A sober opinion of the current state of VR for Elite Dangerous

So is it still too early (07/2017) to have a better experience with any VR (specifically Playstation VR) than with a good 40" Full HDTV ?

That would be a question for the PlayStation VR owner (which doesn't run ED VR and may never in current hardware) . You might get a better answer to that from asking in a PSVR forum and gear the same question to what PSVR titles are available that you are interested in. Assuming you can all agree on what "better experience" means. There are a couple here who have PSVR if they read this and chime in. Given that the cheaper system has big sales, one would think you could find a demonstration somewhere. That would be the ideal. One thing is certain. The vast majority of pc users are happy as pigs in poop. many have relegated their 4K to web surfing type duties.
 
So is it still too early (07/2017) to have a better experience with any VR (specifically Playstation VR) than with a good 40" Full HDTV ?

As a PSVR owner, I would say that it depends on the game. Certain games "work" in VR and some don't. I don't think it's enough to compare VR to regular displays, a lot of it comes down to immersion.

Games like TumbleVR and the danganronpa demo are good examples of VR suitable gameplay.. even farpoint when used with the aim controller is an amazing experience. Although there are other that are better suited to tranditional televisions.

I'm using a pimax headset with my pic and I find the elite experience to be absolutely amazing and while it's not of the same technical fidelity as running it on my 2550x1440 screen, the immersion (for me) pros outweigh the cons.
 
how.. can you make a post like that when you havent even tried a cv1 or vive?? Ive had the DK2 and now ive got the cv1, resolution is 100times better in the cv1, no pixelation and with the right hardware + settings the quality is sharp, crisp and vibrant. Seriously, you cant compare a phone over wifi, bluetooth in vr to a proper hmd.
 
A poll for a comparison of immersion and picture quality between VR system and at least a Full HD TV would be instructive...
What about those of us which wear eyeglasses, is that a problem with VR system (PS VR) ?
Thanks
Ced
 
I had a similar experience when I went food shopping yesterday. I said 'I'm not going to buy Heinz baked beans, because I tried some value baked beans, and i felt they weren't up to the standard of bean texture and tomato sauce richness that I'd like'. I have now denied myself all baked beans, because I experimented with value beans.

/thread
 
A poll for a comparison of immersion and picture quality between VR system and at least a Full HD TV would be instructive...
What about those of us which wear eyeglasses, is that a problem with VR system (PS VR) ?
Thanks
Ced

Ced, as a PSVR owner, I can tell you that wearing glasses with the headset is absolutely no problem at all - in fact, this was something that most, if not all, of the reviewers called out when they reviewed the unit. It also sits on your head a little differently than the other headsets, and is very comfortable to wear, and does not cause "VR face"

From a Sony/PSVR perspective, it's impossible to "compare" PSVR/TV because the PSVR games are typically PSVR only. I can only think of one game (Polybius?) that can be played in both modes, TV and VR.
 
A poll for a comparison of immersion and picture quality between VR system and at least a Full HD TV would be instructive...
What about those of us which wear eyeglasses, is that a problem with VR system (PS VR) ?
Thanks
Ced

Since this is an Ed-VR thread and forum, PSVR info isn't relevant. The issues and possible solutions with glasses in pc VR headsets are discussed here and elsewhere almost daily. One thing seems clear, The vast majority in every forum that I read (daily) say they won't return to even their 4K monitors. The only real poll is on your face as a lot of this can be highly personal. Get a demo is the best advice.
 
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Since this is an Ed-VR thread and forum, PSVR info isn't relevant. The issues and possible solutions with glasses in pc VR headsets are discussed here and elsewhere almost daily. One thing seems clear, The vast majority in every forum that I read (daily) say they won't return to even their 4K monitors. The only real poll is on your face as a lot of this can be highly personal. Get a demo is the best advice.

Why is the psvr not relevant here? I've used it with ED using Trinus. I do agree with you about getting a demo if you're on the fence about VR though.
 
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Why is the psvr not relevant here? I've used it with ED using Trinus. I do agree with you about getting a demo if you're on the fence about VR though.

Is what you describe a viable way of playing in ED in VR? To my way of thinking, that's relevant. Otherwise it's just a taste. There is a question of whether PSVR will ever even get an ED version at this point.
 
troll? posts about how crap VR is atm based on his £4.99 phone holder from Aldi then says a PSVR isnt relevant? Hes either stoned or trolling.
 
Why is the psvr not relevant here? I've used it with ED using Trinus. I do agree with you about getting a demo if you're on the fence about VR though.

my understanding is... (and please correct me if i am wrong) PSVR on PC does not give you 6DOF tracking. now dont get me wrong, if i had psvr for a ps4 i would absolutely try it out on pc, but my point would be there is a danger of doing what the OP has clearly done...

come to a conclusion on the technology as a whole based on an inferior product only offering half of the key features of VR.
 
Who are you referring to?

The OP, without a doubt. Low post count, no real life experience with the tech he is slating, clickbait thread title.... His replies. He did a good job too, this thread has gone on way longer that it should have.

my understanding is... (and please correct me if i am wrong) PSVR on PC does not give you 6DOF tracking. now dont get me wrong, if i had psvr for a ps4 i would absolutely try it out on pc, but my point would be there is a danger of doing what the OP has clearly done...

come to a conclusion on the technology as a whole based on an inferior product only offering half of the key features of VR.

Agreed. Using an inferior product without official support will undoubtedly result in a sub par expereince. Unfortuantley in the wrong hands, Trinus and similar products have the real potential to cause some damage to VR and its general preception. The OP is proof of that.
 
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One thing I must add is that the VR lower acuity is something that after a few hours of playing in VR your brain starts to compensate for. I mind a while ago I had to put my rift away for repair, and I was playing on my 65" screen at 4k. Then when the rift came back, for the next week or so, I was grooing at the granularity of the screen, about a week later my brain had compensated for it and I was back in love with the rift.

Yeah the brain is very good at compensating things. For example when I started using TrackIR clone it felt very weird to move my head not moving eyes off the screen (baseball cap based ir mount), but after a while (and getting the translation curves right) it became second nature, to the point that I didn't want to play Elite if my 9V accu was drained :) I was unable to... no, unwilling to go back to mouselook because how cumbersome it was compared to miniscule gestures of my head to which my brain had perfectly accustomed itself.

It would help if the system search in the galaxy map had some autocomplete/suggestions functionality. As having to type a complete system name is quite annoying.

That, and the game should remember what orientation you left the galaxy map at. Now it keeps opening the map with the camera on the horizontal plane. I always tilt it up first because otherwise you can't even use the context menu of the currently targeted system.

This a bit offtopic, but fits the dreaded pitfalls of puny VR the OP is weaving here, so I will comment on that ;-) First you don't have to type entire system name, it does partial matches from the start of the string - just enter a few starting letters and press the "play" button beside the text input (may take a few clicks depending of how unique the name is). Moreover, you can type the name of the Starport you want to go to and it will choose the correct system. What I find annoying is that there are lots of areas which could benefit from autocompletion, like "ARIES DARK REGION XXXXXXX" "SOMETHING SECTOR XXXXX". Or the search could do with partial matches, though the index for that having 400 milliards star systems could get a bit big.

Regarding the galaxy map - 100% right. It would be such a simple fix ending all gripes with galmap in VR. Have the grid always on and the cam 45 degrees pitch from the plane and presto - no more "galaxy map is rubbish in VR" issues. Oh I forgot, a message that the 2d mouse is not a very good tool to use in 3d VR and you're better off using keyboard or controller.

And back on topic: I have a Vive. I tell everyone that the experience is amazing because for me it is. I also tell them that the software seems to be in eternal beta, there are lots of crashes in various titles and lots of windows restarts ;-) But the pros still overweight the cons. As for the dreaded screen door effect - I don't get what the deal with that is. Do the same people complain about a movie shown on multimedia projector? Because the SDE is very noticeable there. I treat the SDE as a flavour of my VR headset - it simply doesn't bother me that much. I can see it very clearly, yes, but only when the screen is one colour (e.g. no tracking or loading a new game). But still it simply doesn't bother me that much.

As for Elite - the sense of scale VR gives is unparalleled. When you first stand in a hangar inside a coriolis station - it is HUGE. But just you wait as you exit the hangar to the landing pad, and then exit the station, preferably next to a big gas giant or ELW. The wow effect first time IS game changing. Like many others said, instead of looking at 2d representation of a spaceship, you're actually inside the spaceship.

The sweetspot or the sharp vision area just in front of your eyes is annoying at first. Yet as you start to use the headset more, your brain accustoms to it and it becomes second nature to just turn the head to look at something. It's not perfect, granted, but its something you can train (or rather accustom to) without any conscious effort. You'll stop noticing that in a few days of VR usage.

Then there are visual artefacts coming from strong light sources - for the Rift they are "godrays", for Vive they are "lens flares". Both are an annoyance, but again, the pros outweigh the cons.

Then the last but not least thing - motion sickness. We're all susceptible to it, some more, some less. But the fact that our brain is almost perfectly fooled by the VR image causes our bodies to react with nausea to world moving around you while your internal organs are not registering movement. This alone is the proof that VR is real enough to trigger a sensory response from the body. I seriously doubt if you get that feeling while using cardboard or similar "ghetto phone setups" as someone beautifully put it. I can speak from experience that with time you become more and more immune to the effect. Again, our brain is an intelligent machine capable of adopting to varying circumstances.

As for visual acuity, E: D had a very poor supersampling algorithm, this was improved with the introduction of HMD quality slider. But still I don't give a... because every time I look upon the coriolis mailslot from inside of the station I am amazed by how big it is. I don't give a... because I can look up when dogfighting and actually lead my target with my own eyes. I don't give a... because I am flying a spaceship, or shooting a gun, or waving a sword. Not looking at its 2d perspective imitation rendering. And yes it is a game changer for me.
 
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....
Then the last but not least thing - motion sickness. We're all susceptible to it, some more, some less. But the fact that our brain is almost perfectly fooled by the VR image causes our bodies to react with nausea to world moving around you while your internal organs are not registering movement. This alone is the proof that VR is real enough to trigger a sensory response from the body. I seriously doubt if you get that feeling while using cardboard or similar "ghetto phone setups" as someone beautifully put it. I can speak from experience that with time you become more and more immune to the effect. Again, our brain is an intelligent machine capable of adopting to varying circumstances.

My first VR experience was the gear on my Samsung s6.
So the "premium google cardboard" if you so wish.

I don't think it's changed that much since then.
But all the gear vr games and experiences was running on 1080p resolution regardless of the phones actual display resolution. And many games less than this for performance reasons.
And at most 60fps.

So as for motion sickness, I find the gear vr games far far worse than any rift game I have experienced.
I can drive the srv like a nutbar for hours and no problems but the low 60fps and lack of positional tracking, particularly the tracking issue was very unnerving.
Moving your head and not having it register was really really horrible.

It really doesn't take to much to make the brain react with nausea, it's a basic survival mechanic after all.
Even more primal than instinct.
It's more of a testament to how good the prime vr experiences are that it doesnt make everyone violently ill.

I also tried running elite with trinus.
I did not get far, I barely got out of the mailslot before I had to rip it off my head and flip back to 2d.
 
Since this is an Ed-VR thread and forum, PSVR info isn't relevant. The issues and possible solutions with glasses in pc VR headsets are discussed here and elsewhere almost daily. One thing seems clear, The vast majority in every forum that I read (daily) say they won't return to even their 4K monitors. The only real poll is on your face as a lot of this can be highly personal. Get a demo is the best advice.
Thank you (all of you for your answers), I realize before thinking to buy a VR system i need to understand how it work and a lot of technicals terms 6dof, etc..., and not all games are playable with a VR headset... Before reading this topic, I thought that any game could be played with PS VR or any VR (on PC) but apparently it is not the case...

Sorry I should have said : Is there a poll for comparison of immersion and picture quality between VR system and at least a Full HD TV ? (I done some search on google but didn't find any result)...
 
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You can use programs like BigScreen to play 2d games otberwise not supporting vr.
But these really just present a large 2d screen in the virtual environments.

But you can play on what looks like a slightly low res 300" screen if you so like.
 
My first VR experience was the gear on my Samsung s6.
So the "premium google cardboard" if you so wish.

I don't think it's changed that much since then.
But all the gear vr games and experiences was running on 1080p resolution regardless of the phones actual display resolution. And many games less than this for performance reasons.
And at most 60fps.

So as for motion sickness, I find the gear vr games far far worse than any rift game I have experienced.
I can drive the srv like a nutbar for hours and no problems but the low 60fps and lack of positional tracking, particularly the tracking issue was very unnerving.
Moving your head and not having it register was really really horrible.

It really doesn't take to much to make the brain react with nausea, it's a basic survival mechanic after all.
Even more primal than instinct.
It's more of a testament to how good the prime vr experiences are that it doesnt make everyone violently ill.

I also tried running elite with trinus.
I did not get far, I barely got out of the mailslot before I had to rip it off my head and flip back to 2d.

It's often understated just how much that means to modern|proper VR, positional tracking. I agree completely with what you said - it's horrible without it.
 
This a bit offtopic, but fits the dreaded pitfalls of puny VR the OP is weaving here, so I will comment on that ;-) First you don't have to type entire system name, it does partial matches from the start of the string - just enter a few starting letters and press the "play" button beside the text input (may take a few clicks depending of how unique the name is). Moreover, you can type the name of the Starport you want to go to and it will choose the correct system. What I find annoying is that there are lots of areas which could benefit from autocompletion, like "ARIES DARK REGION XXXXXXX" "SOMETHING SECTOR XXXXX". Or the search could do with partial matches, though the index for that having 400 milliards star systems could get a bit big.

Excellent tip. I was not aware of this auto-complete capability, Thanks
 
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