When viewed through the lens of PvE I think the engineers are awesome. When viewed through the lens of PvP, I think they're pure cancer. Double RNG and secondaries are my main complaint, followed swiftly by the fact that if you want to get into PvP you aren't really ever going to be engaging in PvP, you're going to be off constantly grinding for mats. Even if Fdev just removed one of the layers of RNG and nixed the secondaries altogether, that would go a long way towards softening the blow.
Hate them. Completely unbalanced the game from a pvp perspective. Only do it because... you have to!
Luckily (for me) I'm not coming at it from a PvP perspective. Despite being in Open most of the time, I'm a happy PvE'er.
Click a few times. Super handy for doing 50+ rolls
How exactly does it add anything to PvE? Sure, you are able to make a little bit more DPS, but you could also get that by buying military grade weapons (if they would exist...). Both the grind and the RNG are an annoyance, especially since they are combined...
Does that lower your chance of getting a special effect?
My combat skills are in the 'woeful' area, so any advantage I can eke out from increased shield strength, faster boosting or corrosive MCs is a bonus to me. Also longer range FSDs are always nice (although that's not PvAnything).
Gathering materials and re-rolling modules for slight improvements is one of only a handful of end-game loops. I enjoy it for the most part. I wouldn't mind being able to improve my chances of a god-roll by using 4x the mats or something like that. At the level I'm doing engineering I typically show up with 100 rolls and expect to take home between 1 and 4 modules that are better than what I already have.
FSD jump ranges are unviable without engineering.
How exactly does it add anything to PvE? Sure, you are able to make a little bit more DPS, but you could also get that by buying military grade weapons (if they would exist...). Both the grind and the RNG are an annoyance, especially since they are combined...
It adds everything to PvE...minus the weapons stuff of course.
Longer jump range, lighter components, cooler components, faster speed, etc, etc.
Not that I have done more then G2 (or is it 3?) upgrades to a couple of components to a couple of ships.
Guess you could do weapons and shields to smack the NPC's but ED has never been a combat game for me.
As a practical matter I have as much fun avoiding combat and completing my task. More so then pew pew.
But that's me. Combat is a dead end and dull profession in ED. For me.
Not so. I spent 9-ish months out in the black in a totally un-Engineered Asp (29Ly FSD).
All of this could be used for PvP.
And most importantly: All of this could be achieved with better modules.
How exactly does it add anything to PvE? Sure, you are able to make a little bit more DPS, but you could also get that by buying military grade weapons (if they would exist...). Both the grind and the RNG are an annoyance, especially since they are combined...
I'd say the Engineers are cancer from both PvP and PvE point of view.