We were promised atmospheric planetary landings

They didn't say it won't happen. It is just huge task. Their toolset and engine allows it.

It could be that the game engine can't handle it without frying a console. Here's hoping that FD want to do this right and get atmospheric planets feeling like brand new worlds to explore. But, atm, In all, it feels that there's so much going against atmospheric landings at the moment that it may never happen. :)
 
Last edited:
I am also hoping for atmospheric planetary landings, probably as eager as everyone else. But I do seem to recall some time ago that when the question of "When?" was raised, it was mentioned that they "wanted to get it right" so the landings would be split into 2 parts - 1 for airless worlds (Horizons) and then the atmospheric ones will come "later" (unspecified date).

So yeah they didn't say they won't do it, nor did they say the game engine couldn't do it. Far as I know, it's "not so soon" but not "won't/can't be done".
 
Last edited:
No, we know that the Cobra engine can handle, for instance, dynamic weather effects, flora, fauna, complex crowd movement, ect, because planet coaster is in the Cobra engine and has all of these things. So it's not that the engine can't handle it. It's probably more likely that the main hurdles are A) achieving a level of complexity they are happy with i.e. altering the flight model to simulate flying in atmosphere, in rough weather, ect B) making sure collision works consistently even when factoring in various hardware and levels of latency, and C) concerns of ensuring the various textures, objects, lighting effects, and physics events run smoothly and at acceptable framerates across all supported hardware levels without pushing any part of the game out of anyone's reach.



Stay Frosty,



Cmnd Fulsom
 
All they would really have to do is enhance the mist that already exists in canyons. Maybe color it a little to make for unique sky colorations/sunsets and sunrises. It would make explorers exceedingly happy.

With buffeting, wind noise and different cloud layers - I look forward to approaching a cloud-covered planet/moon, and (apart from on instruments) only seeing glimpses of the surface through gaps in the cloud on the way down until at, say, 10km, you break through the lowest cloud-layer and the surface is revealed in all of its non-beige glory (assuming planet colours have been addressed as well).
 
With buffeting, wind noise and different cloud layers - I look forward to approaching a cloud-covered planet/moon, and (apart from on instruments) only seeing glimpses of the surface through gaps in the cloud on the way down until at, say, 10km, you break through the lowest cloud-layer and the surface is revealed in all of its non-beige glory (assuming planet colours have been addressed as well).

That could happen as a stage two tbh, because then there's a basis on how to develop more complex weather systems before introducing flora and fauna that could have evolved on a more complex planet. :)
 
I want, I want, I want. When my 2 toddlers foot stomp and make demands, I politely ask them to speak to me in a nice manner or I ignore them.

I find it better to say "please" and/or "I would like", and /or "I suggest", rather than making demands.

Armchair commands are unlikely to get you anywhere.
 

stormyuk

Volunteer Moderator
It could be that the game engine can't handle it without frying a console. Here's hoping that FD want to do this right and get atmospheric planets feeling like brand new worlds to explore. But, atm, In all, it feels that there's so much going against atmospheric landings at the moment that it may never happen. :)

We have a winner, the first person blaming the consoles. If I had a prize I would give you it. :)
 
FD don't seem to like to add big stuff that people ask for or want.

So landing on interesting, atmospheric worlds is probably at the botton-end of their to-do list.

They'll want to give us some rng heavy goid stuff first. It seems Brabers has his heart set on his aliens now and got bored of his planets.

Edit: I'll just add that personally, I can wait for barren atmospheric worlds, and am looking forward to the fleshing out of what's already here.
 
Last edited:
The biggest barrier to atmospheric planetary landings, isn't lack of devs, or lack of willingness to do so, but lack of decent enough equipment throughout the player base. Simulating a variety of planetary environments with randomly generated aliens, flora and fauna and whatnot to the level of graphical/audio/physics level that ED players want would cook the average home computer and be impossible on a console.
 
I was promised cake! Where's it?

On a more serious note: I need some beefier hardware for that anyway, so I can still wait a while. They'll introduce it gradually anyway, starting with barren planets which happen to have an atmosphere. That my machine should still be able to do.
 
Last edited:
FD don't like to add big stuff that people ask for or want.

So landing on interesting, atmospheric worlds is probably at the botton-end of their to-do list.

They'll want to give us some rng heavy goid stuff first. It seems Brabers has his heart set on his aliens now and got bored of his planets.

I expect the the planet generation team are most likely beavering away at atmospheric planets. I would be surprised if that team where working on Thargoid/Alien stuff.

Different teams for different stuff.
 
That is a bit unrealistic, my biggest anticipation is atmo-planets and i hope that will be next FD's step (not some failures like PP and MC) but earthlike planets with living population you can affect is unrealistic, even SC funds have problems with it.....we just don't have tech for that!
More reasonable would be lifeles, water worlds and desert atmo-planets for a start and later those with vegetation and as final touch wildlife, but whole variety of civilizations as BGS i don't think it will ever come.
 
I was promised cake! Where's it?

The-Cake-is-a-Lie-from-Starling-Fitness-450x337.jpg
 
Back
Top Bottom