I like Braben's vision. The only issue I have ever had, is that this vision doesn't really seem to involve us.
Because, essentially, it doesn't. Braben is building a vision; we're just an enabler via funding. Anyone who remembers him talking during Kickstarter would have already seen some alarm bells, because he was, and still is, fundimentally
disconnected from the actual implementation of that vision. We just help that happen, and in return, get to potter around in it.
Sandro and the entire development team, have to somehow create that vision, whilst simultaneously develop something people can
actually play. Most people aren't going to be happy with essentially static set pieces. I'm pretty sure David would be chuffed without anyone playing it at all. Just this amazing universe doing it's thing entirely devoid of actual players. Because we're essentially not required for it to function.
The BGS and universe servers don't need us. We don't actually matter. This is something that is fundimentally difficult for people to grasp. It's also why people tend to pitch David against Sandro, with the whole good-cop bad-cop routine. Surely David will save us? It's the same way that Thargoids are the almost invisible threat. They too, are just set pieces in a big universe.
David, really, just doesn't care about how we do anything. He is the ideas man. The visionary. Sandro, the poor sod, has to make it happen. And he along with the entire development team cop an absolute trouncing as a consequence; and when it's something people don't like? Well David is the hero to save us all. Only that's not actually a sane thought process. Because he isn't, hasn't, and won't.
I still see this, any other week. Someone saying "But soon, David will fix all this" or "This isn't what David wanted" and I just die a little inside, because it's that sense of entirely unrealistic hope. He's not there to execute the vision, kids, the entire dev team is. And, for my money? They've done amazing things given what they have to work with. There is work to do. But it's far from unsalvageable.
Despite the occasional misstep - I believe very strongly in the entire dev team. They continue to do amazing work.
Having a sense of living history is great. But by not being directly involved in the creation of that history is making this game no different to a long winded book.
Honestly since the ship update, I'm not sure if David has stepped foot in the universe he has orchestrated; certainly not in any visible manner. I think he drove a cutter once? The most influence tends to come from external parties. The last time the developer tried anything, was the faction against the blue-haired people's princess, and I don't think the developer was quite ready for how quickly people removed that threat.
It's stood as an allegory for them I think, though, and perhaps why they just don't really take risks like that any more. The reason we don't really have any affect, why we aren't needed, is because the game, isn't essentially built for
us. It's built for David. It's taken a long time for that to shift, I think, to being built for the broader community. There are signs it's changing. Which is promising.
And this is why, fundimentally, we are were we are. With so many promises. I get the impression that Sandro and the team may well want to take the game in a far more player-focused direction - I'm just uncertain if they can. I have always had hope for this game. I still do. But I have come to terms with the realisation, that this is still fundimentally David's vision, and that vision doesn't actually hinge on player action.
And will be for some time. Will it become
our game at some point? Maybe. I do hope so.
Some of Sandro's recent comments, as well as the general thrust towards focusing on mechanics, suggest the notion that the player should have
actual agency in the game, is incredibly important, and
worth developing. Set pieces can be amazing, but they are empty without the life an entire community can give it.
Because I think when it is truley
our game, Frontier and player-base alike, one we can
genuinely help shape? It'll be amazing. I hope to see that. Soon. But the development team is going to need a lot of support to give us more agency in what is happening around us.