrusters. Practise without that pesky spinning making things harder. Starport docking can come later.