And still, here we are, years later. And we still dont see people walking around anywhere. The entire Galaxy has no people, EXCEPT, you do see them in player cockpits now..
So yeah +++++++ that point. We REALLY need to see NPC peeps, walking around, driving around. But its just taking them an age to do it. Maybe the Planet Coaster crow system can indeed be employed here, to that effect. Hopefully soon.
Here are some starting wishes in this regard.
* Docking Bay, control towers, people in there, moving about, drinking capucino's, etc.
* Landing Pads, ground crew, waiting to put the fuelling pipe in, unload cargo and whatnot.
* Around station interiors, walking around (luxury parks). Doing repairs in industrial.
* That clear plastic donut tube near spaceport entrances, a viewing gallery, lets have people in there, walking around, and viewing ships coming in in and out, kids waving etc.
* The yellow trucks, lets have people in cabs, clear rooves, people inside, SRV driving past. MORE VARIETY!
And then a similar treatment on ground ports.
Dont forget robots as well, we can buy and sell them, why not see that in stations, our outside in space, doing repairs. Would really help impart a sense of scale.
I would rather not see giant sandworms. I don't think they're a logical lifeform as they would require significant amount of energy for their metabolism, and evolution would kill them off pretty quickly. I am interested to see (if ED does alien lifeforms) what they would look like - I hope that it will be a bit better than in NMS![]()
I wonder what would be different between these new settlements and the ones that already exist.What kind of settlements? I think it's important that we can see NPCs walk and drive around, because that makes it feel alive. The current surface ports feel like ghost towns. Frontier should use the crowd tech of Planet Coaster.
Very much so, and having a market as well, with inventory.Player groups should be able to build and manage a settlement. That would add real depth to the sandbox.
Exactly. So it's a bit confusing. Are they also working on making space ships so we can fly in space?I thought we already did have planetary settlements.
A merger of technology and games. Awesome! xDObviously we need player run roller coaster theme park settlements - maybe with dinosaurs.
A merger of technology and games. Awesome! xD
I won't buy the roller coaster game unless I can ride the roller coasters in VR.
Here are some starting wishes in this regard.
* Docking Bay, control towers, people in there, moving about, drinking capucino's, etc.
* Landing Pads, ground crew, waiting to put the fuelling pipe in, unload cargo and whatnot.
* Around station interiors, walking around (luxury parks). Doing repairs in industrial.
* That clear plastic donut tube near spaceport entrances, a viewing gallery, lets have people in there, walking around, and viewing ships coming in in and out, kids waving etc.
* The yellow trucks, lets have people in cabs, clear rooves, people inside, SRV driving past. MORE VARIETY!
And then a similar treatment on ground ports.
Dont forget robots as well, we can buy and sell them, why not see that in stations, our outside in space, doing repairs. Would really help impart a sense of scale.
A planet with water would be an atmospheric planet.
I'd love to land on planets with liquid like water, lava streams etc.
A settlements upgrade imo would mean that they add stuff to make the settlements come alive (NPCs walking, vehicles), and bigger procedural versions with more variety.
An ocean doesn't have to be water though.
It could be Gallium, Bromine or Mercury.
More diversely, an ocean could be something like Methane or Butane, in a frozen state, on a planet with no atmosphere and a low temperature, or it could be lava or a liquified metal on a planet at a high temperature.
Well, yeah. "upgrading" stuff and "introducing" stuff are two separate things though.
If DB is talking about introducing settlements then presumably he's talking about something completely new.
Maybe I'm just reading too much into it but the term "settlements" would seem to suggest he's talking about creating properly "inhabited" worlds, rather than just balls of rock which people have chosen to build bases on.
Player groups should be able to build and manage a settlement. That would add real depth to the sandbox.
Manage, uh, that depends on what you mean by manage.
indeed.Build, yes. Manage, uh, that depends on what you mean by manage. I don't want to have to click to repair it every time I return or grind for engineered moisture evaporators or whatever.
Logical? Yes. Realistic? No.
It still makes me laugh that systems can contain billions of people, yet there is never a soul to be seen.
There aren't even pilots in the cockpits of NPC ships. Very immersion-breaking.
Last night, in Fallout 4, I had Mama Murphy sitting in her chair with Sturgis standing on the arms of the same chair facing the wall. At the same time, there was a Brahmin standing on the roof with no way to get up there and a settler kneeling inside a concrete wall to work on a carrot on the far side.it's not rocket science, should I mention planet coaster has hundreds of NPC moving around the game, or things like Skyrim or Fallout that have NPCs with daily routines?
More things to look at... more things to point and click at? Or something to actually add some depth of gameplay?
Please the latter!
This is something games like Fallout do well. NPC's wandering around fixing things, bashing on a wall or wiping down a counter. Less is more, however. The examples you give should be infrequent so they remain special. I would like to see the core game enhanced before stuff like that is included, however.I
FD should not overreach. Just seeing a few token npc's on planets and in stations move around on foot or in vehicles would already make me immensely happy.
I would love to see just a few guys in spacesuits doing external repairs on an orbital, or a few technicians in orange overalls hanging around near the control tower.
Build, yes. Manage, uh, that depends on what you mean by manage. I don't want to have to click to repair it every time I return or grind for engineered moisture evaporators or whatever.
I think it would be pretty cool - imagine having degrading equipment over time, and catastrophic failures for which you had to source commodities and mats.