Well, I don't care how difficult you believe it is, hire the right people and get it done.
Or what? You'll cancel your subscri...oooooooh!
Well, I don't care how difficult you believe it is, hire the right people and get it done.
Right, drinking it is!
Just don't come to us crying if you drunk drive your SRV into a 50km deep ditch![]()
They didn't say it won't happen. It is just huge task. Their toolset and engine allows it.
All they would really have to do is enhance the mist that already exists in canyons. Maybe color it a little to make for unique sky colorations/sunsets and sunrises. It would make explorers exceedingly happy.
With buffeting, wind noise and different cloud layers - I look forward to approaching a cloud-covered planet/moon, and (apart from on instruments) only seeing glimpses of the surface through gaps in the cloud on the way down until at, say, 10km, you break through the lowest cloud-layer and the surface is revealed in all of its non-beige glory (assuming planet colours have been addressed as well).
It could be that the game engine can't handle it without frying a console. Here's hoping that FD want to do this right and get atmospheric planets feeling like brand new worlds to explore. But, atm, In all, it feels that there's so much going against atmospheric landings at the moment that it may never happen.![]()
If other studios are able to do it, then Frontier also can do it
FD don't like to add big stuff that people ask for or want.
So landing on interesting, atmospheric worlds is probably at the botton-end of their to-do list.
They'll want to give us some rng heavy goid stuff first. It seems Brabers has his heart set on his aliens now and got bored of his planets.