We were promised atmospheric planetary landings

There is no ten year plan. They hope to continue to support the game for at least ten years, hopefully longer. There is plenty of time.
I doubt it. There is at the moment a revival of space games and though none of them offers a complete galaxy, they all offer a sandbox experience and lot more gameplay and beautiful graphics. Atmospheric planets are more and more the norm.
It would sad to see a potentially great game as ED will disappear because in one or two years it will be outdated by other spacegames.
 
I hope so, but I honestly think earthlike landings are a pipedream. I pray I'm wrong for all those players who seem to think it's important.

I don't expect earthlikes for at least another 4 years (could be wrong though). Basic atmospherics without life I can see coming a lot sooner though. More gameplay to do on the planets would be good though as well. Something like this could be good:

http://imgur.com/a/722vy
 
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I doubt it. There is at the moment a revival of space games and though none of them offers a complete galaxy, they all offer a sandbox experience and lot more gameplay and beautiful graphics. Atmospheric planets are more and more the norm.
It would sad to see a potentially great game as ED will disappear because in one or two years it will be outdated by other spacegames.

As you said, none of them offer a whole galaxy, so none of them will offer the same thing as ED will no matter how far down the line they are. I know which games are coming and they all look very limited in scope so far and a number of years before they get a full release. I am far from worried at the moment.

Also the Cobra engine supports 4k and even 16k (I read that somewhere, but can't remember where), so I don't think there will be issues with graphics fidelity down the road as the GPU's get better.
 
There is Im afraid an implied promise here, combined with an actual one.

* Frontier, released a game in the 1990s called.... Frontier : Elite II, and it featured being able to land on Earth and other Earth like planets. There was implied Flora, but no Fauna, but there were bodies of water, mountains, clouds, blue/pink skies and so on.
* David Braben and the kickstarter + has always talked about Atmospheric Planet landings as being a thing.

Now I, and many here will have played Frontier back in the day. And it was a revelation. Where Elite was a quantum leap in video games in the early 80s, IMHO Frontier was similar in the 1990s. It was amazing. The only thing that really sucked was the flight model. Long story....

So here we are, in a post Frontier world, with a new Elite (IV) being promised (and now delivered). And, for good or bad, being able to land on atmospheric planets IS a part of that vision.

But, the issue is now, that it appears DB possibly under estimated the task, and another issue may simply be funds.

Frontier may (I don't know) need more £££ to be able to hire enough modellers/texture artists, plus coders and products (the entire dev team mix) to be able to deliver on their vision in a timely manner.

There ARE good signs.

They are not a one trick pony any more. I think they used to develop one game at a time. Now, it appears they are developing 2 or more. They have ED and Planet Coaster plates spinning, and team members are moving into a new product. Which is all good for the future viability of Frontier.

Apparently Frontier currently has approx 240 employees, and they are on a drive to add 50 more. So, 300 employees to deliver 3 separate products. To put this in context. When I worked on John Carter of Mars (A Disney/Pixar movie), the VFX company I was at had about 480 people on that one project alone. There were no coders, that was simply people to produce assets, and then render them, and add effects....

Anyway, Frontier are currently in the throws of opening a new office. Im not sure if this is a replacement for the current one, or an addition. Lets hope its an addition, as that would indicate a really chunky expansion.

Now, the task

Frontier are more than capable of delivering Atmospheric Landings. The question is more to do with how long it would take, and the will. If the will is there still, they still have to develop an engine that can deliver it, as an extension of the existing planetary landings engine (which is pretty cool). And then they need to deliver on assets that give that engine what it requires to deliver the visuals and game-play we want. Im talking

* Buildings
* Infrastructure / roads
* Natural effects
* Flora
* Fauna

As many have suggested, this could be semi phased, with atmospheric landings first being enabled on lifeless worlds, like our Mars, and later on life bearing planets. There does not need to be an excuse for this phasing, just as now, we can only land on some planets and not on others.


We HAVE to have this feature. Simply because it makes the ED Universe "complete" there would be no more artificial barriers to where you can go.

Beyond this, game-play of course has to be a consideration. At first, its just an expansion of visitable locations. That in itself is a big thing. Flying in gas, rather than in vacuum will be novel. And of course, it will allow for more types of missions, thats obvious. But from these new locations, new gameplay can then flow.

Question is, does Frontier have the £££ to get this into our hands in a timely manner. Or do we have to wait until 2025+

Ill state, that for me, timely would have, ideally, been the end of this year, for the thin end of the wedge of this feature to be released. Now, I'd have to say 2018, as we know its not happening.

Oh, and space legs. Im happy for that to follow a year or two after the intro of Atmos landings. This IS primarily a spaceship game after all. Space legs is the final cherry on the cake.
 
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I'd happily pay a subscription if they would spend the money making the core game better rather than tacking on mechanics that only 10% of players want.

10% LoL! Atmo landings is wish for at least 80% of players.
You really are persistant derailing thread in things that you don't want ingame while they are optional for you to use them. FD already said they will improve core gameplay so there is no need for you to be selfish around here with nonsense like supscription model and such.
As i said relax, core gamplay improvements are comfirmed no need for fear.
Lifeless atmo planets and water worlds are not impossible to make and later even earthlike ones with flora and fauna (but without complex civilizations ), for example look at "infinity battlescape" game which have earthlike planets made by procedural generation. And they are very small team with limited funds.
Horizons made sales mostly cos of 2.0, those things sell space games; flying in space and landing on planets.
Btw size of ED galaxy is useless without variety of landable planets.
 
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And now FD is saying it's too hard, that it's "extremely difficult." Well, I don't care how difficult you believe it is, hire the right people and get it done. We want atmospheric planetary landings. We want flora and fauna. We want to be able to scan them and obviously kill them (what's the point of leaving them alive?) We want to find primitive cultures and corrupt their society. We want to find advancing civilizations on the verge of deep space travel and cripple their research so they can't progress. Who wants competition? Right?

So, FD; the only thing I want to hear from you is "we are releasing atmospheric planetary landings. We have hired quite a few people to specifically address the difficulty of creating this advanced content, and we hope to have a release in the near future."

Make it happen.

It is hard. A lot of things FD have done are hard. That hasn't stopped them doing it. What on earth are you going on about?
 
For me, it's like a politician that promises a 50% tax cut, everyone votes for him, all is good. Turns out he's a good prime minister, but the 50% tax cut isn't materialising and never will, because despite the best intentions, it's too much cost to everything else. He is a good prime minister though, so what do you do? Support him making everything else better, or demand that he fulfills the near impossible promise at the expense of everything else, possibly ending up with stated tax cut, but no pensions or free healthcare.

Space legs is another one that flummoxes me. What the hell do I want to get out of my ship or SRV for? even the missoins I can take in my ship are just robotic. /flummoxed

P.S. 'throes' :)
 
10% LoL! Atmo landings is wish for at least 80% of players.
You really are persistant derailing thread in things that you don't want ingame while they are optional for you to use them. FD already said they will improve core gameplay so there is no need for you to be selfish around here with nonsense like supscription model and such.
As i said relax, core gamplay improvements are comfirmed no need for fear.
Lifeless atmo planets and water worlds are not impossible to make and later even earthlike ones with floura and fauna (but without complex civilizations ), for example look at "infinity battlescape" game which have earthlike planets made by procedural generation. And they are very small team with limited funds.
Horizons made sales mostly cos of 2.0, those things sell space games; flying in space and landing on planets.
Btw size of ED galaxy is useless without variety of landable planets.

I think my estimate is a lot closer to reality than yours, while both are probably some way off, I do tend to exaggerate a little to prove my points, it has been effective over the years. But we can argue that til the cows come home. I don't need to relax, and I'm not derailing anything, plus I respect your opinion, despite not sharing it. Cheers!

As I've said repeatedly, I just want the focus on what's important. If you really think that what's important in elite right now is atmospheric landings and/or space legs, more power to ya. My experience of opinions on this forum lead me to believe that MOST players would prefer more fleshed out core gameplay than atmo landings, but it's cool. I will of course continue to push for what I want in the game (and the amount of rep I get for my PvE related posts would seem to be encouraging), as is my right and the purpose of a discussion forum. :)
 
That could happen as a stage two tbh, because then there's a basis on how to develop more complex weather systems before introducing flora and fauna that could have evolved on a more complex planet. :)

Quite happy to have a phased introduction of increasingly sophisticated planetary mechanics - not expecting to go from nothing (more-or-less the current situation) to being able to propose to a native girl and settle down with 3 children and a dog in one release ;)

However, I'm certainly not going to hold my breath for much in the way of flora and fauna (other than the space-based "kill all humans" type 'returning' in the next release) for a very long time yet as that is a massive undertaking and would probably cause my trusty laptop to explode with the effort - it can only just manage the static and semi-static environments at the moment ;)
 
Space legs is another one that flummoxes me. What the hell do I want to get out of my ship or SRV for? even the missoins I can take in my ship are just robotic. /flummoxed

P.S. 'throes' :)

For variety of course. Instead of just flying up to a genereation ship and scanning a few points, you could be able to EVA over to it and explore it, finding information and materials etc, maybe even a canabilistic colony or something. Sounds good to me. It's variety of stuff that you can do, the same can be said for having different planets to land on, variety. The more variety of things you can do the less stale the game will get and the less burnout people will suffer from. It will be a different persepective to experience the same ED world in.

The same with the SRV. You need to infultrate a base to steal some secrets. You fly to the area in you ship, get in to your SRV to get to the base, then infiltrate the base on foot to get what you need. It will be a continuation of the gameplay to make it more complete.
 
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It is not a question if, only when. The Horizons season included landing on non-atmospheric worlds only.
And regardless of that, I am pretty sure, that the atmospheres of gas-giants (especially amonia ones) will be passable in the game very soon... for reasons.
David Braben said in one of the latest interviews "with gas giant gameplay not far away now....". Sadly i can't recall link, but it will happen SOONtm
 
For variety of course. Instead of just flying up to a genereation ship and scanning a few points, you could be able to EVA over to it and explore it, finding information and materials etc, maybe even a canabilistic colony or something. Sounds good to me. It's variety of stuff that you can do, the same can be said for having different planets to land on, variety. The more variety of things you can do the less stale the game will get and the less burnout people will suffer from. It will be a different persepective to experience the same ED world in.

The same with the SRV. You need to infultrate a base to steal some secrets. You fly to the area in you ship, get in to your SRV to get to the base, then infiltrate the base on foot to get what you need. It will be a continuation of the gameplay to make it more complete.

Nice idea, the generation ship, I'm thinking Reavers!! Best I've heard yet, BUT the base infiltration one poses a huge issue. We already have problems with griefing in open, what's stopping Elite turning into a pvp FPS whenever there is a space legs CG?
 
It will happen when it happens, don't be so eager to & moan about "No atmospheric landings" because if they implemented it now or soon and it broke the game then it would be the fault of those that pushed for it & not FDev.
The game is still in development, give it a chance to mature. I'm sure we'll get what we want at some point. Patience is all wahts needed.
 
I think my estimate is a lot closer to reality than yours, while both are probably some way off, I do tend to exaggerate a little to prove my points, it has been effective over the years. But we can argue that til the cows come home. I don't need to relax, and I'm not derailing anything, plus I respect your opinion, despite not sharing it. Cheers!

As I've said repeatedly, I just want the focus on what's important. If you really think that what's important in elite right now is atmospheric landings and/or space legs, more power to ya. My experience of opinions on this forum lead me to believe that MOST players would prefer more fleshed out core gameplay than atmo landings, but it's cool. I will of course continue to push for what I want in the game (and the amount of rep I get for my PvE related posts would seem to be encouraging), as is my right and the purpose of a discussion forum. :)

You have high rep posts!---good for you!
You are repeating yourself over and over with cons about atmo landings and demanding what is already confirmed to come and has nothing to do with this thread.
Result is whining to not to do atmo landings.
 
Didn't data mine this whole thread, but where did FD say they will not do it because it's too hard/difficulty? Link please.

-Can it be done with the cobra engine? yes it can
-is it an easy task? Not it's not, we're not talking about a small confined level, but whole planets.
-Are they the first to do this?, no there are a few examples of it, it can be done if you got the right brains behind it.

I don't want to post a lot of links, but just show you this, as this is a pretty good example of something that works NOW!

[video=youtube;9AddaiQ-DTM]https://www.youtube.com/watch?v=9AddaiQ-DTM[/video]
 
I think some of you, in talking like Frontier's priorities have changed since the game was released, are just looking at the updates in Horizons as separate entities. But no, Frontier's focus has not changed, their target market is the same as it always was. Horizons 2.0-2.4 is a single package. Sure it was released in stages, and they've been able to be flexible with the content, but they knew exactly what they were going to release in this expansion from before they released version 1.0. They would have been planning for it and working on it for ages.

They haven't gone "2.0 was all about the planets, and oh no they've gone all pewpew with 2.3! That's it, changed focus!"

They knew and WE knew what was coming when they announced the Horizons season. We knew from the get-go that 2.0 would be planetary landings, 2.1 would be engineers, 2.2 would be ship launched fighters and 2.3 would be multi-crew and commander creator.

They haven't changed their target market mid-season, and there's no reason to believe that they've changed their target market now. They're having a lot of success and have been able to expand based on what they've done, and I think we should be confident that they know what they're doing for 3.0 onwards as well. Lack of atmospheric landings and gas giants during an admittedly combat-focused expansion that we had advance warning of, shouldn't really be a surprise to us at all.

It would be nice, sure, but those are headline features, and we saw all the headline features for this expansion before they even released it.

Bottom line, stop acting like the lack of those headline features in this expansion signals the death of the game or some other such nonsense. They will come, they should come, and they won't be a throwaway line in the bottom of some patch notes - when they come they'll plaster it all over their website, all over the forums, all over YouTube. They'll hype atmospheric landings the same way they do with all their big headline features.

And to those saying they should stop development on it to improve the core game? Ridiculous, they're a big enough team to be working on both, and you're a little late with the whole "FD aren't doing anything about the core game" rubbish, because they've announced numerous times that that's going to be the focus of the next cycle of updates after 2.4.
 
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