Would you pay to unlock Cutter/Corvette?

Would you buy a pogo stick and then pay the store owner to bounce on it for you?

Hell yeah, she's hot lol.
If I didn't even want a pogo stick, I'd still buy one just for that ;)


uhhh.......... ok ok ok.

where was I...


AHHHHH yes, I was going to say:

Usually the rank & grind to obtain one of these ships is usually a must anyway. The grind itself usually helps to either fund the ship, or help fund the actual load out once you have it. ofc it doesn't affect the billionaires out there, but if someone is pretty much hand-to-mouth, then the rank / grind up will help loads with the finances.

as you were, as you were.
 
No!
Don't make it pay-2-win.


However FD should have fixed the rank-grind years ago.
At the beginning ranking up was a non-issue. You could become king or admiral in a few hours.
This why I could by a Cutter when it came to market.
But at one point ranking was nerfed into oblivion, now it's just a ridiculous time sink.

I am still ranking up with the FEDs and have sunk millions into it allready.
No problem for me because i'm loaded, but for new players this is impossible.
 
During the first year Elite: Dangerous was released there were several occasions in which the Imperial Clipper and/or some of the other Imperial ships were made available for purchase for a limited time. I foresee this happening again with both the Federation and the Imperial navy's ships. We are on the verge of war with the Klaxxians. Withholding these ships from those of us who are willing to defend all of humanity just because of "rank" isn't going to make any sense.

And no ... I won't pay real cash to unlock ships. This isn't Star Citizen.

I'm not in favour of either ship being unlocked for cash but on the subject of the rank-locked ships being made available for general sale, the last one I can recall was also the only time it's happened since I started playing which was when the Empire ships were unlocked to celebrate ALD's ascension to Emperor. That was almost two years ago in October 2015, so I wouldn't suggest anybody holds their breath for it happening again. I also suspect that if it does ever happen again, the Cutter and Corvette won't be included in it, not least prompted by the torrent of rage that such an announcement would doubtless prompt on here.

Oh and OP please note - simply typing 'this would not be pay to win' doesn't actually stop something being pay to win. It has to actually not be pay to win as well.

I think OP is asking the wrong question really, it should be 'Does anybody think that the incredibly slow pace of ranking via normal, varied gameplay should be addressed?' I suspect you'd see a lot of support for that.
 
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Robert Maynard

Volunteer Moderator
No, I don't see this as "pay to win" because you still have to fork over 1 billion for the Cutter to be equipped handsomely which doesn't even talk about the insurance or anything else.

Other opinions, naturally, vary.

The proposal would exchange RL currency for the "benefit" of not needing to play the game to receive the reward, the reward in this case being able to purchase a rank locked ship that takes quite some time to unlock....
 
No Pay2Win.

My last long-running online game started off completely free to play and slowly introduced Pay2Win and, over the course of a year or two, managed to completely kill the game and drive off its core players.

When I get my Cutter I'm gonna feel real good knowing that I've earned it.
 
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No, whilst I sympathise with players not digging the navy rank tasks I do not think buying your progression is ever a good answer. Imho what ED misses is skill-based tasks with higher rewards allowing you to fast-track the mundane tasks suited to plodders. Making something tedious does not make it difficult it just makes it frustrating and a test of ones patience.
 
Other opinions, naturally, vary.

The proposal would exchange RL currency for the "benefit" of not needing to play the game to receive the reward, the reward in this case being able to purchase a rank locked ship that takes quite some time to unlock....
Depends on how you define "winning".

I myself wouldn't see that as P2W (paying real cash for the actual ship would probably be, but skipping an artificial rank grind? meh, you still need the money, mats, etc)

But that is highly subjective and dare I say rather secondary actually. It's not a matter of waving some term as some weird form of argument from authority. It's just a matter of thinking ahead what it would mean for the game. I myself think it would be a bad thing. But that has nothing to do with some "P2W" term or something. I'd just be a bad idea to be able to progress through the game using real life currency.
 
I'm just curious. Would you pay money to unlock these ships? You'd still have to pay for them in-game and you wouldn't have the rank associated... just unlock the ships. If so, how much would you pay?
Personally I would not like to have possibility to "unlock" these ships simply with a bunch of money. Ranking is part of the game with ship as reward.

However, FD can add much interesting gameplay with fun twist ..
For instance to add possibility to buy ship on black market at some shady pirate station
Without getting rank of course and make you "illegal" to the Empire by owning such ship.

Then you could work in game to "improve" your status .. in my opinion it would be the same kind of grind as ranking up, adding extra danger but would let you have desired ship sooner.
 
As I refuse to join the oppressive navies of the Empire and the Federation, I would like to steal a Corvette or a Cutter -- or buy a black-market FAS in, say, Sacaqawea Space Port.

The shop should remain limited to cosmetics.
 
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Robert Maynard

Volunteer Moderator
Depends on how you define "winning".

Indeed.

I myself wouldn't see that as P2W (paying real cash for the actual ship would probably be, but skipping an artificial rank grind? meh, you still need the money, mats, etc)

But that is highly subjective and dare I say rather secondary actually. It's not a matter of waving some term as some weird form of argument from authority. It's just a matter of thinking ahead what it would mean for the game. I myself think it would be a bad thing. But that has nothing to do with some "P2W" term or something. I'd just be a bad idea to be able to progress through the game using real life currency.

Arguably it's not Pay2Win - as there is no "win" condition in this game (although the superior cargo capacity of the Cutter does make it easier to place highly in bulk trade CGs).

It's more Pay2NotPlay - and I don't like that either. :)
 
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No.
I'd like FD to recognize that Rank Grind is boring and excessive.
I would prefer they reduced the boring grind by making the process vastly more interesting than it is currently.
If that isn't feasible then drastically reduce the amount of boring grind it requires to increase rank at higher levels.

Making players pay to skip the grind is scummy F2P type shenanigans. If they do this it's another nail in ED's coffin.
 
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It's more Pay2NotPlay - and I don't like that either. :)
Agreed.

Unfortunately it seems many games provide these kind of "services" nowadays. I fail to see the point myself but heh, it's their money, not mine (*)

Hopefully, Elite won't.

(*) I really really fail to see the point in many games but I also understand that when stuck into some maddening grind, one may not think as straight as he/she would in other, more sane conditions.
 
Depends on how you define "winning".

Not really; semantics have no real involvement with colloquial terms/mnemonics. "Play to win" is the expression, but is featured in many games that allow a single character to play indefinitely. I mean really, how many games actually have a "win" condition these days?

Did you pay real life money for an advantage in the game (i.e. something not completely aesthetic)? Yes? Then the game featured P2W content that you bought.

It goes without saying it is, in all cases, a cretinous invention. Pay extra money to do less of the game you paid to play...only humans could make that up and buy into it -_-
 
How much I'd pay to avoid playing the game? That depends on what the future Elite Dangerous killer will cost.
I wouldn't pay money to skip playing the game just to get a ship that works and handles a bit differently.
 
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