Braben teased a future update, said the next logical step would be to introduce settlements on planets

More things to look at... more things to point and click at? Or something to actually add some depth of gameplay?


Please the latter!
 
And still, here we are, years later. And we still dont see people walking around anywhere. The entire Galaxy has no people, EXCEPT, you do see them in player cockpits now..

So yeah +++++++ that point. We REALLY need to see NPC peeps, walking around, driving around. But its just taking them an age to do it. Maybe the Planet Coaster crow system can indeed be employed here, to that effect. Hopefully soon.

Here are some starting wishes in this regard.

* Docking Bay, control towers, people in there, moving about, drinking capucino's, etc.
* Landing Pads, ground crew, waiting to put the fuelling pipe in, unload cargo and whatnot.
* Around station interiors, walking around (luxury parks). Doing repairs in industrial.
* That clear plastic donut tube near spaceport entrances, a viewing gallery, lets have people in there, walking around, and viewing ships coming in in and out, kids waving etc.
* The yellow trucks, lets have people in cabs, clear rooves, people inside, SRV driving past. MORE VARIETY!

And then a similar treatment on ground ports.

Dont forget robots as well, we can buy and sell them, why not see that in stations, our outside in space, doing repairs. Would really help impart a sense of scale.

Seconded. It's almost 3 years since the first release and there's still no NPC vehicle traffic or walking NPCs in stations, settlements. It's a pity that development is moving at a snail's pace.

I would rather not see giant sandworms. I don't think they're a logical lifeform as they would require significant amount of energy for their metabolism, and evolution would kill them off pretty quickly. I am interested to see (if ED does alien lifeforms) what they would look like - I hope that it will be a bit better than in NMS :)

Any living creature that we can hunt would be good at this point. I agree with realism over fantasy. Fill the planets with cool stuff to do.
 
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What kind of settlements? I think it's important that we can see NPCs walk and drive around, because that makes it feel alive. The current surface ports feel like ghost towns. Frontier should use the crowd tech of Planet Coaster.
I wonder what would be different between these new settlements and the ones that already exist.

Player groups should be able to build and manage a settlement. That would add real depth to the sandbox.
Very much so, and having a market as well, with inventory.

I thought we already did have planetary settlements.
Exactly. So it's a bit confusing. Are they also working on making space ships so we can fly in space? :rolleyes:
 
A merger of technology and games. Awesome! xD

I won't buy the roller coaster game unless I can ride the roller coasters in VR.

I tried planet hipster coaster for a couple of hours, regret every second.
Thank God for steam refunds, and I used the money to buy a second horizons account.
 
Here are some starting wishes in this regard.

* Docking Bay, control towers, people in there, moving about, drinking capucino's, etc.
* Landing Pads, ground crew, waiting to put the fuelling pipe in, unload cargo and whatnot.
* Around station interiors, walking around (luxury parks). Doing repairs in industrial.
* That clear plastic donut tube near spaceport entrances, a viewing gallery, lets have people in there, walking around, and viewing ships coming in in and out, kids waving etc.
* The yellow trucks, lets have people in cabs, clear rooves, people inside, SRV driving past. MORE VARIETY!

And then a similar treatment on ground ports.

Dont forget robots as well, we can buy and sell them, why not see that in stations, our outside in space, doing repairs. Would really help impart a sense of scale.

Yes of the life, of dynamism, for the pleasure of the eyes mainly and to have really the feeling of being in a living environment
 
A planet with water would be an atmospheric planet.

I'd love to land on planets with liquid like water, lava streams etc.

An ocean doesn't have to be water though.

It could be Gallium, Bromine or Mercury.
More diversely, an ocean could be something like Methane or Butane, in a frozen state, on a planet with no atmosphere and a low temperature, or it could be lava or a liquified metal on a planet at a high temperature.

From a game-design POV, the the only point is that you wouldn't want to go randomly plonking settlements down on a planet's surface if you had any intention of developing the topography/geology of the planet because you'd probably end up with destroying or hiding a lot of those settlements when you did get around to adding things like oceans (of whatever type).

If Fdev have any intention of developing the surfaces of planets, you'd think they'd get that done first, so the game can figure out sensible places to put settlements when they are introduced.

A settlements upgrade imo would mean that they add stuff to make the settlements come alive (NPCs walking, vehicles), and bigger procedural versions with more variety.

Well, yeah. "upgrading" stuff and "introducing" stuff are two separate things though.

If DB is talking about introducing settlements then presumably he's talking about something completely new.
Maybe I'm just reading too much into it but the term "settlements" would seem to suggest he's talking about creating properly "inhabited" worlds, rather than just balls of rock which people have chosen to build bases on.
 
An ocean doesn't have to be water though.

It could be Gallium, Bromine or Mercury.
More diversely, an ocean could be something like Methane or Butane, in a frozen state, on a planet with no atmosphere and a low temperature, or it could be lava or a liquified metal on a planet at a high temperature.

Yes that would be cool to see on planets without atmospheres.

Well, yeah. "upgrading" stuff and "introducing" stuff are two separate things though.

If DB is talking about introducing settlements then presumably he's talking about something completely new.
Maybe I'm just reading too much into it but the term "settlements" would seem to suggest he's talking about creating properly "inhabited" worlds, rather than just balls of rock which people have chosen to build bases on.

I think he means improving the existing settlements and surface ports on planets with richness and stuff to do. IMO that means making it feel alive with NPCs walking around and NPC vehicle traffic. Such as simulating a mining operation with vehicles mining nearby the settlement and moving back and forth.

Now we have the equivalent of small towns and cities in GTA without any visible people or crowds.
 
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Player groups should be able to build and manage a settlement. That would add real depth to the sandbox.

Build, yes. Manage, uh, that depends on what you mean by manage. I don't want to have to click to repair it every time I return or grind for engineered moisture evaporators or whatever.
 
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Build, yes. Manage, uh, that depends on what you mean by manage. I don't want to have to click to repair it every time I return or grind for engineered moisture evaporators or whatever.
indeed.
I have had enough of "Player owned structure" Management in eve online thank you very much..
 
it's not rocket science, should I mention planet coaster has hundreds of NPC moving around the game, or things like Skyrim or Fallout that have NPCs with daily routines?
Last night, in Fallout 4, I had Mama Murphy sitting in her chair with Sturgis standing on the arms of the same chair facing the wall. At the same time, there was a Brahmin standing on the roof with no way to get up there and a settler kneeling inside a concrete wall to work on a carrot on the far side.

It's hard. It's even harder when there are 15,000 stations and outposts. Yes, there are hundreds walking around in Planet Coaster and that's a good thing. However, it isn't a trivial exercise to do that and takes time to mature the technology. We're a long way away from NPC AI of reasonable ability and intelligence.

Not that I mind. I'm in it for the long haul.
 
I
FD should not overreach. Just seeing a few token npc's on planets and in stations move around on foot or in vehicles would already make me immensely happy.
I would love to see just a few guys in spacesuits doing external repairs on an orbital, or a few technicians in orange overalls hanging around near the control tower.
This is something games like Fallout do well. NPC's wandering around fixing things, bashing on a wall or wiping down a counter. Less is more, however. The examples you give should be infrequent so they remain special. I would like to see the core game enhanced before stuff like that is included, however.
 

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Build, yes. Manage, uh, that depends on what you mean by manage. I don't want to have to click to repair it every time I return or grind for engineered moisture evaporators or whatever.

I think it would be pretty cool - imagine having degrading equipment over time, and catastrophic failures for which you had to source commodities and mats.

Some of those commodities could be mineable only.
Your base could issue source and supply type missions for subsistence and quality of life commodities.
Maintaining your base could offer material and commodity rewards.
You could have "defend the base" missions, wherein sensors detected waves of pirates incoming and you had to defend against them.
Your base could offer long and short range data courier missions, passenger missions, etc.
Dynamically generated long-range exploration missions - hey, we'd like a full scan of system X.

I mean, you could do all or most of this with random MF bases, too, but doing it for your own little base would be so much cooler :)
 
I think it would be pretty cool - imagine having degrading equipment over time, and catastrophic failures for which you had to source commodities and mats.

Yes, it sounds awful, doesn't it?

Assuming it ever happens, it's reasonable to assume that (like everything else in ED) building a base would involve a heap of grinding.
After going to all that effort, I'd hate to move elsewhere in the galaxy, arrive back at my previously pristine base and discover that I had to do half the work all over again.
 
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